Tetris MicroCard: Difference between revisions
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|developer = Arduboy | |developer = Arduboy | ||
|publisher = Arduboy | |publisher = Arduboy | ||
|released = 22 | |released = March 22, 2017 | ||
|platform = Dedicated | |platform = Dedicated device | ||
|preview = 1 | |preview = 1 | ||
|playfield = 10 × 20 | |playfield = 10 × 20 | ||
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== Gameplay == | == Gameplay == | ||
There is one game mode, a basic endless | There is one game mode, a basic endless [[marathon]] style game. The player can start on any level from 1 to 15. | ||
The game implements the [[Tetris Guideline]] game over conditions. However one condition is not followed. When a piece appears and is not overlapping any of the stack, but can not move down, the game ends, instead of allowing the piece to move left and right during lock delay. | |||
=== Scoring === | |||
''Tetris MicroCard'' follows [[Scoring#Recent guideline compatible games|guideline scoring]], and does not have [[combo]] scoring. | ''Tetris MicroCard'' follows [[Scoring#Recent guideline compatible games|guideline scoring]], and does not have [[combo]] scoring. | ||
Scores over 10 million are saved and ordered on the local leaderboard correctly, but do not display the most significant digit. | Scores over 10 million are saved and ordered on the local leaderboard correctly, but do not display the most significant digit. | ||
== Development == | |||
''Tetris MicroCard'' developer, Kevin Bates, originally planned to have two onboard chips that a user would be able to switch between, one to play the official Tetris game, and one for user programmed games.<ref>https://community.arduboy.com/t/tetris-microcard/457/11</ref> After some delays the original shipping date of August, 2016 was pushed back to March, 2017, and the two chip feature removed. Despite this, some review copies and early prototypes of the two chip version exist. Bates stated the reason for the removal was that units would die due to interference between the chips.<ref>https://community.arduboy.com/t/tetris-system-are-they-still-releasing-the-unit-yes/2542/34</ref> | |||
== See also == | |||
* ''[[Micro Arcade Tetris]]'' - A color version of this game but with no [[SRS]]. | |||
== References == | |||
<references /> | |||
== External links == | == External links == | ||
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* [https://tetris.com/article/132/the-man-behind-the-tetris-microcard-an-interview-with-kevin-bates The Man Behind the Tetris MicroCard - An Interview With Kevin Bates] | * [https://tetris.com/article/132/the-man-behind-the-tetris-microcard-an-interview-with-kevin-bates The Man Behind the Tetris MicroCard - An Interview With Kevin Bates] | ||
[[Category:Official Tetris games]] | |||
[[Category: | [[Category:Dedicated device games]] | ||
[[Category:Dedicated |
Latest revision as of 00:35, 12 November 2023
Tetris MicroCard | |
---|---|
Developer(s) | Arduboy |
Publisher(s) | Arduboy |
Platform(s) | Dedicated device |
Release | March 22, 2017 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | SRS |
Tetris MicroCard is a credit card sized handheld Tetris game based on the Arduboy. Unlike the Arduboy, neither the hardware or software is open source.
Gameplay
There is one game mode, a basic endless marathon style game. The player can start on any level from 1 to 15.
The game implements the Tetris Guideline game over conditions. However one condition is not followed. When a piece appears and is not overlapping any of the stack, but can not move down, the game ends, instead of allowing the piece to move left and right during lock delay.
Scoring
Tetris MicroCard follows guideline scoring, and does not have combo scoring.
Scores over 10 million are saved and ordered on the local leaderboard correctly, but do not display the most significant digit.
Development
Tetris MicroCard developer, Kevin Bates, originally planned to have two onboard chips that a user would be able to switch between, one to play the official Tetris game, and one for user programmed games.[1] After some delays the original shipping date of August, 2016 was pushed back to March, 2017, and the two chip feature removed. Despite this, some review copies and early prototypes of the two chip version exist. Bates stated the reason for the removal was that units would die due to interference between the chips.[2]
See also
- Micro Arcade Tetris - A color version of this game but with no SRS.