Tetris Black: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(11 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox |title = Tetris Black | {{Infobox |title = Tetris Black | ||
|developer = G-mode | |developer = G-mode | ||
|publisher = | |publisher = Electronic Arts | ||
|released = 2006 | |released = 2006 | ||
|platform = Mobile | |platform = Mobile | ||
|hard=Yes | |hard=Yes | ||
| | |system =[[SRS]] | ||
|playfield= | |playfield=10 × 20 | ||
|preview= | |preview=3 | ||
|hold=Yes | |hold=Yes | ||
|title-scrn = Tetris_Black_title.gif | |||
|ingame-scrn = Tetris_Black_ingame.gif | |||
}} | }} | ||
'''Tetris Black''' is a Tetris game for Japanese mobile phones. | '''''Tetris Black''''' is a Tetris game for Japanese mobile phones. | ||
== Game Modes == | == Game Modes == | ||
*Tetris: [[Tetris Worlds]] style marathon mode, with [[Tetris DS]] style scoring system. Like to TDS, T-Spin without any [[wall kick]]s will award more points. The game ends in level 15. You can still continue game beyond level 15, but clearing lines will not give you any points. (Soft drop still gives you points, however) There is an interesting difference between this game and others: "Carry-over" of level points. If you perform T-Spin Double in level 1 with 5 points left, the level advances to 2 and there is only 3 points left. | *Tetris: ''[[Tetris Worlds]]'' style marathon mode, with ''[[Tetris DS]]'' style scoring system. Like to TDS, T-Spin without any [[wall kick]]s will award more points. The game ends in level 15. You can still continue game beyond level 15, but clearing lines will not give you any points. (Soft drop still gives you points, however) There is an interesting difference between this game and others: "Carry-over" of level points. If you perform T-Spin Double in level 1 with 5 points left, the level advances to 2 and there is only 3 points left. | ||
*40Lines: 40 lines time attack mode. | *40Lines: 40 lines time attack mode. | ||
*Ultra2min: 2 minutes '''line''' attack mode. Unlike to the other games, score has no effect on ranking. | *Ultra2min: 2 minutes '''line''' attack mode. Unlike to the other games, score has no effect on ranking. | ||
*Black: Endless mode. [[Drop#Gravity|Gravity]] is fixed at 7G, which is same as level 15 in other modes. | *Black: Endless mode. [[Drop#Gravity|Gravity]] is fixed at 7G, which is same as level 15 in other modes. | ||
== Gameplay Details == | |||
*[[Drop#Soft drop|Soft drop]]: Native + Value (or maybe, Native * 20) | |||
*[[Lock delay]]: 30? frames | |||
*[[ARE]]: There is a short "lock flash" after the Tetromino locks. And there is long delay after any type of T-Spin. | |||
*[[Line clear#Delay|Line clear delay]]: 40? frames | |||
*[[DAS]]: Faster than Tetris DS. I don't know exact frame values however. | |||
*Playfield width:10w | |||
*Playfield height:23h (20h visible) | |||
**Verification: Lay an I tetromino on its short end with only visible block, then clear some lines. All four blocks of the I will remain. Maybe there are more invisible rows, but there is no way to verify it because there is no garbage rising in this game. | |||
*[[Scoring]]: See [[Tetris DS#Scoring tables]]. This game uses almost same system as TDS, but there are some differences. (See below) | |||
== Super T-Spin == | == Super T-Spin == | ||
Sometimes, a cyan T | Sometimes, a cyan T-piece will appear. (The rate is unknown, but they do not appear twice in a row) If you do a T-Spin with this, it will award twice points. | ||
== Incomplete T-Spin Triple bonus == | == Incomplete T-Spin Triple bonus == | ||
In other games, this "incomplete" T-Spin Triple gives you Level * 100 score-points and 1 level-points. | |||
But in this game, it will give you Level * 400 score-points and 4 level-points. | |||
<playfield> | |||
GG........ | |||
G......... | |||
GTGG...... | |||
GTTG...... | |||
GTGG...... | |||
</playfield> | |||
This special rule applies to T-Spin Single too. | |||
In other games, it will give you Level * 200 score-points and 2 level-points. | |||
But in this game, it will give you Level * 800 score-points and 8 level-points. | |||
<playfield> | |||
GG........ | |||
G......... | |||
GTGG...... | |||
GTTG...... | |||
GTGGGGGGGG | |||
</playfield> | |||
== External Links == | == External Links == | ||
http://www.g-mode.jp/appli/tetrisblack/ | http://www.g-mode.jp/appli/tetrisblack/ | ||
[[Category:Games | [[Category:Official Tetris games]] | ||
[[Category:Games developed by G-Mode]] | |||
[[Category:Mobile phone games]] |
Latest revision as of 07:01, 8 September 2019
Tetris Black | |
---|---|
Developer(s) | G-mode |
Publisher(s) | Electronic Arts |
Platform(s) | Mobile |
Release | 2006 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Black is a Tetris game for Japanese mobile phones.
Game Modes
- Tetris: Tetris Worlds style marathon mode, with Tetris DS style scoring system. Like to TDS, T-Spin without any wall kicks will award more points. The game ends in level 15. You can still continue game beyond level 15, but clearing lines will not give you any points. (Soft drop still gives you points, however) There is an interesting difference between this game and others: "Carry-over" of level points. If you perform T-Spin Double in level 1 with 5 points left, the level advances to 2 and there is only 3 points left.
- 40Lines: 40 lines time attack mode.
- Ultra2min: 2 minutes line attack mode. Unlike to the other games, score has no effect on ranking.
- Black: Endless mode. Gravity is fixed at 7G, which is same as level 15 in other modes.
Gameplay Details
- Soft drop: Native + Value (or maybe, Native * 20)
- Lock delay: 30? frames
- ARE: There is a short "lock flash" after the Tetromino locks. And there is long delay after any type of T-Spin.
- Line clear delay: 40? frames
- DAS: Faster than Tetris DS. I don't know exact frame values however.
- Playfield width:10w
- Playfield height:23h (20h visible)
- Verification: Lay an I tetromino on its short end with only visible block, then clear some lines. All four blocks of the I will remain. Maybe there are more invisible rows, but there is no way to verify it because there is no garbage rising in this game.
- Scoring: See Tetris DS#Scoring tables. This game uses almost same system as TDS, but there are some differences. (See below)
Super T-Spin
Sometimes, a cyan T-piece will appear. (The rate is unknown, but they do not appear twice in a row) If you do a T-Spin with this, it will award twice points.
Incomplete T-Spin Triple bonus
In other games, this "incomplete" T-Spin Triple gives you Level * 100 score-points and 1 level-points. But in this game, it will give you Level * 400 score-points and 4 level-points.
This special rule applies to T-Spin Single too.
In other games, it will give you Level * 200 score-points and 2 level-points.
But in this game, it will give you Level * 800 score-points and 8 level-points.