Imperial Cross: Difference between revisions

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*>Tepples
adding a lead
*>Tepples
prepare for more detailed explanation of the most basic setup
Line 4: Line 4:
Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin.
Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin.


The basic setup is as follows:
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G|G| | | | | | }}
{{pfrow| | |G|G| | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
Line 14: Line 16:
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G|G| | | | | | }}
{{pfrow| | |G|G| | | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
Line 20: Line 23:
{{pfrow|G|G|T|G|G|G|G|G|G|G}}
{{pfrow|G|G|T|G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
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{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}

Revision as of 20:52, 18 August 2007

Imperial Cross (sometimes Imperial Crossing) is a family of T-Spin setups in games using SRS. It uses SRS's spin triple twist plus an additional 180 degree rotation to make a hurdle double, followed by a standard T-Spin double.

Because of the 180 degree rotation after the spin triple twist, it works even in games from mid-2006 and later, which do not recognize a kick twist as a T-Spin.

The basic setup is as follows:

GG
GGGGGGG
GGGGGGGGG
GGGGGGG
GGGGGGGGG
GG
GGGGGGG
GGTGGGGGGG
GTTGGGGGG
GGTGGGGGGG
GG
GGGGGGG
GTTGGGGGG
GG
TTTGGGGGGG
GTGGGGGGGG

Situational Setups

--GGGGGG
-GGGGGG
-GGGGGGGG
OO
OOZ
ZZ
GGZGGGGGG
GGGGGGG
GGGGGGGGG
OO
OO
LLL
GGLGGGGGG
GGGGGGG
GGGGGGGGG
Z
ZZ
ZT
TT
GGTGGGGGG
GGGGGGG
GGGGGGGGG
--GGGGG
-GGGGG
-GGGGGGGG
OO
OO
S
GGSSGGGGG
GSGGGGG
GGGGGGGGG
S
SS
ST
GGTTGGGGG
GTGGGGG
GGGGGGGGG
LLL
LJJ
JJJ
GGJJGGGGG
GJGGGGG
GGGGGGGGG
--GGGG
-GGGG
-GGGGGGGG
S
SS
S
GGZZGGGG
GZZGGGG
GGGGGGGGG
--
-GGGGGG
-GGGGGGGG
L
LLL
OO
GGOO
GGGGGGG
GGGGGGGGG
S
SS
S
GGIIII
GGGGGGG
GGGGGGGGG
OO
OO
J
GGJJJ
GGGGGGG
GGGGGGGGG
--
-GGGGG
-GGGGGGGG
OO
OOZ
ZZZ
GGZZZ
GZGGGGG
GGGGGGGGG
OO
OOZ
ZZ
GGZLLL
GLGGGGG
GGGGGGGGG
--GGGGG
-GGGGGG
-GGGGGGGG
Z
ZZ
ZSS
GGSSGGGGG
GGGGGGG
GGGGGGGGG
L
LLL
OO
GGOOGGGGG
GGGGGGG
GGGGGGGGG
S
SSJ
SJ
GGJJGGGGG
GGGGGGG
GGGGGGGGG
Z
ZZ
ZL
L
GGLLGGGGG
GGGGGGG
GGGGGGGGG

Cross Opening

In games that only reward no-kick T-Spin Single and Double like Tetris Evolution, Imperial Cross becomes a useful opening.

l
l
zll
zzs
ztttss
oojts
oojjjiiii
s
zzss
jzzsttt
jjjtloo
iiiillloo
z
ioozz
illloozj
iltssj
itttssjj
sooi
ssoottti
jszztli
jjjzzllli

Alternatives

The second T-Spin Double can be replaced with a T-Spin Triple.

GG
GGGGGGG
GTTGGGGGG
S
SS
IS
I
IGG
IGGGGGGG
GTTGGGGGG

See also