I-Spins in SRS: Difference between revisions
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*>Tepples After it's been settled (see "edit2" [http://www.tetrisconcept.com/forum/viewtopic.php?p=1722#1722 here]), explain what really happens |
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Line 1: | Line 1: | ||
== Official SRS == | |||
{| | [[Tetris Worlds]] and [[Tetris DS]] are based on the [[Tetris Guideline]], including [[SRS]]. They have the following behavior: | ||
|{{pfstart}} | {| | ||
|valign="top"|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i|i|i|i| | | }} | {{pfrow| | | |i|i|i|i| | | }} | ||
Line 24: | Line 25: | ||
{{pfrow| | | |g| | | | | |j}} | {{pfrow| | | |g| | | | | |j}} | ||
{{pfend}} | {{pfend}} | ||
Rotated left | |||
| | | | ||
{{pfstart}} | {{pfstart}} | ||
Line 36: | Line 38: | ||
{{pfrow| | | |g|i| | | | |j}} | {{pfrow| | | |g|i| | | | |j}} | ||
{{pfend}} | {{pfend}} | ||
Soft dropped | |||
| | | | ||
{{pfstart}} | {{pfstart}} | ||
Line 48: | Line 51: | ||
{{pfrow| | | |g|i|i|i|i| |j}} | {{pfrow| | | |g|i|i|i|i| |j}} | ||
{{pfend}} | {{pfend}} | ||
Rotated right | |||
|} | |} | ||
But the wall kicks are not symmetric, as TW and TDS prefer to kick up rather than down when rotating left: | |||
But | |||
{| | {| | ||
|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i|i|i|i| | | }} | {{pfrow| | | |i|i|i|i| | | }} | ||
Line 129: | Line 78: | ||
{{pfrow|l| | | | | |t| | | }} | {{pfrow|l| | | | | |t| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated right | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 140: | Line 90: | ||
{{pfrow|l| | | | |i|t| | | }} | {{pfrow|l| | | | |i|t| | | }} | ||
{{pfend}} | {{pfend}} | ||
Soft dropped | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 151: | Line 102: | ||
{{pfrow|l| | | | | |t| | | }} | {{pfrow|l| | | | | |t| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated left | |||
|} | |} | ||
However, an extra block impedes the choice of the upward kick position: | |||
{| | {| | ||
|{{pfstart}} | |valign="top"|{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
{{pfrow| | | |i|i|i|i| | | }} | {{pfrow| | | |i|i|i|i| | | }} | ||
Line 175: | Line 129: | ||
{{pfrow|l| | | | | |g| | | }} | {{pfrow|l| | | | | |g| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated right | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 186: | Line 141: | ||
{{pfrow|l| | | | |i|g| | | }} | {{pfrow|l| | | | |i|g| | | }} | ||
{{pfend}} | {{pfend}} | ||
Soft dropped | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 197: | Line 153: | ||
{{pfrow|l| |i|i|i|i|g| | | }} | {{pfrow|l| |i|i|i|i|g| | | }} | ||
{{pfend}} | {{pfend}} | ||
Rotated left | |||
|} | |||
== Heboris == | |||
[[Heboris]] was based on early reverse-engineering Its "World" mode lacks some of the wall kick positions from the official SRS wall kick table: | |||
{| | |||
|valign="top"|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |i|i|i|i| | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |g| | |s|s| | }} | |||
{{pfrow| | | |g| |s|s|j|j|j}} | |||
{{pfrow| | | |g| | | | | |j}} | |||
{{pfend}} | |||
| | |||
{{pfstart}} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |g| | |s|s| | }} | |||
{{pfrow| | | |g| |s|s|j|j|j}} | |||
{{pfrow| | | |g| | | | | |j}} | |||
{{pfend}} | |||
Rotated left | |||
| | |||
{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | |g|i| |s|s| | }} | |||
{{pfrow| | | |g|i|s|s|j|j|j}} | |||
{{pfrow| | | |g|i| | | | |j}} | |||
{{pfend}} | |||
Soft dropped | |||
| | |||
{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |i| | | | | }} | |||
{{pfrow| | | |g|i| |s|s| | }} | |||
{{pfrow| | | |g|i|s|s|j|j|j}} | |||
{{pfrow| | | |g|i| | | | |j}} | |||
{{pfend}} | |||
Can't rotate right | |||
|} | |} |
Revision as of 21:51, 30 June 2006
Official SRS
Tetris Worlds and Tetris DS are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as TW and TDS prefer to kick up rather than down when rotating left:
|
Rotated right |
Soft dropped |
Rotated left |
However, an extra block impedes the choice of the upward kick position:
|
Rotated right |
Soft dropped |
Rotated left |
Heboris
Heboris was based on early reverse-engineering Its "World" mode lacks some of the wall kick positions from the official SRS wall kick table:
|
Rotated left |
Soft dropped |
Can't rotate right |