Tetris & Dr. Mario: Difference between revisions
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{{Infobox |title = Tetris & Dr. Mario | {{Infobox |title = Tetris & Dr. Mario | ||
|developer = Nintendo | |developer = Nintendo<br>TOSE | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = December 30, 1994 | |released = {{release|NA|December 30, 1994|EU|July 27, 1995}}'''Player's Choice'''{{release|NA|1998}} | ||
|platform = SNES | |platform = SNES | ||
|preview = 1 | |preview = 1 | ||
|playfield = | |playfield = '''Tetris'''<br>10 × 20<br>'''Dr. Mario'''<br>8 × 16 | ||
|hard = | |hard = No | ||
|hold = No | |hold = No | ||
| | |system = '''Tetris'''<br>[[Nintendo Rotation System]]<br>'''Dr. Mario'''<br>Dr. Mario domino system with extra wall kicks | ||
| | |boxart = Tetris & Dr. Mario boxart.jpg | ||
|caption = North American cover art | |||
|title-scrn = Tetris_and_Dr_Mario_title.png | |title-scrn = Tetris_and_Dr_Mario_title.png | ||
|ingame-scrn = Tetris_and_Dr_Mario_ingame.png}} | |ingame-scrn = Tetris_and_Dr_Mario_ingame.png | ||
'''Tetris & Dr. Mario''' | }} | ||
New features | |||
'''''Tetris & Dr. Mario''''' is a revamp of [[Tetris (NES, Nintendo)|''Tetris'']] and ''[[Dr. Mario]]'' NES games for the Super Nintendo. | |||
== New features == | |||
*Mixed Mode - each player plays a level of B-type Tetris, a level of Dr. Mario, and uses the remaining time to score points in A-type Tetris. | *Mixed Mode - each player plays a level of B-type Tetris, a level of Dr. Mario, and uses the remaining time to score points in A-type Tetris. | ||
*Tetris 2-player with garbage - based on the Game Boy version. | *Tetris 2-player with garbage - based on the Game Boy version. | ||
Line 19: | Line 25: | ||
*Diagonal motion (soft drop + shift) in Tetris | *Diagonal motion (soft drop + shift) in Tetris | ||
*More flexible [[wall kick]]s in Dr. Mario | *More flexible [[wall kick]]s in Dr. Mario | ||
In this revision, all of the [[DAS]] mechanics from [[Tetris (NES, Nintendo) | NES Tetris]] were retained. However, other timings and behaviors were altered slightly. [[ARE]] is 25 frames, and [[line clear]] delay adds 26 frames. In addition to this change, there are also 12 frames at the start of active time during which gravity is not applied. | |||
{{Nintendo games}} | {{Nintendo games}} | ||
[[Category: | [[Category:Official Tetris games]] | ||
[[Category:Super Nintendo Entertainment System games]] |
Latest revision as of 07:45, 2 February 2020
Tetris & Dr. Mario | |
---|---|
North American cover art | |
Developer(s) | Nintendo TOSE |
Publisher(s) | Nintendo |
Platform(s) | SNES |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | Tetris 10 × 20 Dr. Mario 8 × 16 |
Hold piece | No |
Hard drop | No |
Rotation system | Tetris Nintendo Rotation System Dr. Mario Dr. Mario domino system with extra wall kicks |
Tetris & Dr. Mario is a revamp of Tetris and Dr. Mario NES games for the Super Nintendo.
New features
- Mixed Mode - each player plays a level of B-type Tetris, a level of Dr. Mario, and uses the remaining time to score points in A-type Tetris.
- Tetris 2-player with garbage - based on the Game Boy version.
- CPU opponents in both Tetris and Dr. Mario
- Diagonal motion (soft drop + shift) in Tetris
- More flexible wall kicks in Dr. Mario
In this revision, all of the DAS mechanics from NES Tetris were retained. However, other timings and behaviors were altered slightly. ARE is 25 frames, and line clear delay adds 26 frames. In addition to this change, there are also 12 frames at the start of active time during which gravity is not applied.
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