Talk:Twists with S and Z: Difference between revisions

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*>Jujubo
digging the symbols
 
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<span style="font-size:25px">'''&#8677;'''</span>
<span style="font-size:25px">'''&#8677;'''</span>
<span style="font-size:25px">'''<u>&darr;</u>'''</span>
<span style="font-size:25px">'''<u>&darr;</u>'''</span>
[[User:66.157.54.221|66.157.54.221]] 12:03, 6 December 2007 (EST)
Revoking my "rotate left/right" vote, voting now for text symbols. [[User:66.157.54.221|66.157.54.221]] 12:05, 6 December 2007 (EST)
 
<span style="font-size:36px">&#8630; &#8631;</span> - Let's try that... --[[User:Lardarse|Lardarse]] 14:24, 6 December 2007 (EST)
:OK... do {{tl|rotleft}} for {{rotleft}} and {{tl|rotright}} for {{rotright}} --[[User:Lardarse|Lardarse]] 14:29, 6 December 2007 (EST)
::And they look much better in Linux than in Windows. Depending on if the font is free or not, maybe I could screenshot it and convert to an image. --[[User:Lardarse|Lardarse]] 02:44, 7 December 2007 (EST)
 
What about [http://www.tetrisconcept.com/wiki/index.php?title=Image:Wiki_Symbols.png these]? Note that I might have included more symbols than we need just in case we find a use for them. Also note that initial actions can use a color swap. --[[User:DIGITAL|DIGITAL]] 02:17, 7 December 2007 (EST)
:Possibly a bit small, but in theory, yes. But then, it may be better ot have text instead. tepples would be able to argue both sides for the font symbol vs image debate for you... --[[User:Lardarse|Lardarse]] 02:44, 7 December 2007 (EST)
::Text is better. And those pictures are really confusing. I have no idea what they mean just by looking at them. [[User:72.150.35.103|72.150.35.103]] 08:57, 7 December 2007 (EST)
:::The thing about text is that it gets overly complicated trying to explain certain stuff. Here's an explanation for my set of symbols. Note that the "up arrows" are used when you want to give direct instructions for bound keys and are not intended for general representation of inputs (i.e. when describing how to perform a specific technique in a specific game with a specific control scheme). There are also some extra symbols that I just threw in there to have a complete set should we find the use for them. I'm just going to describe the ones I found a use for.
:::'''First row:''' held directional(DAS) and hard drop(down arrow).
:::'''Second row:''' tap directional and soft drop(down arrow).
:::'''Third row:''' same function as first row(choose one or the other) and firm drop(down arrow)
:::'''Fourth row:''' soft drop or firm drop(down arrow), inclusive of both, not one or the other(for diagrams that apply to both soft drop and firm drop)
:::'''Fifth row:''' CCW rotation, CW rotation, 180 rotation, and hold
:::'''Sixth-Ninth row:''' synchro movement+rotation
:::'''Tenth row:''' rest/rest position(joysticks) and simultaneous actions (for whatever rows 6-9 doesn't cover)
:::--[[User:DIGITAL|DIGITAL]] 17:11, 7 December 2007 (EST)
i think some of the symbols are intuitive, and the rest are no more confusing than the terms they're replacing. i'd be willing to learn what the symbols mean the same as i had to learn what "DAS" and "synchro" mean. --[[User:Jujubo|Jujubo]] 19:21, 7 December 2007 (EST)

Latest revision as of 00:21, 8 December 2007

Rotation names

"CW" and "CCW" are hard to read. While "rotate left" and "rotate right" are slightly misleading, they are probably better here. Other options would be welcomed. --Lardarse 07:39, 5 December 2007 (EST)

The CW/CCW substitution for right/left seems to be a subjective issue so I'll leave it as is until I have enough inputs to decide. --DIGITAL 19:59, 5 December 2007 (EST)

I agree that rotate left and right makes a lot more sense. Right and left are instinctive, so the reader automatically knows which way to go, but when he/she sees CW or CCW, first he must discern whether is has one or two C's, then he must (typically) visualize a clock ticking. That's my process anyway. Voting left/right here. Maybe "rotate leftward" is better? 66.157.54.221 21:55, 5 December 2007 (EST)

can i travel back in time if i don't like my piece placement? voting for CW/CCW --Jujubo 23:00, 5 December 2007 (EST)

or is something like this possible? --Jujubo 23:15, 5 December 2007 (EST) File:Sunglasses-emoticon-round.JPG

The image idea sounds like a streamlined system. It would remove the hassle of a textual interpretation and make more room for adding multiple notes/actions on a diagram. I was looking at this page and thought we could come up with something similar. --DIGITAL 01:17, 6 December 2007 (EST)

Perfect guide for a TAS! But yeah, vote images. --Lardarse 05:58, 6 December 2007 (EST)

Ehh... not just for a TAS either. 0G ARS Movement Finesse anyone? --Lardarse 06:11, 6 December 2007 (EST)

The Lockjaw manual uses some glyphs from Unicode: ↰ (&#8624;) and ↱ (&#8625;). In theory, ↶ (&#8630;) and ↷ (&#8631;) would also work, but under vanilla XP at the font size that MediaWiki monobook uses, the arrowheads are hinted like crap. --tepples 11:28, 6 December 2007 (EST)

So make them bigger? Revoking my "rotate left/right" vote, voting now for text symbols. 66.157.54.221 12:05, 6 December 2007 (EST)

↶ ↷ - Let's try that... --Lardarse 14:24, 6 December 2007 (EST)

OK... do {{rotleft}} for and {{rotright}} for --Lardarse 14:29, 6 December 2007 (EST)
And they look much better in Linux than in Windows. Depending on if the font is free or not, maybe I could screenshot it and convert to an image. --Lardarse 02:44, 7 December 2007 (EST)

What about these? Note that I might have included more symbols than we need just in case we find a use for them. Also note that initial actions can use a color swap. --DIGITAL 02:17, 7 December 2007 (EST)

Possibly a bit small, but in theory, yes. But then, it may be better ot have text instead. tepples would be able to argue both sides for the font symbol vs image debate for you... --Lardarse 02:44, 7 December 2007 (EST)
Text is better. And those pictures are really confusing. I have no idea what they mean just by looking at them. 72.150.35.103 08:57, 7 December 2007 (EST)
The thing about text is that it gets overly complicated trying to explain certain stuff. Here's an explanation for my set of symbols. Note that the "up arrows" are used when you want to give direct instructions for bound keys and are not intended for general representation of inputs (i.e. when describing how to perform a specific technique in a specific game with a specific control scheme). There are also some extra symbols that I just threw in there to have a complete set should we find the use for them. I'm just going to describe the ones I found a use for.
First row: held directional(DAS) and hard drop(down arrow).
Second row: tap directional and soft drop(down arrow).
Third row: same function as first row(choose one or the other) and firm drop(down arrow)
Fourth row: soft drop or firm drop(down arrow), inclusive of both, not one or the other(for diagrams that apply to both soft drop and firm drop)
Fifth row: CCW rotation, CW rotation, 180 rotation, and hold
Sixth-Ninth row: synchro movement+rotation
Tenth row: rest/rest position(joysticks) and simultaneous actions (for whatever rows 6-9 doesn't cover)
--DIGITAL 17:11, 7 December 2007 (EST)

i think some of the symbols are intuitive, and the rest are no more confusing than the terms they're replacing. i'd be willing to learn what the symbols mean the same as i had to learn what "DAS" and "synchro" mean. --Jujubo 19:21, 7 December 2007 (EST)