Back-to-Back T-Spin Triple: Difference between revisions
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LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. | LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LT..GGGGGG | |||
TTT.GGGGGG | |||
LLL.GGGGGG | |||
LT..GGGGGG | |||
TTT.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
TTT.GGGGGG | |||
JT..GGGGGG | |||
JJJ.GGGGGG | |||
TTT.GGGGGG | |||
JT..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
TTT.GGGGGG | |||
JT..GGGGGG | |||
JJJ.GGGGGG | |||
LLL.GGGGGG | |||
LT..GGGGGG | |||
TTT.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LT..GGGGGG | |||
TTT.GGGGGG | |||
TTT.GGGGGG | |||
JT..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
|- | |- | ||
| TLTL || JTJT || TLJT || JTTL | | TLTL || JTJT || TLJT || JTTL | ||
Line 55: | Line 55: | ||
Setups involving S and I: | Setups involving S and I: | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LS..GGGGGG | |||
ISS.GGGGGG | |||
ILS.GGGGGG | |||
IL..GGGGGG | |||
ILL.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
IJJ.GGGGGG | |||
IJ..GGGGGG | |||
IJZ.GGGGGG | |||
IZZ.GGGGGG | |||
JZ..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
|- | |- | ||
| LSIL || JZIJ | | LSIL || JZIJ | ||
Line 83: | Line 83: | ||
The core of JTTL can be replaced with two S or Z tetrominoes: | The core of JTTL can be replaced with two S or Z tetrominoes: | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LS..GGGGGG | |||
SSS.GGGGGG | |||
SSS.GGGGGG | |||
JS..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
LLL.GGGGGG | |||
LZ..GGGGGG | |||
ZZZ.GGGGGG | |||
ZZZ.GGGGGG | |||
JZ..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
|- | |- | ||
| JSSL || JZZL | | JSSL || JZZL | ||
Line 110: | Line 110: | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
TTT.GGGGGG | |||
IT..GGGGGG | |||
IOO.GGGGGG | |||
IOO.GGGGGG | |||
IT..GGGGGG | |||
TTT.GGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
....GGGGGG | |||
TTT.GGGGGG | |||
TT..GGGGGG | |||
TTZ.GGGGGG | |||
TZZ.GGGGGG | |||
JZ..GGGGGG | |||
JJJ.GGGGGG | |||
</playfield> | |||
|- | |- | ||
| TIOT || JZTT | | TIOT || JZTT | ||
Line 139: | Line 139: | ||
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup. | OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup. | ||
{| | {| | ||
| | |<playfield> | ||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
JZ.GGGGGGG | |||
ZZ.GGGGGGG | |||
Z..GGGGGGG | |||
OO.GGGGGGG | |||
OO.GGGGGGG | |||
</playfield> | |||
OZJ | OZJ | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
JZ.GGGGGGG | |||
Z.IGGGGGGG | |||
</playfield> | |||
I Abort | I Abort | ||
|} | |} | ||
Line 167: | Line 167: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
..GGGGGGGG | |||
...GGGGGGG | |||
OO.GGGGGGG | |||
</playfield> | |||
DT2 Transfer | DT2 Transfer | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
JJ........ | |||
J......... | |||
JZ........ | |||
ZZGGGGGGGG | |||
Z..GGGGGGG | |||
OO.GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
..GG...... | |||
...G...... | |||
JJ.GGGGGGG | |||
J...GGGGGG | |||
JZ.GGGGGGG | |||
Z..GGGGGGG | |||
OO.GGGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 208: | Line 208: | ||
{| | {| | ||
|- valign="bottom" | |- valign="bottom" | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.SS....... | |||
SS........ | |||
LL.GGGGGGG | |||
IL..GGGGGG | |||
IL.GGGGGGG | |||
IJ.GGGGGGG | |||
IJ..GGGGGG | |||
JJ.GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
S......... | |||
SS........ | |||
IS........ | |||
I......... | |||
I.GGGGGGGG | |||
I..GGGGGGG | |||
I.GGGGGGGG | |||
I.GGGGGGGG | |||
I..GGGGGGG | |||
I.GGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
JJ........ | |||
J......... | |||
J.GGGGGGGG | |||
I..GGGGGGG | |||
I.GGGGGGGG | |||
I.GGGGGGGG | |||
I..GGGGGGG | |||
I.GGGGGGGG | |||
I.GGGGGGGG | |||
I..GGGGGGG | |||
I.GGGGGGGG | |||
</playfield> | |||
|- | |- | ||
| JILS || IIS || IIJ | | JILS || IIS || IIJ | ||
Line 279: | Line 279: | ||
==See also== | ==See also== | ||
*[[Twist]] - Explanation of twists such as T-Spins | *[[Twist]] - Explanation of twists such as T-Spins | ||
[[Category:T-Spin | [[Category:T-Spin setups]] | ||
[[Category:T-Spin | [[Category:Back-to-Back T-Spin setups]] |
Latest revision as of 09:19, 9 September 2019
Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin Triples Back-to-Back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
JSSL | JZZL |
TIOT | JZTT |
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup.
OZJ |
I Abort |
DT2 Transfer |
Setups notched in center
Setups containing I:
JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Twist - Explanation of twists such as T-Spins