Original Rotation System: Difference between revisions

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Original Rotation System.
[[Image:IBM-pieces.png|250px|thumb|The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).]]
[[Image:IBM-pieces.png|250px|thumb|The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).]]
'''Original Rotation System''' is the rotation system used in [[Tetris (Electronika 60)|the original ''Tetris'' game for the Electronika 60]] and [[Tetris (IBM PC)|the IBM PC ''Tetris'' game]].


This rotation system was used in [[Tetris (IBM PC)]]. Presumably the Electronica 60 version is identical, but this is difficult to test without one of those machines. <!-- emulation? -->
It is identical to the right handed version of the [[Nintendo Rotation System]], except that the horizontal orientation of the I piece is one block higher.
 
It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher.
 
Games using this rotation system generally have no [[wall kick]], [[lock delay]], no [[ARE]], and depend on keyboard repeat rate for their [[DAS]]. <!-- possibly an unfair generalisation -->


== See also ==
[[Category:Rotation systems]]
[[Category:Rotation Systems]]

Latest revision as of 16:03, 14 November 2024

The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).

Original Rotation System is the rotation system used in the original Tetris game for the Electronika 60 and the IBM PC Tetris game.

It is identical to the right handed version of the Nintendo Rotation System, except that the horizontal orientation of the I piece is one block higher.