Tetris Plus: Difference between revisions

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|developer = Jaleco Inc.
|developer = Jaleco Inc.
|publisher = Jaleco Inc.
|publisher = Jaleco Inc.
|released = '''Arcade:'''{{release|JP|December? 1995}}'''Gameboy:'''{{release|JP|27 December 1996}}{{release|NA|August 1997}}'''Playstation:'''{{release|JP|6 September 1996}}{{release|NA|18 November 1996}}{{release|UK|October 1997}}'''Saturn:'''{{release|JP|30 August 1996}}{{release|NA|1996?}}
|released = '''Arcade:'''{{release|JP|December 1995}}'''Game Boy:'''{{release|JP|27 December 1996}}{{release|NA|August 1997}}'''PlayStation:'''{{release|JP|6 September 1996}}{{release|NA|18 November 1996}}{{release|UK|October 1997}}'''Saturn:'''{{release|JP|30 August 1996}}{{release|NA|1996?}}
|platform = Arcade, Game Boy, PlayStation, Saturn
|platform = Arcade, Game Boy, PlayStation, Sega Saturn
|boxart = Tetris_Plus_boxart.jpg
|boxart = Tetris_Plus_(PlayStation,_NA)_front_cover.jpg
|title-scrn = TetrisPlus_title.png
|title-scrn = TetrisPlus_title.png
|ingame-scrn = TetrisPlus_01.png
|ingame-scrn = TetrisPlus_01.png
Line 14: Line 14:
|sequel = ''[[Tetris Plus 2]]''
|sequel = ''[[Tetris Plus 2]]''
}}
}}
'''''Tetris Plus''''' is a Tetris variant produced by Jaleco in 1995 for their ''Jaleco Mega System 32'' arcade hardware. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitive version of Puzzle Mode.
{{nihongo foot|'''''Tetris Plus'''''|テトリスプラス|''Tetorisu Purasu''||lead=yes|group=lower-alpha}} is a Tetris variant produced by Jaleco in 1995 for their ''Jaleco Mega System 32'' arcade hardware. In 1996 ports were released for the Sega Saturn and PlayStation, as well as a Game Boy version. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitive version of Puzzle Mode. A sequel, ''[[Tetris Plus 2]]'', was released in 1997.


On November 1st, [[2019 in Tetris|2019]], it was re-released on the [[AtGames]] Legends Ultimate Arcade.
On November 1st, [[2019 in Tetris|2019]], it was re-released on the [[AtGames]] Legends Ultimate Arcade.


== Normal Mode ==
== Gameplay ==
=== Normal mode ===
[[Image:TetrisPlus_02.png|200px|thumb|right|Normal mode screenshot]]
[[Image:TetrisPlus_02.png|200px|thumb|right|Normal mode screenshot]]


This mode is described in the selection menu as "Regular Tetris", and plays similar to SEGA's [[Sega Tetris|1988 version]], with a speed curve which rises and falls.  
This mode is described in the selection menu as "Regular Tetris", and plays similar to SEGA's [[Tetris (Sega)|1988 version]], with a speed curve which rises and falls.  


To either side of the playfield is a pair of bars which slowly rise with the passage of time; clearing lines will fill the bars more rapidly. When the bars are completely full, the next tetromino locked will advance the player a level and empty the bars.
To either side of the playfield is a pair of bars which slowly rise with the passage of time; clearing lines will fill the bars more rapidly. When the bars are completely full, the next tetromino locked will advance the player a level and empty the bars.


The amount of points awarded for line clears increases linearly from level 1 to level 10, and from then on remains constant. For a given level, n, between 1 and 10, the points awarded are as follows:
The amount of points awarded for line clears increases linearly from level 1 to level 10, and stays capped at 10.<ref group="scoring">The scoring for level 0 is the same as for level 1.</ref>
*single: 100n points
 
*double: 400n points
*single: 100 &times; level points
*triple: 800n points
*double: 400 &times; level points
*tetris:1600n points
*triple: 800 &times; level points
The scoring for level 0 is the same as for level 1.
*tetris: 1600 &times; level points
 
<references group="scoring"/>


* Speed levels, in frames per row:
{| class="wikitable"
{| class="wikitable"
|+ Speed levels, in frames per row
! width="40"|Level
! width="40"|Level
! width="50"|Easy
! width="50"|Easy
Line 95: Line 98:
* [[Lock delay]] remains constant at 15 frames.
* [[Lock delay]] remains constant at 15 frames.
* [[DAS]] has an initial delay of 10 frames, and a repeat rate of 20Hz.
* [[DAS]] has an initial delay of 10 frames, and a repeat rate of 20Hz.
* [[IRS]] is bit weird with this game, If you press rotate button During [[Entry Delay]], the piece will not rotate until entry delay ends, and rotate sound does not play. You can't IRS while holding down rotate button (or if you are on console version). Only arcade version has this issue.


== Puzzle Mode ==
=== Puzzle mode ===
Puzzle mode involves clearing lines to get a professor to the bottom of the playing field.  
Puzzle mode involves clearing lines to get a professor to the bottom of the playing field.  


The player gets a time bonus based on the clear time. The maximum bonus is 20000 points (corresponding to 10 seconds or less) with 100 points subtracted for every 1/4 second over 10 seconds.
The player gets a time bonus based on the clear time. The maximum bonus is 20000 points (corresponding to 10 seconds or less) with 100 points subtracted for every 1/4 second over 10 seconds.


== Vs Mode ==
=== Vs. mode ===
==== Initial Playfield State ====
There's a Initial Playfield State Which cycles 10 Playfield States and loops. Does not persist after machine reboots. (marked x is professor's spawn location)
{|
|- valign="top"
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
Z.L.O.S.I.
.L.O.S.I.J
</playfield>
Playfield 1,<br>as Arcade<br>power-on state
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
..T.XX.T..
.T.TTTT.T.
T...TT...T
</playfield>
Playfield 2
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
....II....
..JJ..JJ..
TT..TT..TT
</playfield>
Playfield 3
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
..GGGGGG..
.GG.GG.GG.
.GGGGGGGG.
..G.GG.G..
</playfield>
Playfield 4
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
ZZZ.XX.JJJ
Z.Z.GG.J.J
ZZZ....JJJ
</playfield>
Playfield 5
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
Z...XX...Z
.GGGGGGGG.
.GGGGGGGG.
Z.Z.ZZ.Z.Z
</playfield>
Playfield 6
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..Z.XX.Z..
.LLLXXLLL.
LL.LLLL.LL
</playfield>
Playfield 7
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
S...XX...S
SS..ZZ..SS
S.ZZZZZZ.S
</playfield>
Playfield 8
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
.ZLOSSIJT.
.ZLOSSIJT.
G.G.G.G.G.
</playfield>
Playfield 9
|<playfield>
..........
..........
..........
..........
..........
..........
..........
Z.........
L.........
O.........
S.........
I.........
J...XX....
T...XX....
.G.G.G.G.G
</playfield>
Playfield 10,<br>as Playstation<br>power-on state
|}
Depending on the console/machine, It has weird quirks around games, Only Game boy version gives a draw, (excluding game boy) Leaving no control results in a P1 Win (P2 win in console), (excluding game boy) Holding down results in a P1 Win.
{{expand section}}


== Physical scans ==
== Physical scans ==
Line 108: Line 299:
|region = JP
|region = JP
|pcb = Tetris Plus arcade PCB.jpg
|pcb = Tetris Plus arcade PCB.jpg
}}
{{Scanbox
|console = Sony PlayStation
|region = NA
|front = Tetris_Plus_(PlayStation,_NA)_front_cover.jpg
|back = Tetris_Plus_(PlayStation,_NA)_back_cover.jpg
|disc = Tetris_Plus_(PlayStation,_NA)_disc.jpg
}}
}}
{{Scanbox
{{Scanbox
Line 134: Line 332:
== See also ==
== See also ==
*[[Tetris Plus 2]]
*[[Tetris Plus 2]]
== Notes ==
{{notelist}}


== External Links ==
== External Links ==

Latest revision as of 06:26, 23 May 2023

Tetris Plus
Developer(s)Jaleco Inc.
Publisher(s)Jaleco Inc.
Platform(s)Arcade, Game Boy, PlayStation, Sega Saturn
ReleaseArcade:
  • JP: December 1995
Game Boy:
  • JP: 27 December 1996
  • NA: August 1997
PlayStation:
  • JP: 6 September 1996
  • NA: 18 November 1996
  • UK: October 1997
Saturn:
  • JP: 30 August 1996
  • NA: 1996?
SequelTetris Plus 2
Gameplay info
Next pieces3 (Normal, non-GB)
2 (Normal, GB)
2 (Puzzle, VS)
Playfield size10×20 (Normal, non-GB)
10×17 (Normal, GB)
10×15* (Puzzle, VS)
*See main article for details
Hold pieceNo
Hard dropNo
Rotation systemIdentical to Sega Rotation, except the 3-cell wide tetrominoes spawn rounded to the right

Tetris Plus[a] is a Tetris variant produced by Jaleco in 1995 for their Jaleco Mega System 32 arcade hardware. In 1996 ports were released for the Sega Saturn and PlayStation, as well as a Game Boy version. The game includes two single player modes, Normal Mode and Puzzle Mode, as well as a two player VS Mode which plays like a competitive version of Puzzle Mode. A sequel, Tetris Plus 2, was released in 1997.

On November 1st, 2019, it was re-released on the AtGames Legends Ultimate Arcade.

Gameplay

Normal mode

Normal mode screenshot

This mode is described in the selection menu as "Regular Tetris", and plays similar to SEGA's 1988 version, with a speed curve which rises and falls.

To either side of the playfield is a pair of bars which slowly rise with the passage of time; clearing lines will fill the bars more rapidly. When the bars are completely full, the next tetromino locked will advance the player a level and empty the bars.

The amount of points awarded for line clears increases linearly from level 1 to level 10, and stays capped at 10.[scoring 1]

  • single: 100 × level points
  • double: 400 × level points
  • triple: 800 × level points
  • tetris: 1600 × level points
  1. The scoring for level 0 is the same as for level 1.
Speed levels, in frames per row
Level Easy Normal Hard Hardest
0 50 50 50 50
1 25 20 16 16
2 20 14 10 10
3 16 8 7 6
4 20 15 16 12
5 14 8 8 8
6 8 6 5 5
7 6 4 3 2
8 16 10 8 8
9 10 6 5 5
10 8 4 3 3
11 4 3 2 2
12 12 6 8 8
13 8 4 5 5
14 6 3 3 3
15 3 2 2 2
16 6 2 4 3
17 5 2 3 2
18 4 2 2 2
19 3 2 2 2
20 3 2 2 1
21 3 2 2 1
22 3 2 2 1
23 3 1 2 1
24 3 1 1 1
25+ 2 1 1 1
  • Lock delay remains constant at 15 frames.
  • DAS has an initial delay of 10 frames, and a repeat rate of 20Hz.
  • IRS is bit weird with this game, If you press rotate button During Entry Delay, the piece will not rotate until entry delay ends, and rotate sound does not play. You can't IRS while holding down rotate button (or if you are on console version). Only arcade version has this issue.

Puzzle mode

Puzzle mode involves clearing lines to get a professor to the bottom of the playing field.

The player gets a time bonus based on the clear time. The maximum bonus is 20000 points (corresponding to 10 seconds or less) with 100 points subtracted for every 1/4 second over 10 seconds.

Vs. mode

Initial Playfield State

There's a Initial Playfield State Which cycles 10 Playfield States and loops. Does not persist after machine reboots. (marked x is professor's spawn location)

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
Z.L.O.S.I.
.L.O.S.I.J

Playfield 1,
as Arcade
power-on state

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
..T.XX.T..
.T.TTTT.T.
T...TT...T

Playfield 2

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
....II....
..JJ..JJ..
TT..TT..TT

Playfield 3

..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
..GGGGGG..
.GG.GG.GG.
.GGGGGGGG.
..G.GG.G..

Playfield 4

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
ZZZ.XX.JJJ
Z.Z.GG.J.J
ZZZ....JJJ

Playfield 5

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
Z...XX...Z
.GGGGGGGG.
.GGGGGGGG.
Z.Z.ZZ.Z.Z

Playfield 6

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..Z.XX.Z..
.LLLXXLLL.
LL.LLLL.LL

Playfield 7

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
S...XX...S
SS..ZZ..SS
S.ZZZZZZ.S

Playfield 8

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
....XX....
....XX....
.ZLOSSIJT.
.ZLOSSIJT.
G.G.G.G.G.

Playfield 9

..........
..........
..........
..........
..........
..........
..........
Z.........
L.........
O.........
S.........
I.........
J...XX....
T...XX....
.G.G.G.G.G

Playfield 10,
as Playstation
power-on state

Depending on the console/machine, It has weird quirks around games, Only Game boy version gives a draw, (excluding game boy) Leaving no control results in a P1 Win (P2 win in console), (excluding game boy) Holding down results in a P1 Win.

This section needs expansion. You can help TetrisWiki by expanding it.

Physical scans

Jaleco Mega System 32, JP
PCB
Sony PlayStation, NA
Cover
Disc
Sega Saturn, JP
Cover
Disc
Sega Saturn, NA
Cover
Disc
Sega Saturn, EU
Cover
Disc

See also

Notes

  1. Japanese: テトリスプラス, Hepburn: Tetorisu Purasu

External Links