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| {{Infobox |title = Tetris The Absolute The Grand Master 2 PLUS
| | #REDIRECT [[Tetris The Absolute The Grand Master 2]] |
| |developer = Arika
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| |publisher = Psikyo
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| |released = 2000
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| |platform = Psikyo arcade PCB
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| |playfield = 10w
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| |preview = 1
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| |hold = No
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| |hard = Yes (Sonic Drop)
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| |SRS = [[TGM rotation]]
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| }}
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| '''Tetris The Absolute The Grand Master 2''' is the second arcade game in [[Arika]]'s [[TGM series]]. Shortly after it was released [[Arika]] offered a free upgrade to a PLUS version, which among other things introduced the popular T.A. Death mode. The game is often abrieviated "TAP" (The Absolute Plus).
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| == Game Modes ==
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| === Normal ===
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| === Master ===
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| === TGM+ ===
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| Identical to Master mode in speeds and timings, but the field rises. Interestingly, unlike Shirase rising (which duplicates the bottom row), or versus garbage (which is randomly assigned to a column), the rising in TGM+ occurs in a set order and fashion that is universal across all games.
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| No visable ranking system.
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| === T.A. Death ===
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| Tetrominoes always drop at 20G. A video called ''Death 800'' has floated around the Internet under the name ''Tetris Japan Finals''. It is a video of a player reaching level 809 on death mode. This video is very popular and has been responsible for introducing many western players to the game and [[Arika]] tetris in general. [[Arika]] currently hosts 2 videos of finished Death Gm games: [http://www.arikaonline.com/download/movie/Death-Gm05.mpg Death-Gm05] and [http://www.arikaonline.com/download/movie/tgm2master.mpg tgm2master].
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| ==== Ranking ====
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| The TGM1/Master ranking system is absent from the screen although both M and Gm grades are achievable. Level 500 is the turning point:
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| *If you reach 500 with a time greater than 3:25:00 the timer will stop, the credits will roll and you are given an "Excellent!" but no grade. (the level 500 background is not shown)
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| *If under 3:25:00 at 500 the M grade is achieved and the game will continue to 999.
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| Gm is awarded at 999 regardless of time or score. The game does continue through the credits, but winning or losing at that point has no effect.
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| ==== Timings ====
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| TAP runs at 60fps and all timing is done in frame counts. As soon as the game enters 20g (immediately in the case of death mode) the following 4 values define every aspect of flow and speed. The timings for death mode are as follows:
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| {|
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| ! Level
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| ! [[ARE]]<br>(frames)
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| ! [[DAS]]<br>(frames)
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| ! [[Drop|Lock]]<br>(frames)
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| ! [[Line clear]]<br>(frames)
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| |-
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| | 000 - 099 || 15 || 12 || 30 || 8
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| |-
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| | 100 - 199 || 14 || 12 || 26 || 0
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| |-
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| | 200 - 299 || 14 || 11 || 22 || 0
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| |-
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| | 300 - 399 || 8 || 10 || 18 || 6
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| |-
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| | 400 - 999 || 7 || 8 || 15 || 5
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| |}
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| === Doubles ===
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| A two player game that puts both players in one well that is 20 units across instead of 10. Each player has a separate level counter--neither freeze at x99. No visable grade system.
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| == References ==
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| * [http://www.tetrisconcept.com/forum/viewtopic.php?p=2314#2314 Death mode timings]
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