20G: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>Tepples
→‎Death mode: main article: TAP
*>Tepples
tables allow placing fields side-by-side
Line 1: Line 1:
The term ''20g'' refers to the block moving 20 units per frame, a.k.a instant drop. The behavior of this mode closely resembles if one were to hold up in [http://http://www.tetrisconcept.com/wiki/index.php?title=Tetris_The_Absolute_The_Grand_Master_2 Tetris the Grand Master 2].
The term ''20g'' refers to the block moving 20 units per frame, a.k.a instant drop. The behavior of this mode closely resembles if one were to hold up in [[TGM2]] and later.


----
----


The block cannot move across other minos if the playing field is uneven.
A piece cannot move across other minos if the playing field is uneven.
{{pfstart}}
{|
|- valign="top"
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
Line 15: Line 17:
{{pfrow|l| |z|z|z|z|i| | | }}
{{pfrow|l| |z|z|z|z|i| | | }}
{{pfend}}
{{pfend}}
        Playing field
Playing field
 
|{{pfstart}}
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
Line 28: Line 29:
{{pfrow|l| |z|z|z|z|i| | | }}
{{pfrow|l| |z|z|z|z|i| | | }}
{{pfend}}
{{pfend}}
          T moved right
T moved right
 
|}
 


One structure that will allow a piece to move either left or right is a pyramid:
One structure that will allow a piece to move either left or right is a pyramid:
Line 46: Line 46:
{{pfend}}
{{pfend}}


With ARS, every piece has an orientation achievable during entry delay that will allow it to land on the tip of the pyramid -- column 5. From this point, the piece can be moved either left or right as necessary. Having column 5 higher or on equal level with surrounding columns helps maximize the number of moves that can be performed with a given tetramino. Still, the player should make an effort to avoid overstacking in the center.
With ARS, every piece has an orientation achievable during entry delay that will allow it to land on the tip of the pyramid -- column 5. From this point, the piece can be moved either left or right as necessary. Having column 5 higher or on equal level with surrounding columns helps maximize the number of moves that can be performed with a given tetromino. Still, the player should make an effort to avoid overstacking in the center.


----
== Death mode ==
== Death mode ==



Revision as of 03:55, 10 February 2008

The term 20g refers to the block moving 20 units per frame, a.k.a instant drop. The behavior of this mode closely resembles if one were to hold up in TGM2 and later.


A piece cannot move across other minos if the playing field is uneven.

ssi
lllssii
lzzzzi

Playing field

i
ssiii
lllssiii
lzzzzi

T moved right

One structure that will allow a piece to move either left or right is a pyramid:

g
ggg
gggggg
ggggggggg
ggggggggg
ggggggggg
ggggggggg

With ARS, every piece has an orientation achievable during entry delay that will allow it to land on the tip of the pyramid -- column 5. From this point, the piece can be moved either left or right as necessary. Having column 5 higher or on equal level with surrounding columns helps maximize the number of moves that can be performed with a given tetromino. Still, the player should make an effort to avoid overstacking in the center.

Death mode

T.A. Death is a mode made famous by the "Tetris Japan Finals" video duplicated dozens of times on YouTube, featuring instantly dropping tetrominoes. The difference between death mode and 20g is un-noticeable until later stages in the game in which ARE starts to decrease and lock delay is very low. Arika currently hosts a video showing a GM grade in Death mode here.