LJ65: Difference between revisions
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The game offers a single, endless Marathon mode with four different [[Drop#Gravity|gravity]] settings (slow, medium, fast, 20G), two rotation systems (TOD rotation and TGM rotation), two songs, and the option to enable garbage when both fields are active. | The game offers a single, endless Marathon mode with four different [[Drop#Gravity|gravity]] settings (slow, medium, fast, 20G), two rotation systems (TOD rotation and TGM rotation), two songs, and the option to enable garbage when both fields are active. | ||
== Gameplay == | |||
=== Scoring === | |||
* Drop bonus: 1 point per row. | |||
* Line clears: 100 × (number of lines cleared) × (lines cleared in current combo). This system has the property that permuting line clears within a combo will result in the same score. | |||
=== Garbage === | |||
{| class="wikitable" | |||
! Line clear | |||
! Lines of garbagge | |||
|- | |||
|2 || 1 | |||
|- | |||
|3 || 2 | |||
|- | |||
|4 || 4 | |||
|} | |||
<br clear="all"> | |||
==External Links== | ==External Links== | ||
*[http://www.youtube.com/watch?v=bcVGsOpw3Xw Demonstration video] | *[http://www.youtube.com/watch?v=bcVGsOpw3Xw Demonstration video] | ||
*[http://www.pineight.com/nes/#t Download page] (former) | *[http://www.pineight.com/nes/#t Download page] (former) | ||
[[Category:Fan | |||
{{Lockjaw series}} | |||
[[Category:Fan games]] |
Latest revision as of 19:07, 4 September 2019
LJ65 | |
---|---|
Developer(s) | Damian Yerrick (aka Tepples) |
Publisher(s) | N/A |
Platform(s) | NES |
Release | 2002 |
Latest release | 0.41 (2 June 2009) |
Gameplay info | |
Next pieces | 1 |
Hold piece | No |
Hard drop | Sonic lock (TOD rotation) Sonic drop (TGM rotation) |
Rotation system | TOD M4 (called "Center") TGM Rotation with floor kick (called "Bottom") |
LJ65 (formerly Tetramino) is a fan-created homebrew game developed by Damian Yerrick for the NES.
The game offers a single, endless Marathon mode with four different gravity settings (slow, medium, fast, 20G), two rotation systems (TOD rotation and TGM rotation), two songs, and the option to enable garbage when both fields are active.
Gameplay
Scoring
- Drop bonus: 1 point per row.
- Line clears: 100 × (number of lines cleared) × (lines cleared in current combo). This system has the property that permuting line clears within a combo will result in the same score.
Garbage
Line clear | Lines of garbagge |
---|---|
2 | 1 |
3 | 2 |
4 | 4 |
External Links
- Demonstration video
- Download page (former)
|