Imperial Cross: Difference between revisions
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== See also == | == See also == | ||
*[[T-Spin Double Triple]] | *[[T-Spin Double Triple]] | ||
[[Category:Methods | |||
[[Category:T-Spin Methods]] |
Revision as of 21:42, 15 December 2007
Imperial Cross (sometimes Imperial Crossing) is a family of T-Spin setups in games using SRS. It uses SRS's spin triple twist plus an additional 180 degree rotation to make a hurdle double, followed by a standard T-Spin double.
Because of the 180 degree rotation after the spin triple twist, it works even in games from mid-2006 and later, which do not recognize a kick twist as a T-Spin.
The basic setup is as follows:
Soft drop T |
Rotate left |
Rotate left as if |
Rotate twice |
Line clear | |||||
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Soft drop T |
Rotate left |
Line clear |
Situational Setups
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Cross Opening
In games that only reward no-kick T-Spin Single and Double like Tetris Evolution, Imperial Cross becomes a useful opening.
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Alternatives
The second T-Spin Double can be replaced with a T-Spin Triple.
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