|
|
(60 intermediate revisions by 12 users not shown) |
Line 1: |
Line 1: |
| = Tetrinet rotation system =
| | Finally done... |
| | |
| The PC based multiplayer game [[Tetrinet]] uses its own [[rotation system]] based on that of [[Tetris (NES, Tengen)|Tengen's game]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).
| |
| | |
| == Basic rotation ==
| |
| [[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]]
| |
| The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T ... actually, no. There isn't any logic behind it.
| |
| | |
| == Wall kicks ==
| |
| Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.
| |
| | |
| [[Category:Rotation Systems]]
| |