I-Spins in SRS: Difference between revisions
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Different [[rotation system]]s that approximate [[SRS]] apply different [[wall kick]]s and [[floor kick]]s when the player [[twist]]s the I [[tetromino]]. | Different [[rotation system]]s that approximate [[SRS]] apply different [[wall kick]]s and [[floor kick]]s when the player [[twist]]s the I [[tetromino]]. | ||
Revision as of 23:34, 12 October 2007
Different rotation systems that approximate SRS apply different wall kicks and floor kicks when the player twists the I tetromino.
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left:
|
Rotated right |
Soft dropped |
Rotated left |
However, an extra block impedes the choice of the upward kick position:
|
Rotated right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped |
Can't rotate right |
Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating:
|
Rotated right |
Soft dropped |
Rotated left |