Talk:Arika Rotation System: Difference between revisions
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m Remove my comment, as after re-reading the text I realized the described algorithm is run on the rotated piece Tag: Manual revert |
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Latest revision as of 20:51, 1 October 2022
Everything is framed in terms of kicks. Where are we supposed to include other differences such as IRS behaviour? Eternal Heart let the player rotate during ARE so you could even double rotate for what is effectively a 180 IRS. -- colour_thief
- To me it's not clear that IRS is part of ARS. Would it be better to specify this behavior in the page for CCS? --simonlc (talk) 20:25, 1 December 2020 (UTC)
- It's a good question. How about synchro moves? In terms of a system, they are implied by the order rotate->move->gravity in the game logic. ARS without synchros doesn't feel like ARE to me but maybe others disagree. -- colour_thief
- Yeah I definitely agree that ARS should include the order of operations. I think it's an assumption that can be made that all ARS games follow this unless otherwise specified. There's also a page for IRS already. I think it's worth keeping, but it could potentially be merged here or in another page. I think it's fine to have it's own page as more and more games use it. --simonlc (talk) 15:56, 2 December 2020 (UTC)
- It's a good question. How about synchro moves? In terms of a system, they are implied by the order rotate->move->gravity in the game logic. ARS without synchros doesn't feel like ARE to me but maybe others disagree. -- colour_thief