User:Zircean/SRS wallkicks: Difference between revisions

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*>Zircean
New page: Here is where I'm going to try and compile Jago's analysis in a condensed form. The game presumably tests the kicks in the order they are written in. == J, L, S, T, Z wallkicks == All of...
 
*>Zircean
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Here is where I'm going to try and compile Jago's analysis in a condensed form. The game presumably tests the kicks in the order they are written in.
Here is where I'm going to try and compile [http://www.the-shell.net/img/srs_study.html Jago's analysis] in a condensed form. The game presumably tests the kicks in the order they are written in.


== J, L, S, T, Z wallkicks ==
== J, L, S, T, Z wallkicks ==
Line 13: Line 13:
* Two spaces down
* Two spaces down
* Two spaces down and one left
* Two spaces down and one left
* Fail


From first rotation:
From first rotation (CW):
* No kick
* No kick
* One space right
* One space right
Line 21: Line 20:
* Two spaces up
* Two spaces up
* Two spaces up and one right
* Two spaces up and one right
* Fail


From second rotation:
From second rotation:
Line 29: Line 27:
* Two spaces down
* Two spaces down
* Two spaces down and one right
* Two spaces down and one right
* Fail.


From third rotation:
From third rotation:
Line 37: Line 34:
* Two spaces up
* Two spaces up
* Two spaces up and one left
* Two spaces up and one left
=== Counterclockwise rotations ===
From spawn:
* No kick
* One space right
* One space right and up
* Two spaces down
* Two spaces down and one right
From first rotation (CCW):
* No kick
* One space left
* One space left and down
* Two spaces up
* Two spaces up and one left
From second rotation:
* No kick
* One space left
* One space left and up
* Two spaces down
* Two spaces down and one left
From third rotation:
* No kick
* One space right
* One space right and down
* Two spaces up
* Two spaces up and one right
== I wallkicks ==
=== Clockwise rotation ===
From spawn:
* No kick
* Two spaces left
* One space right
* One space right and two up
* Two spaces left and one down
From first rotation:
* No kick
* One space left
* Two spaces right
* One space left and two up
* Two spaces right and one down
From second rotation:
* No kick
* Two spaces right
* One space left
* Two spaces right and one up
* One space left and down
From third rotation:
* No kick
* Two spaces left
* One space right
* Two spaces left and one up
* One space right and two down
=== Counterclockwise rotation ===
From spawn:
* No kick
* Two spaces right
* One space left
* One space left and two up
* Two spaces right and one down
From first rotation:
* No kick
* One space right
* Two spaces left
* One space right and two up
* Two spaces left and one down
From second rotation:
* No kick
* Two spaces left
* One space right
* Two spaces left and one up
* One space right and down
From third rotation:
* No kick
* Two spaces right
* One space left
* Two spaces right and one up
* One space left and two down

Latest revision as of 02:04, 22 January 2009

Here is where I'm going to try and compile Jago's analysis in a condensed form. The game presumably tests the kicks in the order they are written in.

J, L, S, T, Z wallkicks

All of these tetrominos have a 3x3 bounding box and the same wallkicks.

Clockwise rotations

From spawn:

  • No kick
  • One space left
  • One space left and up
  • Two spaces down
  • Two spaces down and one left

From first rotation (CW):

  • No kick
  • One space right
  • One space right and down
  • Two spaces up
  • Two spaces up and one right

From second rotation:

  • No kick
  • One space right
  • One space right and up
  • Two spaces down
  • Two spaces down and one right

From third rotation:

  • No kick
  • One space left
  • One space left and down
  • Two spaces up
  • Two spaces up and one left

Counterclockwise rotations

From spawn:

  • No kick
  • One space right
  • One space right and up
  • Two spaces down
  • Two spaces down and one right

From first rotation (CCW):

  • No kick
  • One space left
  • One space left and down
  • Two spaces up
  • Two spaces up and one left

From second rotation:

  • No kick
  • One space left
  • One space left and up
  • Two spaces down
  • Two spaces down and one left

From third rotation:

  • No kick
  • One space right
  • One space right and down
  • Two spaces up
  • Two spaces up and one right

I wallkicks

Clockwise rotation

From spawn:

  • No kick
  • Two spaces left
  • One space right
  • One space right and two up
  • Two spaces left and one down

From first rotation:

  • No kick
  • One space left
  • Two spaces right
  • One space left and two up
  • Two spaces right and one down

From second rotation:

  • No kick
  • Two spaces right
  • One space left
  • Two spaces right and one up
  • One space left and down

From third rotation:

  • No kick
  • Two spaces left
  • One space right
  • Two spaces left and one up
  • One space right and two down

Counterclockwise rotation

From spawn:

  • No kick
  • Two spaces right
  • One space left
  • One space left and two up
  • Two spaces right and one down

From first rotation:

  • No kick
  • One space right
  • Two spaces left
  • One space right and two up
  • Two spaces left and one down

From second rotation:

  • No kick
  • Two spaces left
  • One space right
  • Two spaces left and one up
  • One space right and down

From third rotation:

  • No kick
  • Two spaces right
  • One space left
  • Two spaces right and one up
  • One space left and two down