User:TWF/Konoha: Difference between revisions
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G.... | G.... | ||
G.... | G.... | ||
</playfield> | |||
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3x1 to 2x1 | |||
{| | |||
|<playfield> | |||
..... | |||
..... | |||
OO... | |||
OOGGG | |||
</playfield> | |||
| valign=center | → | |||
|<playfield> | |||
..... | |||
..... | |||
..... | |||
GG... | |||
</playfield> | </playfield> | ||
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Revision as of 22:43, 16 June 2015
WIP
3x1 corner residue solutions
Shown with residue on right, but mirror versions work with L and J swapped.
JL or LJ next, J in hold
Can be placed in any order (LJJ, JLJ, JJL)
TL or LT next, L in hold
→ |
OTL, TOL:
→ |
OLT, LOT
→ |
3x1 center residue solutions
LTI, TLI (mirror works with J instead of L)
2x1 corner residue solutions
Again, shown with residue on right, swap J and L for mirror.
JI, IJ
Note: If you have the option, placing I first saves a line clear delay which means it's superior.
OL, LO
Residue transformation
3x1 to 1x2
→ |
3x1 to 2x1
→ |