Heboris Unofficial Expansion: Difference between revisions

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{{Infobox |title = Heboris Unofficial expansion
{{Infobox |title = Heboris Unofficial expansion
|developer = ? (Various?)
|developer = Various
|publisher = ? (Various?)
|publisher = N/A
|released = 2003? (First release)
|released = 2003? (First release)
|platform = Microsoft Windows
|platform = Microsoft Windows

Revision as of 06:11, 25 December 2006

Heboris Unofficial expansion
Developer(s)Various
Publisher(s)N/A
Platform(s)Microsoft Windows
Release2003? (First release)
Gameplay info
Next pieces0 to 6
Playfield size10w x 21 or 22h (20h visible)
(Change by "spawn_y_type")
Hold pieceYes, with IHS
Hard dropYes

Development of Heboris by Hosimoto has pretty much been in stasis since 2002. However, as Heboris is written in a scripting language called YaneuraoGameScript 2000 ("YGS2K,") and due to the nature of YGS2K in that it is a script language and the source code cannot be made truly inaccessible, it became the target of modifications by anonymous third parties mainly in the 2ch community. The game underwent various modifications, including implementing similar features from later games such as Tetris The Grand Master 3, Tetris The Grand Master Ace, Tetris DS and DTET. The modified version is known in western communities as Heboris Unofficial Expansion, or Heboris U.E. as short. A second modified version, Heboris U.E. LITE, also exists, with a focus on lighter system requirements.

Modes (Heboris U.E.)

Beginner

  • Goal: Clear as many lines as possible in succession.
  • Completion Level: 200
  • Grade/Time Requirements: None
  • Ending: 20g
  • Additional mode: BIG mode

Master

  • Goal: Score as many points as possible.
  • Completion Level: 999
  • Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, M(MK,MV,MO,MM), GM
  • Grade/Time Requirements: ???
  • Ending: Invisible 20g (M-rank)
  • Additional mode: Item mode, BIG mode, Examination mode, HEBO+(TGM+)

20g

  • Goal: Score as many points as possible.
  • Completion Level: 999
  • Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, M(MK,MV,MO,MM), GM
  • Grade/Time Requirements: ???
  • Ending: ???
  • Additional mode: Item mode, BIG mode, Examination mode, HEBO+(TGM+)

20g mode goals and requirements are identical to those of Master mode. Players, however, are forced to play in a 20g environment from the beginning.

Devil

  • Goal: Reach Level 1300 as quickly as possible.
  • Completion Level: 1300

Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, GOD

  • Grade/Time Requirements: ???
  • Ending: BIG mode 20g
  • Additional mode: BIG mode, DEATH+(only 1 preview and no hold), DEVIL-

Originally based off of T.A. Death mode in Tetris The Absolute The Grand Master 2 PLUS, the default gameplay mechanics were recently modified to simulate Shirase mode in Tetris The Grand Master 3. Settings can be modified in-game to achieve T.A. Death settings(DEVIL- mode).

Tomoyo

  • Goal: Clear all orb blocks within the time limit.
  • Completion Stage: ???
  • Completion Requirements: ???

Tomoyo is based off of Sakura mode in Tetris The Grand Master 3.

TI stages are from Tetris The Grand Master 3
E-Heart stages are from Tetris with Cardcaptor Sakura Eternal Heart(Normal)
ACE-TARGET stages are from Tetris The Grand Master Ace

Ace

  • Goal: Clear required lines as fast as possible.
  • Completion Stage: 150 Lines (Hell: 200 Lines)
  • Completion Requirements: ???
  • Additional mode: BIG mode

Ace is based off of the main mode in Tetris The Grand Master Ace. It has several variants, including Ace-Another which simulates Another mode, and Ace-Hell which simulates Another 2 mode. As the lock delay parameters in Ace were designed under the pretense of the Infinity rule included in the ruleset, attempting to play Another or Hell using rulesets which do not include Infinity (such as Heboris or Ti-ARS) become extremely difficult.

Vs.

  • Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU)
  • Match Types: Normal, Cement, Item only(No Garbage)
  • Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
  • Garbage Type: Configurable
  • Item Use: Configurable
  • Additional Settings: Hidden mode, BIG mode, Win Level

Garbage Type

  • Move Erased: Sent garbage mimics the shape the user used to clear the lines.
  • Copy Bottom: Sent garbage mimics the opponent's bottom-most row.
  • Hebo+: Sent garbage mimics the garbage system in TGM+ mode in Tetris The Absolute The Grand Master 2 PLUS Garbage takes on the shapes of various tetrominoes.
  • DS Random: Sent garbage mimics Tetris DS Handicap 1-2 garbage. Empty column garbages are very frequent.


Line Clear Garbage Sent
(Move Erased/Others)
Single 0/0
Double 2/1
Triple 3/2
Heboris! 4/4
T-Spin Single 2/2
T-Spin Double 4/4
T-Spin Triple 6/6

(Back to Back:+1 line)


Items

Items appear as a tetromino in which a player can place onto the field. In order for an item to appear in the preview, a player has to place 20 tetrominoes onto the field (roughly enough for eight lines). Therefore, the speed of the player determines how fast he or she will acquire an item. To activate an item's effect, a player has to clear one or more rows in which the item tetromino occupies. Holding an item tetromino will turn it into a regular tetromino; unlike standard multiplayer with items in Tetris DS, the tetromino that then comes out of the hold box does not turn into an item tetromino.

Item No. Item Name Effect Duration Item Effect
1 Mirror Block 4 tetromino placements Opponent's active tetromino is destroyed.
Opponent's field is flipped horizontally for each individual placement.
2 Roll Roll 4 tetromino placements Opponent's active tetromino is destroyed.
Opponent's pieces are continuously rotated clockwise.
3 Death Block Instant Opponent's active tetromino is destroyed.
Opponent's next tetromino is quadrupled in size.
4 X-Ray 4 tetromino placements Opponent's active tetromino is destroyed.
Opponent's field becomes invisible with periodic flashes of the silhouette.
5 Color Block 3 tetromino placements Opponent's active tetromino is destroyed.
Opponent's field background turns black.
Opponent's field is concealed by downward moving, arrow-shaped, black squares.
6 Rotate Lock 10 seconds Opponent is unable to rotate active piece.
Opponent is unable to use IRS
Opponent's next piece orientation is randomized.
7 Hide Next 15 seconds Opponent's preview is disabled.
8 Magnet Block 2 tetromino placements Opponent's active tetromino is destroyed.
Opponent's speed is added 0.5G.
Opponent's lock delay is reduced to 0.
9 Time Stop 5 seconds Opponent's active tetromino is frozen in position.
Opponent is unable to perform any commands.
10 Hold Lock 6 piece placements Opponent's active tetromino is destroyed.
Opponent is unable to hold active tetromino.
Opponent is unable to use IHS.
11 Reverse (Left/Right) 10 seconds Opponent's left and right input keys are switched.
12 Boost Fire 10 seconds Opponent's tetromino fall speed becomes 20g.
13 Fever 10 seconds All of user's preview tetrominoes become I tetrominoes.
14 Reverse (Up/Down) 10 seconds Opponent's up and down input keys are switched.
15 Remote Control 2 piece placements Opponent's active tetromino is destroyed.
User assumes control of opponent's inputs while, while maintaining control over his or her field.
Opponent is unable to perform any commands
16 Dark Block 8 seconds Opponent's active tetromino is destroyed.
Opponent's field becomes invisible.
17 Delete Field (Upper) Instant Top-most occupied rows will be cleared on the user's field.
Amount of rows cleared increases with the height of the highest occupied row.
18 Delete Field (Bottom Instant Bottom-most rows will be cleared on the user's field.
Amount of rows cleared increases with the height of the highest occupied row.
19 Delete Even Instant Every even row on the user's field is cleared. Even refers to the even row numbers of the playfield.
20 Transform 3 piece placements Opponent's active tetromino is destroyed.
Whenever opponent rotates active tetromino, a random tetromino takes its place in the rotated orientation.
21 Laser Instant Opponent's active tetromino is destroyed.
A random column on opponent's field is turned into empty cells.
22 Negative Field Instant Opponent's active tetromino is destroyed.
Blocks on opponent's field become empty cells.
Empty cells on opponent's field become blocks.
23 Shot Gun! Instant Opponent's active tetromino is destroyed.
One block in each row of opponent's field becomes an empty cell.
24 Exchange Field Instant Opponent's active tetromino is destroyed.
User and opponent trade fields.
25 Hard Block Instant Opponent's active tetromino requires two line clears in order to eliminate.
26 Shuffle Field Instant Opponent's rows are shifted randomly left and right.
Opponent's empty columns stay connected only if the rows containing the columns are filled with 9 blocks each.
27 Random Instant A random item effect is activated.
28 Free Fall Instant Every block on the user's field is shifted as far down as possible.
29 Move Field (Left) Instant Every block on the user's field is shifted as far left as possible.
30 Move Field (Right) Instant Every block on the user's field is shifted as far right as possible.
31 180° Field Instant Opponent's active tetromino is destroyed.
Opponent's field is flipped vertically with naive gravity still in tact.

Mission

  • Goal: Complete all missions within the time limit.
  • Completion Stage: Varied
  • Completion Requirements: ???

See also