SuperLite 1500 Series: The Tetris: Difference between revisions
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Not recommended. Very little to do/change. The backgrounds change every few levels. The music is pretty bad as well. | Not recommended. Very little to do/change. The backgrounds change every few levels. The music is pretty bad as well. | ||
{{Infobox |title = SuperLite 1500 Series: The Tetris | |||
|developer = ? | |||
|publisher = Success | |||
|released = July 19, 2000 | |||
|platform = Playstation | |||
|playfield = 10x20, with 3 lines in vanish zone visible. | |||
|preview = 1 | |||
|hold = No | |||
|hard = No | |||
|system = SRS variant? | |||
}} | |||
== Modes and Gameplay == | == Modes and Gameplay == | ||
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=== 2 Player Mode === | === 2 Player Mode === | ||
2 player mode. Players can choose starting level (0, 10, 20, 30, 40 and "SP"), starting height (0 to 5, corresponding to 3, 6, 8, 10 or 12 rows of starting random garbage) and garbage severity (Easy = 1 hole, Normal = 4 hole, Hard = 7 hole(!)). Oh, and Utada Hikaru is pretty good at it. :) | 2 player mode. Players can choose starting level (0, 10, 20, 30, 40 and "SP"), starting height (0 to 5, corresponding to 3, 6, 8, 10 or 12 rows of starting random garbage) and garbage severity (Easy = 1 hole and mostly aligned, Normal = 4 hole and random, Hard = 7 hole(!) and random). Oh, and Utada Hikaru is pretty good at it. :) | ||
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The vanish zone is visible in this game, and any piece spawned in it will overwrite existing blocks in it. | The vanish zone is visible in this game, and any piece spawned in it will overwrite existing blocks in it. | ||
Revision as of 02:59, 2 September 2018
Not recommended. Very little to do/change. The backgrounds change every few levels. The music is pretty bad as well.
SuperLite 1500 Series: The Tetris | |
---|---|
Developer(s) | ? |
Publisher(s) | Success |
Platform(s) | Playstation |
Release | July 19, 2000 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20, with 3 lines in vanish zone visible. |
Hold piece | No |
Hard drop | No |
Rotation system | SRS variant? |
Modes and Gameplay
1 Player Mode
The player can start at level 0, 5, 10, 15, 20, 25 or 30. Level increases every 10 lines.
Scoring is the same as in the NES version. However, the game also counts All Clears, awarding 1,000,000 (!) points per clear.
2 Player Mode
2 player mode. Players can choose starting level (0, 10, 20, 30, 40 and "SP"), starting height (0 to 5, corresponding to 3, 6, 8, 10 or 12 rows of starting random garbage) and garbage severity (Easy = 1 hole and mostly aligned, Normal = 4 hole and random, Hard = 7 hole(!) and random). Oh, and Utada Hikaru is pretty good at it. :)
Other gameplay notes
An option screen without any real options except mono/stereo, ranking and backup functions.
The vanish zone is visible in this game, and any piece spawned in it will overwrite existing blocks in it.