Glossary: Difference between revisions

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*>Tepples
The master glossary
 
*>Tepples
→‎L: line clear
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== L ==
== L ==
;[[Line clear]]
;[[Line clear]]
:Creation of a complete row of blocks. It disappears, and the blocks above the row move down.
:Creation of a complete row of blocks with no holes after a piece locks. It disappears, and the blocks above the row move down.


;Lock
;Lock

Revision as of 17:44, 14 December 2006

The following are brief definitions of terms related to Tetris and similar games.

A

Active piece
Alternate term for falling piece.
ARE
A term for entry delay originating from Japan.
Arika Rotation System (ARS)
The rotation system used by most games published by Arika.

B

Block
A solid element occupying one cell of the playfield. Also used to represent the length or width (e.g. a 2-block-tall hole). In some publications, a "block" may refer to a whole piece, but Tetriswiki uses "piece" or "tetromino" for clarity.
Bounding box
A conceptual mechanism for explaining rotation systems that allows depicting how orientations are positioned relative to one another.

D

DAS
Delayed Auto Shift. Refers to the autorepeat of sideways movement.
Drop
Downward movement of a piece.
Entry delay
Time between when one piece finishes and when the following piece enters.

F

Falling piece
The tetromino or other piece under the player's control.
Firm drop
Moving the piece straight down as far as possible and starting the lock delay.
Floor kick
Upward movement of a piece when it rotates against the floor of the playfield or other blocks.

G

Garbage
Rows of blocks added to the bottom of the playfield at the start of the game or during the game.
Ghost piece
A marker in the playfield showing where the falling piece will land.
Gravity
The automatic downward movement of a piece over time.

H

Hard drop
Moving the piece straight down as far as possible and locking it immediately.
Hold
Placing the falling piece in storage and moving the piece that was in storage to the top of the playfield.
Initial Hold System (IHS)
A rule allowing the player to hold the next piece during entry delay.
Initial Rotation System (IRS)
A rule allowing the player to rotate a piece as it enters the playfield by pressing and holding a button during entry delay.
Infinity
A rule in which lock delay resets every time a piece is shifted or rotated.

L

Line clear
Creation of a complete row of blocks with no holes after a piece locks. It disappears, and the blocks above the row move down.
Lock
After a piece has landed on the floor of the playfield or on other blocks, it becomes part of the playfield and is no longer subject to the player's control. Or to cancel lock delay, causing a piece to lock immediately.
Lock delay
The time between when a piece lands and when it locks.

M

Matrix
A term used by The Tetris Company for a playfield.
Mino
A term used by The Tetris Company for a block and for "block creatures" in the games Tetris Worlds and Kids Tetris. Not used in Tetriswiki prose due to the similarity to Minos, the name of the Cretan king who judges the dead in Greek mythology, and to minnow, the common name for the fish P. phoxinus.
Move reset
Another name for Infinity.

N

Next piece
Alternate term for piece preview.

O

Orientation
The direction that a piece faces.

P

Piece
A set of blocks that moves as a unit.
Piece preview
A display area of the tetrion devoted to displaying the next pieces that will enter the playfield.
Playfield
A (usually square) grid.

R

Random Generator
A specific randomizer used in newer games that guarantees an even distribution of piece types.
Randomizer
An algorithm that generates a sequence of piece types.
Rotate
To change a piece's orientation by turning it clockwise or counterclockwise, generally by 90 degrees.
Rotating the Tires
Alternate term for a twist.
Rotation system
A rule specifying the orientation for each piece type and the movements (including wall kicks and floor kicks) when changing orientations.

S

Shadow
Alternate term for ghost piece.
Shift
Moving a piece sideways.
Slide
Placing a piece under an overhang by moving it sideways.
Super Rotation System (SRS)
A rotation system for tetrominoes used by newer games.
Step reset
Lock delay resets every time the falling piece moves downward.

T

Tetrion
A term used by The Tetris Company for the game object that contains a playfield. Different tetrions may implement different variations of the game rules.
Tetrad
Alternate term for tetromino used especially in older games.
Tetramino
Alternate term for tetromino.
Tetramino
Alternate term for tetromino used by The Tetris Company.
Tetromino
A piece consisting of four square blocks joined at the sides.
Top out
A piece reaches the top of the playfield and the game ends.
T-spin
A twist performed with the T tetromino that satisfies specific requirements.
Twist
Placing a piece under an overhang by rotating it.

W

Wall kick
Sideways movement of a piece when it rotates against the floor of the playfield or other blocks.
Well
A term used in some older games for the playfield.

Z

Zangi-move
Moving a piece downward, sliding it, and locking it.

See also