STSD setups: Difference between revisions
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{| | |||
|- valign="top" | |||
|<playfield> | |||
..GG...... | |||
...GGGGGGG | |||
GG.GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
..GG...... | |||
...GGGGGGG | |||
GGTGGGGGGG | |||
GTTGGGGGGG | |||
G.TGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
..GG...... | |||
...GGGGGGG | |||
G.TGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
..GG...... | |||
TTTGGGGGGG | |||
GTGGGGGGGG | |||
</playfield> | |||
|} | |||
== General tips == | |||
* An STSD setup can be used over an empty column. This can be very useful when approaching rows that are too high to set up a TSD or if the player wants to sneak in a second T-Spin Double. When used in combination with tetrises, this technique can be very deadly. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
.......... | |||
GGGG...... | |||
GGGG...GGG | |||
GGGG...GGG | |||
GGGG...GGG | |||
GGGG...GGG | |||
GGGGG.GGGG | |||
</playfield> | |||
|<playfield> | |||
......OO.. | |||
GGGG..OO.. | |||
GGGG...GGG | |||
GGGGJJ.GGG | |||
GGGGJ..GGG | |||
GGGGJ..GGG | |||
GGGGG.GGGG | |||
</playfield> | |||
|<playfield> | |||
......OO.. | |||
GGGG..OO.. | |||
GGGG...GGG | |||
GGGGJJPGGG | |||
GGGGJPPGGG | |||
GGGGJ.PGGG | |||
GGGGG.GGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
......OO.. | |||
GGGG..OO.. | |||
GGGG...GGG | |||
GGGGJ.TGGG | |||
GGGGG.GGGG | |||
</playfield> | |||
|} | |||
*When placing a STSD over a tetris column, a player can still tetris if the notch has not been set up. | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
GGGG...... | |||
GGGG...GGG | |||
GGGG.LLGGG | |||
GGGG..LGGG | |||
GGGG..LGGG | |||
GGGGG.GGGG | |||
GGGGG.GGGG | |||
GGGGG.GGGG | |||
GGGGG.GGGG | |||
GGGGG.GGGG | |||
</playfield> | |||
Notch is not OK. | |||
| | |<playfield> | ||
..JJJ..... | |||
GGGGJ..... | |||
GGGG...GGG | |||
GGGG...GGG | |||
GGGG...GGG | |||
GGGG...GGG | |||
GGGGGIGGGG | |||
GGGGGIGGGG | |||
GGGGGIGGGG | |||
GGGGGIGGGG | |||
GGGGGIGGGG | |||
</playfield> | |||
Overhang is OK. | |||
|} | |} | ||
== | == Situational setups == | ||
=== Overhang === | |||
Refer to [[T-Spin Triple Setups#Overhang| T-Spin Triple Overhang Situation Setups]] | |||
=== Notch === | |||
{| | {| | ||
| | |<playfield> | ||
....GGGGGG | |||
{ | .....GGGGG | ||
{ | .....GGGGG | ||
GGG..GGGGG | |||
GGG..GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
{ | --..GGGGGG | ||
--...GGGGG | |||
IIII.GGGGG | |||
{ | GGG..GGGGG | ||
{ | GGG..GGGGG | ||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
...GGGGGGG | |||
....GGGGGG | |||
....GGGGGG | |||
.G..GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|<playfield> | |||
-..GGGGGGG | |||
-...GGGGGG | |||
LLL.GGGGGG | |||
LG..GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
...GGGGGGG | |||
...GGGGGGG | |||
...GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
J..GGGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
...GGGGGGG | |||
....GGGGGG | |||
....GGGGGG | |||
GG..GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|<playfield> | |||
-..GGGGGGG | |||
J...GGGGGG | |||
JJJ.GGGGGG | |||
GG..GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
...GGGGGGG | |||
....GGGGGG | |||
....GGGGGG | |||
....GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|<playfield> | |||
-..GGGGGGG | |||
-...GGGGGG | |||
-SS.GGGGGG | |||
SS..GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
...GGGGGGG | |||
....GGGGGG | |||
....GGGGGG | |||
G...GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|<playfield> | |||
-..GGGGGGG | |||
-...GGGGGG | |||
TTT.GGGGGG | |||
GT..GGGGGG | |||
GG..GGGGGG | |||
</playfield> | |||
|} | |} | ||
=== Garbage manipulation === | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
JJJGGGGGGG | |||
G.JGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
G.JGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.Z........ | |||
ZZ........ | |||
Z......... | |||
G.JGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
..LGGGGGGG | |||
LLLGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
..LGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
JJ........ | |||
J......... | |||
J.LGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
ZZ........ | |||
GZZGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
ZZ.GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
..SS...... | |||
GSSGGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
GG........ | |||
G......... | |||
G.SS...... | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|} | |||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
...GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
TTTGGGGGGG | |||
GT.GGGGGGG | |||
{ | G..GGGGGGG | ||
G..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
TT.GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
..GGGGGGGG | |||
..GGGGGGGG | |||
...GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.ZGGGGGGGG | |||
ZZGGGGGGGG | |||
Z..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
JJ........ | |||
J......... | |||
JZGGGGGGGG | |||
Z..GGGGGGG | |||
</playfield> | |||
|<playfield> | |||
..GGG..... | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
Z..GGGGGGG | |||
</playfield> | |||
|} | |} | ||
== | == Empty field setups == | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
JJ........ | |||
J......... | |||
J......... | |||
</playfield> | |||
|<playfield> | |||
..GG...... | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
J..GGGGGGG | |||
</playfield> | |||
|} | |} | ||
== Alternatives | {| | ||
|<playfield> | |||
.......... | |||
.......... | |||
JJ........ | |||
J......... | |||
JZS....... | |||
ZZSS...... | |||
Z..S...... | |||
</playfield> | |||
|<playfield> | |||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
JZSGGGGGGG | |||
ZZSSGGGGGG | |||
Z..SGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
..GGGGGGGG | |||
...GGGGGGG | |||
JJ.GGGGGGG | |||
J..GGGGGGG | |||
Z..SGGGGGG | |||
</playfield> | |||
|} | |||
== Alternatives == | |||
In the case of ill-fated garbage, a J can skip one TSD. | In the case of ill-fated garbage, a J can skip one TSD. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
..GG...... | |||
...GGGGGGG | |||
GG.GGGGGGG | |||
G..GGGGGGG | |||
G..GGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
..GG...... | |||
...GGGGGGG | |||
GGJGGGGGGG | |||
G.JGGGGGGG | |||
GJJGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
..GG...... | |||
...GGGGGGG | |||
G.JGGGGGGG | |||
</playfield> | |||
|} | |} | ||
The second T-Spin Double can be replaced with a T-Spin Triple. | The second T-Spin Double can be replaced with a T-Spin Triple. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
..GG...... | |||
...GGGGGGG | |||
G.JGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S......... | |||
SS........ | |||
IS........ | |||
I......... | |||
I.GG...... | |||
{ | I..GGGGGGG | ||
{ | G.JGGGGGGG | ||
</playfield> | |||
|} | |||
== Transfers == | |||
'''Trinity''' (TSD→STSD) | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
...OO..... | |||
...OO..... | |||
GGGG...... | |||
GGGG.JJJGG | |||
GGGG..SJGG | |||
GGGG..SSGG | |||
GGGG...SGG | |||
GGGGG.GGGG | |||
</playfield> | |||
|<playfield> | |||
...OO..... | |||
...OO..... | |||
GGGG...... | |||
GGGG.JJJGG | |||
GGGG..SJGG | |||
GGGG..SSGG | |||
GGGGPPPSGG | |||
GGGGGPGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
...OO..... | |||
...OO..... | |||
GGGG...... | |||
GGGG.JJJGG | |||
GGGG..SJGG | |||
GGGG..SSGG | |||
</playfield> | |||
|} | |||
'''King Crimson''' (TST→STSD) | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
GGGGGGGG.. | |||
GGGGGGG... | |||
GGGGGGG.LL | |||
GGGGGGG..L | |||
GGGGGGG.SL | |||
GGGGGGG.SS | |||
GGGGGGG..S | |||
GGGGGGG..G | |||
</playfield> | |||
|<playfield> | |||
GGGGGGGG.. | |||
GGGGGGG... | |||
GGGGGGGPLL | |||
GGGGGGGPPL | |||
GGGGGGGPSL | |||
GGGGGGG.SS | |||
GGGGGGG..S | |||
GGGGGGG..G | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
GGGGGGGG.. | |||
GGGGGGG... | |||
GGGGGGG.SS | |||
GGGGGGG..S | |||
GGGGGGG..G | |||
</playfield> | |||
|} | |} | ||
[[Category: | [[Category:T-Spin setups]] | ||
[[Category:Back-to-Back T-Spin setups]] |
Latest revision as of 04:24, 1 February 2020
General tips
- An STSD setup can be used over an empty column. This can be very useful when approaching rows that are too high to set up a TSD or if the player wants to sneak in a second T-Spin Double. When used in combination with tetrises, this technique can be very deadly.
- When placing a STSD over a tetris column, a player can still tetris if the notch has not been set up.
Notch is not OK. |
Overhang is OK. |
Situational setups
Overhang
Refer to T-Spin Triple Overhang Situation Setups
Notch
Garbage manipulation
Empty field setups
Alternatives
In the case of ill-fated garbage, a J can skip one TSD.
The second T-Spin Double can be replaced with a T-Spin Triple.
Transfers
Trinity (TSD→STSD)
King Crimson (TST→STSD)