T-Spin Situations 00000 To 05555: Difference between revisions
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This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces. | |||
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example: | |||
4(01000)20(00101) | |||
{| | |||
|<playfield> | |||
.........G | |||
.....G.... | |||
GGGGGG...G | |||
GGGGGGGG.. | |||
GGGGGG.G.. | |||
</playfield> | |||
|} | |||
'' TSD '' | |||
{| | |||
|<playfield> | |||
..JJJ.L..G | |||
IIIIJGLPPP | |||
GGGGGGLLPG | |||
GGGGGGGG.. | |||
GGGGGG.G.. | |||
</playfield> | |||
|} | |||
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order. | |||
=== 00000 === | === 00000 === | ||
''' A ''' | |||
'' TSS '' | '' TSS '' | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
{ | .......... | ||
{ | .........P | ||
........PP | |||
{ | GGGGGIIIIP | ||
</playfield> | |||
|<playfield> | |||
{ | .......... | ||
.......... | |||
.......... | |||
......SSP. | |||
GGGGGSSPPP | |||
</playfield> | |||
|} | |||
''' B ''' | |||
'' TSS-(TSD likely) '' | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
GGGGG.PZZ. | |||
GGGGGPPPZZ | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
OO.SS..... | |||
OOSS...JJJ | |||
GGGGG.GGGJ | |||
</playfield> | |||
|} | |||
''' C ''' | |||
'' TSS-(TSD or TST likely) '' | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
...IIII... | |||
GGGGLL...P | |||
GGGGGLJ.PP | |||
GGGGGLJJJP | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
...GGGG... | |||
GGGGGG...G | |||
GGGGGGG.GG | |||
</playfield> | |||
|<playfield> | |||
.......S.. | |||
.......SS. | |||
........SZ | |||
...GGGG.ZZ | |||
GGGGGG..ZG | |||
GGGGGGG.GG | |||
</playfield> | |||
|} | |||
''' D ''' | |||
'' TST '' | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
.......... | |||
GGGGG.LL.. | |||
GGGGG..L.. | |||
GGGGGZZLOO | |||
GGGGG.ZZOO | |||
</playfield> | |||
Line clear | |||
|<playfield> | |||
........I. | |||
....SS..I. | |||
...SS...IJ | |||
GGGGGPGGIJ | |||
GGGGGPPGJJ | |||
GGGGGPGGGG | |||
</playfield> | |||
|} | |||
''' E ''' | |||
'' TSD-(TSD likely) '' | |||
{| | |||
|<playfield> | |||
.........I | |||
GGGGG..LLI | |||
GGGGG...LI | |||
GGGGGJJPLI | |||
GGGGGJPPOO | |||
GGGGGJ.POO | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.........G | |||
GGGGG..GGG | |||
GGGGG...GG | |||
GGGGGG.GGG | |||
</playfield> | |||
|} | |} | ||
=== 00001 === | |||
'' TSD '' | |||
{| | |||
|<playfield> | |||
.......... | |||
.......Z.. | |||
......ZZ.. | |||
GGGGGJZPPP | |||
GGGGGJJJPG | |||
</playfield> | |||
|} | |||
=== 00101 === | |||
'' TSD '' | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
....LLJJ.. | |||
GGGGGLJPPP | |||
GGGGGLJGPG | |||
</playfield> | |||
|} | |||
=== 01000 === | |||
'' TST '' | |||
{| | |||
|<playfield> | |||
.........I | |||
.......LLI | |||
........LI | |||
GGGGGJJPLI | |||
GGGGGJPPOO | |||
GGGGGJGPOO | |||
</playfield> | |||
|} | |||
[[Category:T-Spin setups]] |
Latest revision as of 09:28, 4 June 2021
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
TSD
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
00000
A
TSS
B
TSS-(TSD likely)
C
TSS-(TSD or TST likely)
D
TST
Line clear |
E
TSD-(TSD likely)
00001
TSD
00101
TSD
01000
TST