Imperial Cross: Difference between revisions
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'''Imperial Cross''' (sometimes '''Imperial Crossing''') is a family of [[Twist#Twists with T (or T-Spin)|T-Spin]] setups in games using [[SRS]]. | '''Imperial Cross''' (sometimes '''Imperial Crossing''') is a family of [[Twist#Twists with T (or T-Spin)|T-Spin]] setups in games using [[SRS]]. | ||
It uses SRS's spin triple twist plus an additional 180 degree rotation to make a [[Line clear#Hurdle_or_Split|hurdle double]], followed by a standard T-Spin double. | It uses SRS's spin triple twist plus an additional 180 degree rotation to make a [[Line clear#Hurdle_or_Split|hurdle double]], followed by a standard T-Spin double. | ||
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[[Category:T-Spin setups]] | [[Category:T-Spin setups]] | ||
[[Category:Back-to-Back T-Spin setups]] |
Latest revision as of 10:05, 9 September 2019
Imperial Cross (sometimes Imperial Crossing) is a family of T-Spin setups in games using SRS. It uses SRS's spin triple twist plus an additional 180 degree rotation to make a hurdle double, followed by a standard T-Spin double.
Because of the 180 degree rotation after the spin triple twist, it works even in games from mid-2006 and later, which do not recognize a kick twist as a T-Spin.
The basic setup is as follows:
Soft drop T |
Rotate left |
Rotate left as if |
Rotate twice |
Line clear | |||||
Soft drop T |
Rotate left |
Line clear |
Situational Setups
Cross Opening
In games that only reward no-kick T-Spin Single and Double like Tetris Evolution, Imperial Cross becomes a useful opening.
Alternatives
The second T-Spin Double can be replaced with a T-Spin Triple.