Nintendo Rotation System: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
{{Nintendo games}} | {{Nintendo games}} | ||
[[Category:Rotation | [[Category:Rotation systems]] |
Latest revision as of 16:29, 9 September 2019
This rotation system was used in early Nintendo titles, and can also be found in various clones. Games using this rotation system generally have no wall kick and no lock delay.
Later Tetris games published by Nintendo (Tetris DX, The New Tetris, and Tetris DS) use different rotation systems.
Right-handed
This version was used in Tetris (NES, Nintendo) and Tetris & Dr. Mario. Tetrominoes spawn with their highest block on row 20.
Left-handed
This version was used in Tetris (Game Boy). Tetrominoes enter with their highest block on row 17.
|