Back-to-Back Chaining Methods: Difference between revisions
*>Lardarse m →T-Spin Single: This one? There's three here... |
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[[Twist|T-spin]] singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In ''[[Tetris Worlds]]'', T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in ''[[Tetris DS]]'', they do. | [[Twist|T-spin]] singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In ''[[Tetris Worlds]]'', T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in ''[[Tetris DS]]'', they do. | ||
{| | {| | ||
| | |<playfield> | ||
- | |||
--- | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
T | |||
TT | |||
TGGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
T | |||
TT | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
T | |||
TT | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
G - | |||
GGG--- | |||
GGGGGGGGG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
</playfield> | |||
Place T | Place T | ||
| | |<playfield> | ||
G T | |||
GGG TT | |||
GGGGGGGGGT | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
</playfield> | |||
Soft drop and<br>rotate left | Soft drop and<br>rotate left | ||
| | |<playfield> | ||
G T | |||
GGG TT | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
</playfield> | |||
T-spin single | T-spin single | ||
| | |<playfield> | ||
G T | |||
GGG TT | |||
GGGGGGGIGG | |||
GGGGGGGIGG | |||
GGGGGGGIGG | |||
GGGGGGGIGG | |||
</playfield> | |||
Drop I for<br> | Drop I for<br> | ||
back-to-back tetris | back-to-back tetris | ||
Line 90: | Line 90: | ||
If a situation is not readily available, create one if you don't already have a BtB chain going. | If a situation is not readily available, create one if you don't already have a BtB chain going. | ||
{| | {| | ||
| | |<playfield> | ||
G | |||
G G | |||
GGGGGGG | |||
GGGGGGG G | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
</playfield> | |||
| | |<playfield> | ||
G | |||
G G | |||
GGGGGGGOO | |||
GGGGGGGOOG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
</playfield> | |||
| | |<playfield> | ||
G | |||
G G | |||
GGGGGGGOO | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
GGGGGGG GG | |||
</playfield> | |||
|} | |} | ||
These work even on ''Tetris Worlds'' because the T's back is against other blocks, not the wall: | These work even on ''Tetris Worlds'' because the T's back is against other blocks, not the wall: | ||
{| | {| | ||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG LL | |||
GGGGGGGGGL | |||
GGGGGGGGGL | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG LL | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG SS | |||
GGGGGGGSS | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG SS | |||
GGGGGGGSS | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGGJJJ | |||
GGGGGGGZZJ | |||
GGGGGGG ZZ | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGG ZZ | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
|} | |} | ||
Line 237: | Line 237: | ||
T-Spin Doubles, when combined with tetrises, produce one of the most deadly combinations in multiplayer. | T-Spin Doubles, when combined with tetrises, produce one of the most deadly combinations in multiplayer. | ||
{| | {| | ||
| | |<playfield> | ||
GGGGGGG | |||
GGGGGGG | |||
GGGGGGGG G | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
GGGGGGGS | |||
GGGGGGG | |||
GGGGGGGG G | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
GGGGGGGS | |||
GGGGGGGTTT | |||
GGGGGGGGTG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
S | |||
SS | |||
GGGGGGGS | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
GGGGGGGGG | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
J ZZ OO | |||
JJJ ZZOO | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
Z | |||
ZZ J | |||
L ZOO J | |||
LLL OOJJ | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
L | |||
JLLL | |||
JJJ IIII | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
GGGG GGGGG | |||
</playfield> | |||
|} | |} | ||
The article [[ST stacking]] describes a stacking method that uses several consecutive T-spin doubles. Though designed for single player, it can also prove useful as an opening in multiplayer. | The article [[ST stacking]] describes a stacking method that uses several consecutive T-spin doubles. Though designed for single player, it can also prove useful as an opening in multiplayer. | ||
[[Category: | [[Category:Gameplay]] |
Latest revision as of 10:18, 9 September 2019
Tetris
BtB tetris is probably the most widely used tactic of them all. A player simply builds up for one tetris. After clearing with an I, a player stacks on top of the foundation for a second tetris.
T-Spin Single
T-spin singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In Tetris Worlds, T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in Tetris DS, they do.
Place T |
Soft drop and |
T-spin single |
Drop I for |
If a situation is not readily available, create one if you don't already have a BtB chain going.
These work even on Tetris Worlds because the T's back is against other blocks, not the wall:
T-Spin Double
T-Spin Doubles, when combined with tetrises, produce one of the most deadly combinations in multiplayer.
The article ST stacking describes a stacking method that uses several consecutive T-spin doubles. Though designed for single player, it can also prove useful as an opening in multiplayer.