Square Tetris: Difference between revisions
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''[[The New Tetris]]'', | ''[[The New Tetris]]'', and games with '''Square Tetris''' mode, like ''[[Tetris Worlds]]'', reward the player for creating 4x4 block squares out of four [[tetromino]]es. Building wide platforms (flat top sides) into the top of a square in progress allows more than one such square to be built at once, keeping options open for handling any tetromino. | ||
''The New Tetris'' was developed prior to the standardization of tetromino colors. The diagrams below, like most other diagrams in Tetriswiki, use ''Tetris Worlds'' colors per the more recent [[Tetris Guideline]]. | |||
== Monosquares == | == Monosquares == | ||
Spiral L monosquare, on | ===Spiral J monosquare=== | ||
It is best to build J and L monosquares using this spiral method so that platform width is maximised as early as possible. | |||
L on the left and J on the right require a double slide. L on the right and J on the left require a double slide if there isn't enough support below. [[#Double slide|See below]]. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- - | |||
JJ- - | |||
J J-- | |||
J JJJ | |||
</playfield> | |||
|<playfield> | |||
JJJ ---J | |||
JJJ -J | |||
J- JJJ | |||
J--- JJJ | |||
</playfield> | |||
|<playfield> | |||
JJJ- JJJJ | |||
JJJ- --JJ | |||
JJ-- -JJJ | |||
JJJJ -JJJ | |||
</playfield> | |||
|<playfield> | |||
JJJJ JJJJ | |||
JJJJ JJJJ | |||
JJJJ JJJJ | |||
JJJJ JJJJ | |||
</playfield> | |||
|} | |||
===Spiral L monosquare=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
- --- | |||
- -LL | |||
--L L | |||
LLL L | |||
</playfield> | |||
|<playfield> | |||
L--- LLL | |||
L- LLL | |||
LLL -L | |||
LLL ---L | |||
</playfield> | |||
|<playfield> | |||
LLLL -LLL | |||
LL-- -LLL | |||
LLL- --LL | |||
LLL- LLLL | |||
</playfield> | |||
|<playfield> | |||
LLLL LLLL | |||
LLLL LLLL | |||
LLLL LLLL | |||
LLLL LLLL | |||
</playfield> | |||
|} | |||
=== Non-spiral L and J monosquares === | |||
One side of each of the spiral monosquares depicted above requires a double slide. | |||
These squares are built on the same side and do not require a double slide if built on top of a 3-block platform. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
- - | |||
LLL JJJ | |||
L J | |||
</playfield> | |||
|<playfield> | |||
LLL- -JJJ | |||
L--- ---J | |||
LLL JJJ | |||
L J | |||
</playfield> | |||
|<playfield> | |||
LLLL JJJJ | |||
LLLL JJJJ | |||
LLL- -JJJ | |||
L--- ---J | |||
</playfield> | |||
|<playfield> | |||
LLLL JJJJ | |||
LLLL JJJJ | |||
LLLL JJJJ | |||
LLLL JJJJ | |||
</playfield> | |||
|} | |||
===T monosquare=== | |||
[[Tactical_rotation#Building_a_T_monosquare_quickly|Building a T monosquare quickly]] | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
T- -T | |||
TT TT | |||
T T | |||
</playfield> | |||
|<playfield> | |||
TTT TTT | |||
TT TT | |||
TT- -TT | |||
T--- ---T | |||
</playfield> | |||
|<playfield> | |||
TTT- -TTT | |||
TT-- --TT | |||
TTT- -TTT | |||
TTTT TTTT | |||
</playfield> | |||
|<playfield> | |||
TTTT TTTT | |||
TTTT TTTT | |||
TTTT TTTT | |||
TTTT TTTT | |||
</playfield> | |||
|} | |||
If three T pieces are readily available and there is only a platform one block wide upon which to build, it is wise to build in a slightly different way: | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
- - | |||
-- -- | |||
-T T- | |||
TTT TTT | |||
G G | |||
GGGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
T--- ---T | |||
TT- -TT | |||
TT TT | |||
TTT TTT | |||
G G | |||
GGGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
TTTT TTTT | |||
TTT- -TTT | |||
TT-- --TT | |||
TTT- -TTT | |||
G G | |||
GGGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
TTTT TTTT | |||
TTTT TTTT | |||
TTTT TTTT | |||
TTTT TTTT | |||
G G | |||
GGGGGGGGGG | |||
</playfield> | |||
|} | |||
===O monosquare=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
-- -- | |||
-- -- | |||
OO OO | |||
OO OO | |||
</playfield> | |||
|<playfield> | |||
OO OO | |||
OO OO | |||
OO-- --OO | |||
OO-- --OO | |||
</playfield> | |||
|<playfield> | |||
OO-- --OO | |||
OO-- --OO | |||
OOOO OOOO | |||
OOOO OOOO | |||
</playfield> | |||
|<playfield> | |||
OOOO OOOO | |||
OOOO OOOO | |||
OOOO OOOO | |||
OOOO OOOO | |||
</playfield> | |||
|} | |||
===I monosquare=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
I- -I | |||
I- -I | |||
I- -I | |||
I- -I | |||
</playfield> | |||
|<playfield> | |||
II- -II | |||
II- -II | |||
II- -II | |||
II- -II | |||
</playfield> | |||
|<playfield> | |||
III- -III | |||
III- -III | |||
III- -III | |||
III- -III | |||
</playfield> | |||
|<playfield> | |||
IIII IIII | |||
IIII IIII | |||
IIII IIII | |||
IIII IIII | |||
</playfield> | |||
|} | |||
==2×4 constructions== | |||
If two of the same 2×4 constructions are put together, monosquares are formed. Alternatively, two different 2×4s can be put together (or one sandwiched between two I pieces) to make multisquares in addition to those below. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
-- OO | |||
-- OO | |||
OO OO | |||
OO OO | |||
</playfield> | |||
|<playfield> | |||
-- LL | |||
L- LL | |||
L- LL | |||
LL LL | |||
</playfield> | |||
|<playfield> | |||
-- JJ | |||
-J JJ | |||
-J JJ | |||
JJ JJ | |||
</playfield> | |||
|<playfield> | |||
I- II | |||
I- II | |||
I- II | |||
I- II | |||
</playfield> | |||
|} | |||
== Multisquares == | |||
Most of these multisquares can be constructed in different rotations, with the pieces being added in different orders or with an I piece on the opposite side. The following are some of the most efficient ways of building them. | |||
===SJSJ and ZLZL=== | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
-- -- | |||
- - | |||
-SS ZZ- | |||
SS ZZ | |||
</playfield> | |||
| | |<playfield> | ||
JJ-- --LL | |||
J-- --L | |||
JSS ZZL | |||
SS ZZ | |||
</playfield> | |||
| | |<playfield> | ||
JJSS ZZLL | |||
JSS- -ZZL | |||
JSS- -ZZL | |||
SS-- --ZZ | |||
</playfield> | |||
| | |<playfield> | ||
JJSS ZZLL | |||
JSSJ LZZL | |||
JSSJ LZZL | |||
SSJJ LLZZ | |||
</playfield> | |||
|} | |} | ||
===JSSJ and LZZL=== | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
- - | |||
-- -- | |||
J- -L | |||
{ | JJJ LLL | ||
</playfield> | |||
| | |<playfield> | ||
S Z | |||
SS- -ZZ | |||
JS-- --ZL | |||
JJJ- -LLL | |||
</playfield> | |||
| | |<playfield> | ||
S--- ---Z | |||
SSS- -ZZZ | |||
JSSS ZZZL | |||
JJJS ZLLL | |||
</playfield> | |||
| | |<playfield> | ||
SJJJ LLLZ | |||
SSSJ LZZZ | |||
JSSS ZZZL | |||
JJJS ZLLL | |||
</playfield> | |||
|} | |||
===ZLLZ and SJJS=== | |||
This is possible in The New Tetris but relies on uncommon [[wall kick]]s: see [[Tactical_rotation#S/Z_pop|tactical rotation]]. | |||
{| | |||
|- valign="bottom" | |||
|<playfield> | |||
--- --- | |||
-Z S- | |||
ZZ SS | |||
Z S | |||
</playfield> | |||
|<playfield> | |||
LLL JJJ | |||
LZ SJ | |||
ZZ - - SS | |||
Z--- ---S | |||
</playfield> | |||
|<playfield> | |||
LLL- -JJJ | |||
LZ-- --SJ | |||
ZZ-L J-SS | |||
ZLLL JJJS | |||
</playfield> | |||
|<playfield> | |||
LLLZ SJJJ | |||
LZZZ SSSJ | |||
ZZZL JSSS | |||
ZLLL JJJS | |||
</playfield> | |||
|} | |} | ||
===ZLTT and SJTT=== | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
--- --- | |||
-Z S- | |||
ZZ SS | |||
Z S | |||
</playfield> | |||
| | |<playfield> | ||
LLL JJJ | |||
LZ SJ | |||
ZZ- -SS | |||
Z--- ---S | |||
</playfield> | |||
| | |<playfield> | ||
LLL- -JJJ | |||
LZ-- --SJ | |||
ZZT- -TSS | |||
ZTTT TTTS | |||
</playfield> | |||
| | |<playfield> | ||
LLLT TJJJ | |||
LZTT TTSJ | |||
ZZTT TTSS | |||
ZTTT TTTS | |||
</playfield> | |||
|} | |} | ||
L on the | ===STTJ and ZTTL=== | ||
{| | |||
|- valign="top" | |||
|<playfield> | |||
- - | |||
-- -- | |||
-SS ZZ- | |||
SS ZZ | |||
</playfield> | |||
|<playfield> | |||
T--- ---T | |||
TT- -TT | |||
TSS ZZT | |||
SS ZZ | |||
</playfield> | |||
|<playfield> | |||
TTTT TTTT | |||
TTT- -TTT | |||
TSS- -ZZT | |||
SS-- --ZZ | |||
</playfield> | |||
|<playfield> | |||
TTTT TTTT | |||
TTTJ LTTT | |||
TSSJ LZZT | |||
SSJJ LLZZ | |||
</playfield> | |||
|} | |||
===TZTJ and TSTL=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
-- -- | |||
T-- --T | |||
TT TT | |||
T T | |||
</playfield> | |||
|<playfield> | |||
ZZ SS | |||
TZZ SST | |||
TT- -TT | |||
T--- ---T | |||
</playfield> | |||
|<playfield> | |||
ZZ-- --SS | |||
TZZ- -SST | |||
TTT- -TTT | |||
TTTT TTTT | |||
</playfield> | |||
|<playfield> | |||
ZZLL JJSS | |||
TZZL JSST | |||
TTTL JTTT | |||
TTTT TTTT | |||
</playfield> | |||
|} | |||
===TTLZ and TTJS=== | |||
This requires the same [[Tactical_rotation#S/Z_pop|move]] as for the ZLLZ and SJJS multisquares, and is good to fall back on in the middle of building a T monosquare. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
T- -T | |||
TT TT | |||
T T | |||
</playfield> | |||
|<playfield> | |||
TTT TTT | |||
TT TT | |||
TT - - TT | |||
T--- ---T | |||
</playfield> | |||
|<playfield> | |||
TTT- -TTT | |||
TT-- --TT | |||
TT-L J-TT | |||
TLLL JJJT | |||
</playfield> | |||
|<playfield> | |||
TTTZ STTT | |||
TTZZ SSTT | |||
TTZL JSTT | |||
TLLL JJJT | |||
</playfield> | |||
|} | |||
===LTZT and JTST=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
L- -J | |||
L J | |||
LL JJ | |||
</playfield> | |||
|<playfield> | |||
TTT TTT | |||
LT TJ | |||
L-- --J | |||
LL-- --JJ | |||
</playfield> | |||
|<playfield> | |||
TTT- -TTT | |||
LT-- --TJ | |||
LZZ- -SSJ | |||
LLZZ SSJJ | |||
</playfield> | |||
|<playfield> | |||
TTTT TTTT | |||
LTTT TTTJ | |||
LZZT TSSJ | |||
LLZZ SSJJ | |||
</playfield> | |||
|} | |||
===LTTI and JTTI=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
L- -J | |||
L J | |||
LL JJ | |||
</playfield> | |||
|<playfield> | |||
TTT TTT | |||
LT- -TJ | |||
L-- --J | |||
LL- -JJ | |||
</playfield> | |||
|<playfield> | |||
TTT- -TTT | |||
LTT- -TTJ | |||
LTT- -TTJ | |||
LLT- -TJJ | |||
</playfield> | |||
|<playfield> | |||
TTTI ITTT | |||
LTTI ITTJ | |||
LTTI ITTJ | |||
LLTI ITJJ | |||
</playfield> | |||
|} | |||
===TTLI and TTJI=== | |||
Similarly to TTLZ and TTJS, good to fall back on when a T monosquare is abandoned. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
T- -T | |||
TT TT | |||
T T | |||
</playfield> | |||
|<playfield> | |||
TTT TTT | |||
TT- -TT | |||
TT- -TT | |||
T-- --T | |||
</playfield> | |||
|<playfield> | |||
TTT- -TTT | |||
TTJ- -LTT | |||
TTJ- -LTT | |||
TJJ- -LLT | |||
</playfield> | |||
|<playfield> | |||
TTTI ITTT | |||
TTJI ILTT | |||
TTJI ILTT | |||
TJJI ILLT | |||
</playfield> | |||
|} | |||
===ZLJI and SJLI=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
--- --- | |||
-Z S- | |||
ZZ SS | |||
Z S | |||
</playfield> | |||
|<playfield> | |||
LLL JJJ | |||
LZ- -SJ | |||
ZZ- -SS | |||
Z-- --S | |||
</playfield> | |||
|<playfield> | |||
LLL- -JJJ | |||
LZJ- -LSJ | |||
ZZJ- -LSS | |||
ZJJ- -LLS | |||
</playfield> | |||
|<playfield> | |||
LLLI IJJJ | |||
LZJI ILSJ | |||
ZZJI ILSS | |||
ZJJI ILLS | |||
</playfield> | |||
|} | |||
===JSLI and LZJI=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
- - | |||
-- -- | |||
J- -L | |||
JJJ LLL | |||
</playfield> | |||
|<playfield> | |||
S-- --Z | |||
SS- -ZZ | |||
JS- -ZL | |||
JJJ LLL | |||
</playfield> | |||
|<playfield> | |||
SLL- -JJZ | |||
SSL- -JZZ | |||
JSL- -JZL | |||
JJJ- -LLL | |||
</playfield> | |||
|<playfield> | |||
SLLI IJJZ | |||
SSLI IJZZ | |||
JSLI IJZL | |||
JJJI ILLL | |||
</playfield> | |||
|} | |||
===LJZI and JLSI=== | |||
This requires the same move as the [[#ZLLZ_and_SJJS|ZLLZ and SJJS multisquares]]. It is of course best built with the I on the other side if the I, J/L and Z/S are available already | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
-- -- | |||
- - | |||
- L J - | |||
LLL JJJ | |||
</playfield> | |||
|<playfield> | |||
JJ- -LL | |||
J-- --L | |||
J-L J-L | |||
LLL JJJ | |||
</playfield> | |||
|<playfield> | |||
JJZ- -SLL | |||
JZZ- -SSL | |||
JZL- -JSL | |||
LLL- -JJJ | |||
</playfield> | |||
|<playfield> | |||
JJZI ISLL | |||
JZZI ISSL | |||
JZLI IJSL | |||
LLLI IJJJ | |||
</playfield> | |||
|} | |||
===LSIL and JZIJ=== | |||
Requiring double slide (or tactical rotation) | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
L- -J | |||
L-- --J | |||
LL- -JJ | |||
</playfield> | |||
|<playfield> | |||
---- ---- | |||
LS ZJ | |||
LSS ZZJ | |||
LLS ZJJ | |||
</playfield> | |||
|<playfield> | |||
IIII IIII | |||
LS-- --ZJ | |||
LSS- -ZZJ | |||
LLS- -ZJJ | |||
</playfield> | |||
|<playfield> | |||
IIII IIII | |||
LSLL JJZJ | |||
LSSL JZZJ | |||
LLSL JZJJ | |||
</playfield> | |||
|} | |||
With I before S or Z (triple slide or tactical rotation in addition to the moves above): | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
---- ---- | |||
L J | |||
L J | |||
LL JJ | |||
</playfield> | |||
|<playfield> | |||
IIII IIII | |||
L- -J | |||
L-- --J | |||
LL- -JJ | |||
</playfield> | |||
|<playfield> | |||
IIII IIII | |||
LS-- --ZJ | |||
LSS- -ZZJ | |||
LLS- -ZJJ | |||
</playfield> | |||
|<playfield> | |||
IIII IIII | |||
LSLL JJZJ | |||
LSSL JZZJ | |||
LLSL JZJJ | |||
</playfield> | |||
|} | |||
===IJLO and ILJO=== | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
I I | |||
I I | |||
I- -I | |||
I--- ---I | |||
</playfield> | |||
|<playfield> | |||
I--- ---I | |||
I- -I | |||
IJ LI | |||
IJJJ LLLI | |||
</playfield> | |||
|<playfield> | |||
ILLL JJJI | |||
IL-- --JI | |||
IJ-- --LI | |||
IJJJ LLLI | |||
</playfield> | |||
|<playfield> | |||
ILLL JJJI | |||
ILOO OOJI | |||
IJOO OOLI | |||
IJJJ LLLI | |||
</playfield> | |||
|} | |||
As with many of these multisquares, the I can be on the other side and added last if the other pieces are all available already. | |||
===JJOI and LLOI=== | |||
Good to fall back on midway into a [[#Spiral_L_monosquare|spiral L]] or [[#Spiral_J_monosquare|J monosquare]]. | |||
{| | |||
|- | |||
|<playfield> | |||
--- --- | |||
JJ- -LL | |||
J L | |||
J L | |||
</playfield> | |||
|<playfield> | |||
JJJ LLL | |||
JJJ LLL | |||
J-- --L | |||
J-- --L | |||
</playfield> | |||
|<playfield> | |||
JJJ- -LLL | |||
JJJ- -LLL | |||
JOO- -OOL | |||
JOO- -OOL | |||
</playfield> | |||
|<playfield> | |||
JJJI ILLL | |||
JJJI ILLL | |||
JOOI IOOL | |||
JOOI IOOL | |||
</playfield> | |||
|- | |||
|<playfield> | |||
- - | |||
- - | |||
--L J-- | |||
LLL JJJ | |||
</playfield> | |||
|<playfield> | |||
L-- --J | |||
L-- --J | |||
LLL JJJ | |||
LLL JJJ | |||
</playfield> | |||
|<playfield> | |||
LOO- -OOJ | |||
LOO- -OOJ | |||
LLL- -JJJ | |||
LLL- -JJJ | |||
</playfield> | |||
|<playfield> | |||
LOOI IOOJ | |||
LOOI IOOJ | |||
LLLI IJJJ | |||
LLLI IJJJ | |||
</playfield> | |||
|} | |||
== Double slide == | == Double slide == | ||
''The New Tetris'' | In some cases a piece must be moved sideways two or more spaces before dropping at all. ''[[The New Tetris]]'''s smooth tetromino falling animation often means this can't be done – pieces can't be moved to sit on a ledge too far under an overhang. There are methods to get around this: [[tactical rotation]]. | ||
== External links == | |||
*https://web.archive.org/web/20071114124111/http://gilly.homeip.net/tetris/strategy/general | |||
*[https://web.archive.org/web/20070523213756/http://mcraefamily.com:80/MathHelp/CountingTetris.htm CountingTetris] by [[User:GraemeMcRae|GraemeMcRae]] | |||
[[Category:Game modes]] | |||
Latest revision as of 23:05, 9 September 2019
The New Tetris, and games with Square Tetris mode, like Tetris Worlds, reward the player for creating 4x4 block squares out of four tetrominoes. Building wide platforms (flat top sides) into the top of a square in progress allows more than one such square to be built at once, keeping options open for handling any tetromino.
The New Tetris was developed prior to the standardization of tetromino colors. The diagrams below, like most other diagrams in Tetriswiki, use Tetris Worlds colors per the more recent Tetris Guideline.
Monosquares
Spiral J monosquare
It is best to build J and L monosquares using this spiral method so that platform width is maximised as early as possible.
L on the left and J on the right require a double slide. L on the right and J on the left require a double slide if there isn't enough support below. See below.
Spiral L monosquare
Non-spiral L and J monosquares
One side of each of the spiral monosquares depicted above requires a double slide. These squares are built on the same side and do not require a double slide if built on top of a 3-block platform.
T monosquare
Building a T monosquare quickly
If three T pieces are readily available and there is only a platform one block wide upon which to build, it is wise to build in a slightly different way:
O monosquare
I monosquare
2×4 constructions
If two of the same 2×4 constructions are put together, monosquares are formed. Alternatively, two different 2×4s can be put together (or one sandwiched between two I pieces) to make multisquares in addition to those below.
Multisquares
Most of these multisquares can be constructed in different rotations, with the pieces being added in different orders or with an I piece on the opposite side. The following are some of the most efficient ways of building them.
SJSJ and ZLZL
JSSJ and LZZL
ZLLZ and SJJS
This is possible in The New Tetris but relies on uncommon wall kicks: see tactical rotation.
ZLTT and SJTT
STTJ and ZTTL
TZTJ and TSTL
TTLZ and TTJS
This requires the same move as for the ZLLZ and SJJS multisquares, and is good to fall back on in the middle of building a T monosquare.
LTZT and JTST
LTTI and JTTI
TTLI and TTJI
Similarly to TTLZ and TTJS, good to fall back on when a T monosquare is abandoned.
ZLJI and SJLI
JSLI and LZJI
LJZI and JLSI
This requires the same move as the ZLLZ and SJJS multisquares. It is of course best built with the I on the other side if the I, J/L and Z/S are available already
LSIL and JZIJ
Requiring double slide (or tactical rotation)
With I before S or Z (triple slide or tactical rotation in addition to the moves above):
IJLO and ILJO
As with many of these multisquares, the I can be on the other side and added last if the other pieces are all available already.
JJOI and LLOI
Good to fall back on midway into a spiral L or J monosquare.
Double slide
In some cases a piece must be moved sideways two or more spaces before dropping at all. The New Tetris's smooth tetromino falling animation often means this can't be done – pieces can't be moved to sit on a ledge too far under an overhang. There are methods to get around this: tactical rotation.