Talk:Tetris Worlds: Difference between revisions
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*>Nicholas m Reverted edits by Mmm10000 (Talk); changed back to last version by 70.162.72.38 |
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Is the playfield really 20 cells high? Guideline games since 2002 usually had 22 cells, the top two of which are hidden/obstructed. Is this a characteristic unique to Worlds? | Is the playfield really 20 cells high? Guideline games since 2002 usually had 22 cells, the top two of which are hidden/obstructed. Is this a characteristic unique to Worlds? | ||
== Popular mode == | |||
In the GBA version of this game, at least, there's a hidden mode called Popular mode. To access it, go to the mode select screen and hold L and then press select. It plays like the original GB version, colorized (That is, no [[hold piece]], [[Naïve gravity]], score kept as well an line count, etc.). --[[User:Tatrion|Tatrion]] | |||
== lock delay == | |||
There is an infinite lock delay if you keep rotating a piece. What's with this? | |||
opps i found that it's called "infinity" |
Latest revision as of 14:03, 4 January 2008
Is the playfield really 20 cells high? Guideline games since 2002 usually had 22 cells, the top two of which are hidden/obstructed. Is this a characteristic unique to Worlds?
Popular mode
In the GBA version of this game, at least, there's a hidden mode called Popular mode. To access it, go to the mode select screen and hold L and then press select. It plays like the original GB version, colorized (That is, no hold piece, Naïve gravity, score kept as well an line count, etc.). --Tatrion
lock delay
There is an infinite lock delay if you keep rotating a piece. What's with this? opps i found that it's called "infinity"