S and Z starts: Difference between revisions

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'''S and Z starts''' often require a player to later use a [[slide]], which may slow him down. A player may avoid the need to slide by manipulating the S and Z differently. He can do this while still only clearing [[tetris clear|tetrises]].
Starting a game with a S or Z piece (known as '''S and Z starts''') is a delicate way of starting, since it leaves a hole in the stack.


The game deals the player the dreaded S and Z [[tetromino|tetrominoes]] to start things off.
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
.......Z..
| | | | | | | | | | |=
......ZZSS
| | | | | | | | | | |=
......ZSS.
| | | | | | | | | | |=
</playfield>
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
|z|z| | | | | | |s|s|=
| |z|z| | | | |s|s| |=
}}
|}
|}
The player then [[platform Clear|platforms]] a tetris over them, making sure not to stack too much over underlying holes.
 
An S and Z start may be handled differently, depending on the player style, skill and the game mode (multiplayer, etc.).
 
== Soft-drop method ==
This method consist in placing a tetromino under the first piece.
 
[[image:sandzstart1.gif]]
 
== T-Spin Method ==
A [[twist#Twists_with_T_.28or_T-Spin.29|T-Spin]] may be used to clear the first line of the stack. This has the same drawbacks as the soft drop method, and is unavailable (or, in the case of the "well-known twist", equivalent to the platform method as described below) in older games that have little or no [[wall kick]], but other games reward a T-Spin with extra points or [[garbage]].
 
This opening works in ''[[Tetris DX]]'', [[SRS]], and [[TGM rotation]]:
{|
{|
|{{pos|=
|- valign="top"
| | | | | | | | | | |=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
.....J....
| | | | | | | | | | |=
....SJJJL.
| | | | | | | | | | |=
..ZZSSOOL.
| | | | | | | | | | |=
...ZZSOOLL
| | | | | | | | | | |=
</playfield>
| | | | | | | | | | |=
Place some<br>tetrominoes
| | | | | | | | | | |=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
.....J....
| | | | | | | | | | |=
T...SJJJL.
| | | | | | | | | | |=
TTZZSSOOL.
| | | | | | | | | | |=
T..ZZSOOLL
| | | | | | | | | | |=
</playfield>
| | | | |l| | | |i| |=
Soft-drop a T
| | |l|l|l| | | |i| |=
|<playfield>
|j|j|s|s|t|j|j|z|i|j|=
..........
|j|s|s|t|t|j|z|z|i|j|=
.....J....
|j|t|t|t|t|j|z|l|j|j|=
....SJJJL.
|z|z|t|o|o|l|l|l|s|s|=
.TZZSSOOL.
| |z|z|o|o| | |s|s| |=
TTTZZSOOLL
}}
</playfield>
Rotate left
|<playfield>
..........
.....J....
....SJJJL.
.TZZSSOOL.
----------
</playfield>
T-spin single
|}
|}
He may then proceed to play as normal.
Fiddlesworth discovered an expansion of the T-spin method: see [[T-spin single triple single]].
 
== Platform method ==
Since soft-drop method tends to slows the player, he may use the platform method. It consists in making a platform over the first line that [[line clear|clears out]] to reveal the space. This platform can be a single line, or it can be multiple lines:
 
A basic platform single on row 2:
{|
|- valign="top"
|<playfield>
..........
..........
ZZ......SS
.ZZ....SS.
</playfield>
|<playfield>
..........
..........
ZZ.OOTTTSS
.ZZOO.TSS.
</playfield>
|<playfield>
..........
..LLL.....
ZZLOOTTTSS
.ZZOO.TSS.
</playfield>
|<playfield>
..........
..........
..LLL.....
.ZZOO.TSS.
</playfield>
|}
 
Platform T-spin:
{|
|- valign="top"
|<playfield>
..........
....S....I
....SS...I
ZZ...SLOOI
.ZZ.LLLOOI
</playfield>
Place some<br>
tetrominoes
|<playfield>
..........
....S....I
...TSS...I
ZZTT.SLOOI
.ZZTLLLOOI
</playfield>
Soft-drop a T
|<playfield>
..........
....S....I
....SS...I
ZZTTTSLOOI
.ZZTLLLOOI
</playfield>
Rotate left
|<playfield>
..........
....S....I
....SS...I
----------
.ZZTLLLOOI
</playfield>
T-spin single
|}
 
Clearing four lines on a platform can prove especially effective in games that reward a back-to-back tetris:
{|
{|
|{{pos|=
| [[image:sandzstart4.gif]] || [[image:sandzstart5.gif]]
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | | | | | | | |=
| | | | |l| | | |i| |=
| | |l|l|l| | | |i| |=
| |z|z|o|o| | |s|s| |=
}}
|}
|}


==See also==
[[Category:Guides]]
[[Topics]]

Latest revision as of 07:32, 10 September 2019

Starting a game with a S or Z piece (known as S and Z starts) is a delicate way of starting, since it leaves a hole in the stack.

..........
.......Z..
......ZZSS
......ZSS.

An S and Z start may be handled differently, depending on the player style, skill and the game mode (multiplayer, etc.).

Soft-drop method

This method consist in placing a tetromino under the first piece.

T-Spin Method

A T-Spin may be used to clear the first line of the stack. This has the same drawbacks as the soft drop method, and is unavailable (or, in the case of the "well-known twist", equivalent to the platform method as described below) in older games that have little or no wall kick, but other games reward a T-Spin with extra points or garbage.

This opening works in Tetris DX, SRS, and TGM rotation:

..........
.....J....
....SJJJL.
..ZZSSOOL.
...ZZSOOLL

Place some
tetrominoes

..........
.....J....
T...SJJJL.
TTZZSSOOL.
T..ZZSOOLL

Soft-drop a T

..........
.....J....
....SJJJL.
.TZZSSOOL.
TTTZZSOOLL

Rotate left

..........
.....J....
....SJJJL.
.TZZSSOOL.
----------

T-spin single

Fiddlesworth discovered an expansion of the T-spin method: see T-spin single triple single.

Platform method

Since soft-drop method tends to slows the player, he may use the platform method. It consists in making a platform over the first line that clears out to reveal the space. This platform can be a single line, or it can be multiple lines:

A basic platform single on row 2:

..........
..........
ZZ......SS
.ZZ....SS.
..........
..........
ZZ.OOTTTSS
.ZZOO.TSS.
..........
..LLL.....
ZZLOOTTTSS
.ZZOO.TSS.
..........
..........
..LLL.....
.ZZOO.TSS.

Platform T-spin:

..........
....S....I
....SS...I
ZZ...SLOOI
.ZZ.LLLOOI

Place some
tetrominoes

..........
....S....I
...TSS...I
ZZTT.SLOOI
.ZZTLLLOOI

Soft-drop a T

..........
....S....I
....SS...I
ZZTTTSLOOI
.ZZTLLLOOI

Rotate left

..........
....S....I
....SS...I
----------
.ZZTLLLOOI

T-spin single

Clearing four lines on a platform can prove especially effective in games that reward a back-to-back tetris: