T-Spin Situations 00000 To 05555: Difference between revisions
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GGGGG...GG | GGGGG...GG | ||
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=== 00001 === | |||
'' TSD '' | |||
{| | |||
|<playfield> | |||
.......... | |||
.......Z.. | |||
......ZZ.. | |||
GGGGGJZPPP | |||
GGGGGJJJPG | |||
</playfield> | </playfield> | ||
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Latest revision as of 09:28, 4 June 2021
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
TSD
Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
00000
A
TSS
B
TSS-(TSD likely)
C
TSS-(TSD or TST likely)
D
TST
Line clear |
E
TSD-(TSD likely)
00001
TSD
00101
TSD
01000
TST