Imperial Cross: Difference between revisions
Jump to navigation
Jump to search
*>Tepples m Imperial Cross Setups moved to Imperial Cross: "Setups"? This article needs a good lead, and calling it "Setups" would get in the way. |
*>Tepples adding a lead |
||
Line 1: | Line 1: | ||
'' | '''Imperial Cross''' (sometimes '''Imperial Crossing''') is a family of [[Twist#Twists with T (or T-Spin)|T-Spin]] setups in games using [[SRS]]. | ||
It uses SRS's spin triple twist plus an additional 180 degree rotation to make a [[Line clear#Hurdle|hurdle double]], followed by a standard T-Spin double. | |||
Because of the 180 degree rotation after the spin triple twist, it works even in games from [[Guideline compliant game differences|mid-2006 and later]], which [[Twist#Rewards for twists|do not recognize]] a [[Wall kick|kick]] twist as a T-Spin. | |||
{| | {| | ||
Line 308: | Line 311: | ||
|} | |} | ||
== See also == | |||
*[[T-Spin Double Triple]] | |||
[[Category:Methods of Play]] | [[Category:Methods of Play]] |
Revision as of 20:49, 18 August 2007
Imperial Cross (sometimes Imperial Crossing) is a family of T-Spin setups in games using SRS. It uses SRS's spin triple twist plus an additional 180 degree rotation to make a hurdle double, followed by a standard T-Spin double.
Because of the 180 degree rotation after the spin triple twist, it works even in games from mid-2006 and later, which do not recognize a kick twist as a T-Spin.
|
|
|
|
Situational Setups
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cross Opening
In games that only reward no-kick T-Spin Single and Double like Tetris Evolution, Imperial Cross becomes a useful opening.
|
|
|
|
Alternatives
The second T-Spin Double can be replaced with a T-Spin Triple.
|
|