Talk:Infinity: Difference between revisions
Lock delay reduction |
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== Lock delay reduction == | == Lock delay reduction == | ||
In [http://cubestorm.com/ CubeStorm Alpha 02], the '''lock delay''' is reduced after every four rotations that don't involve a change in position. It can start at 500 ms and go through 475, etc. down to 125 ms, which is very hard to keep alive. Should this be added? -- | In [http://cubestorm.com/ CubeStorm Alpha 02], the '''lock delay''' is reduced after every four rotations that don't involve a change in position. It can start at 500 ms and go through 475, etc. down to 125 ms, which is very hard to keep alive. Should this be added? --Lazer erazer 13:26, 3 April 2008 (EDT) |
Latest revision as of 15:53, 5 January 2009
Where does TTC use the term infinity? What games can you turn it back to step reset? Are we talking about fan games? Specifics... 68.222.41.105 00:20, 28 November 2006 (EST)
- Henk Rogers uses it in an interview somewhere, in such a way that described it as official terminology and not just something he felt like calling it at the time. I'm not sure about the rest though. Infinity first appeared in Tetris Worlds and I can't recall a game offhand that let you turn it off.-Colour Thief 01:21, 28 November 2006 (EST)
- Actually I just checked and "easy spin" is in fact an option that will turn it off in Tetris Worlds.-Colour Thief 12:18, 28 November 2006 (EST)
Tetris Advance, Tetris: New Century (in Tetris Collection), and several console versions (GC, Xbox) of Tetris Worlds allows disabling of Infinity. I'm not sure what happens in Tetris Advance, but turning it off in T:NC will result in step reset behavior. 133.27.17.52 04:05, 28 November 2006 (EST)
- Worlds calls it "easy spin," so I'm not sure where everyone's getting "infinity." Advance is a bad example for guideline. NC calls it infinity? 68.222.41.105 11:01, 28 November 2006 (EST)
- Just checked and the word "infinity" is not in this interview or this one. 68.222.41.105 11:10, 28 November 2006 (EST)
- Both G-mode 1 2and Mihara (Note: Mihara's URL must be accessed directly from the address bar as all links are redirected to an unrelated site) make mentions of Infinity - not the Japanese translation of the word infinity (that would be 無限), but the literal English word itself spelled out, インフィニティ. Foreign terms spelt out without translation connotes a proper noun. G-mode's page also makes use of other "guideline words", such as Super Rotation, Ghost Block and Tetrimino. Tetris: New Century uses "Infinite" as the rule name for its lockdown behavior, which while not exactly "Infinity", is sure closer than "Easy Spin". Although Worlds is the first game which laid the guidelines down, it follows that it is also the earliest, and has some elements that were yet to be set in stone. Autorepeat of rotation by holding the rotation button down, and the behavior of the floor/wall regarding T-spin recognition were some things that got changed or removed; There is no reason to believe the term "Easy Spin" wasn't another element that got phased out - Has there been an explicit mention of the term in a 2006 or 2005 game?
- Great, you should put this kind of stuff into the article. It would read more accurately to use this info instead of saying that it's TTC's term. TGM3 uses "World" for "SRS," and that's certainly not a TTC term. Better to say that it's a term used by some recent Japanese games. Don't you think? 68.222.41.105 16:20, 28 November 2006 (EST)
- Both G-mode 1 2and Mihara (Note: Mihara's URL must be accessed directly from the address bar as all links are redirected to an unrelated site) make mentions of Infinity - not the Japanese translation of the word infinity (that would be 無限), but the literal English word itself spelled out, インフィニティ. Foreign terms spelt out without translation connotes a proper noun. G-mode's page also makes use of other "guideline words", such as Super Rotation, Ghost Block and Tetrimino. Tetris: New Century uses "Infinite" as the rule name for its lockdown behavior, which while not exactly "Infinity", is sure closer than "Easy Spin". Although Worlds is the first game which laid the guidelines down, it follows that it is also the earliest, and has some elements that were yet to be set in stone. Autorepeat of rotation by holding the rotation button down, and the behavior of the floor/wall regarding T-spin recognition were some things that got changed or removed; There is no reason to believe the term "Easy Spin" wasn't another element that got phased out - Has there been an explicit mention of the term in a 2006 or 2005 game?
- Just checked and the word "infinity" is not in this interview or this one. 68.222.41.105 11:10, 28 November 2006 (EST)
Removal of infinitespin.ytmnd.com
An anonymous user removed a link to infinitespin.ytmnd.com from this article, claiming that "The link was useless and provided no information". I disagree: it is an example of the criticism of infinity. So I guess I ought to add a section about criticism to make it clearer. --Tepples 18:53, 12 December 2006 (EST)
Lock delay reduction
In CubeStorm Alpha 02, the lock delay is reduced after every four rotations that don't involve a change in position. It can start at 500 ms and go through 475, etc. down to 125 ms, which is very hard to keep alive. Should this be added? --Lazer erazer 13:26, 3 April 2008 (EDT)