Tetris (WonderSwan Color): Difference between revisions
Expand with personal research and Farter's info on Perfect Clears from Hard Drop wiki (rev #16681) |
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|developer = Vanguard | |developer = Vanguard | ||
|publisher = Vanguard | |publisher = Vanguard | ||
|released = April 18, 2002 | |released = {{release|JP|April 18, 2002}} | ||
|platform = | |platform = WonderSwan Color | ||
|preview = 3 | |preview = 3 | ||
|playfield = | |playfield = 10 × 20 | ||
|hold = Yes | |hold = Yes | ||
|hard = Yes | |hard = Yes | ||
|system = [[SRS]] | |system = [[SRS]] | ||
|boxart = Tetriswonderswanbox.jpg | |||
|title-scrn = Tetriswonderswan_menu.png | |||
|ingame-scrn = Tetriswonderswan_ingame.png | |||
}} | }} | ||
'''Tetris''' for | '''''Tetris''''' for WonderSwan Color is the first [[Tetris Guideline]] compatible game in Japan. (8 days earlier than GBA version of ''[[Tetris Worlds]]'') | ||
== Modes == | == Modes == | ||
* | *Marathon: Endless mode. Uses a variable goal system, with the number of lines required to advance a level being level*5 (no carry-over between levels). The maximum level is 15. | ||
* | *40 Lines: Clear 40 lines as fast as possible. However, this is not really 40 lines mode. See details about "Lines" in Scoring section below. | ||
* | *3 min: Score as many points as possible in 3 minutes. | ||
*VS: Fight against a human opponent. | *VS: Fight against a human opponent. | ||
Line 29: | Line 32: | ||
*Line clear score: See [[Scoring#Original Nintendo scoring system]]. It is same as Nintendo's scoring system. Base score value is multiplied by current level. | *Line clear score: See [[Scoring#Original Nintendo scoring system]]. It is same as Nintendo's scoring system. Base score value is multiplied by current level. | ||
*"LINE" awarded by line clear (This applies to all modes, including 40lines mode) | *"LINE" awarded by line clear (This applies to all modes, including 40lines mode) | ||
{| | {| class="wikitable" | ||
! | ! Single || Double || Triple || Tetris || Back-to-back Tetris | ||
|- | |- | ||
| 1 || 3 || 5 || 8 || 12 | | 1 || 3 || 5 || 8 || 12 | ||
Line 36: | Line 39: | ||
*Back-to-back Tetris has a bonus for total lines, but no bonus for the score. | *Back-to-back Tetris has a bonus for total lines, but no bonus for the score. | ||
*T-Spins have no bonus. | *T-Spins have no bonus. | ||
*A Perfect Clear has a bonus of 1,000,000 points. This bonus is not multiplied by the current level, and is awarded equally for all types of line clears (i.e., a flat bonus without adding the points that otherwise would have been awarded for a normal line clear score). | *A [[Perfect Clear]] has a big bonus of 1,000,000 points. This bonus is not multiplied by the current level, and is awarded equally for all types of line clears (i.e., a flat bonus without adding the points that otherwise would have been awarded for a normal line clear score). | ||
* Maximum score is 999,999,999 points, while the line cap is 9999. | |||
== Timings == | == Timings == | ||
*[[DAS]]: | *[[DAS]]: 12 frames start-up, 4 frames period (= 1/4[[Glossary#G|G]]) | ||
*[[ARE]]: 0 frames | *[[ARE]]: 0 frames | ||
*[[Line clear#Delay|Line clear delay]]: 38 frames | *[[Line clear#Delay|Line clear delay]]: 38 frames (0.5 seconds) | ||
*[[Drop#Soft drop|Soft drop]]: Varies by level | *[[Drop#Soft drop|Soft drop]]: Varies by level. | ||
The following table shows gravity and soft drop speeds for levels 1 to 15. | |||
{| class="wikitable" | |||
|- | |||
!Level | |||
!Frames/row | |||
!Soft drop (G) | |||
|- | |||
|1||75||1/3 | |||
|- | |||
|2||59||1/3 | |||
|- | |||
|3||41||1/3 | |||
|- | |||
|4||35||1/2 | |||
|- | |||
|5||20||1/2 | |||
|- | |||
|6||15||1/2 | |||
|- | |||
|7||10||1/2 | |||
|- | |||
|8||5||1/2 | |||
|- | |||
|9||3||1/2 | |||
|- | |||
|10||2||1 | |||
|- | |||
|11||1||1 | |||
|- | |||
|12||1||1 | |||
|- | |||
|13||1||1 | |||
|- | |||
|14||1||1 | |||
|- | |||
|15||1||1 | |||
|} | |||
This game features "diagonal drop," and allows DAS to be preserved between pieces so long as the direction remains held when hard dropping. | This game features "diagonal drop," and allows DAS to be preserved between pieces so long as the direction remains held when hard dropping. | ||
Additionally, the design of the | Additionally, the design of the WonderSwan features separated directional keys (as opposed to a directional pad) and allows simultaneous opposite directions to be pressed. Pressing left+right cancels out to a "neutral" movement direction, however DAS remains charged when doing so. | ||
== Randomizer == | == Randomizer == | ||
Line 52: | Line 95: | ||
== External Links == | == External Links == | ||
*[http://www.vgd.co.jp/tetris/html/main.html Official Web Site of Tetris for | *[https://web.archive.org/web/20121207110438/http://www.vgd.co.jp:80/tetris/html/main.html Official Web Site of Tetris for WonderSwan] (archive) | ||
*[http://www.nicovideo.jp/watch/sm5729050 テトリス(WSC) マラソンモード カンスト TAS (50:30)] - Marathon score counterstop at 999,999,999 points. Demonstrates 1,000,000 point Perfect Clear bonus. | *[http://www.nicovideo.jp/watch/sm5729050 テトリス(WSC) マラソンモード カンスト TAS (50:30)] - Marathon score counterstop at 999,999,999 points. Demonstrates 1,000,000 point Perfect Clear bonus. | ||
*[http://www.nicovideo.jp/watch/sm5675431 テトリス(WSC) 40ラインモード TAS(00:05)] - 40 "Lines" in 5 seconds. Demonstrates bonus lines from tetris/back-to-back; the mode is finished after four tetrises. | *[http://www.nicovideo.jp/watch/sm5675431 テトリス(WSC) 40ラインモード TAS(00:05)] - 40 "Lines" in 5 seconds. Demonstrates bonus lines from tetris/back-to-back; the mode is finished after four tetrises. | ||
[[Category: | [[Category:Official Tetris games]] | ||
[[Category:WonderSwan Color games]] |
Latest revision as of 12:08, 6 February 2022
Tetris | |
---|---|
Developer(s) | Vanguard |
Publisher(s) | Vanguard |
Platform(s) | WonderSwan Color |
Release |
|
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris for WonderSwan Color is the first Tetris Guideline compatible game in Japan. (8 days earlier than GBA version of Tetris Worlds)
Modes
- Marathon: Endless mode. Uses a variable goal system, with the number of lines required to advance a level being level*5 (no carry-over between levels). The maximum level is 15.
- 40 Lines: Clear 40 lines as fast as possible. However, this is not really 40 lines mode. See details about "Lines" in Scoring section below.
- 3 min: Score as many points as possible in 3 minutes.
- VS: Fight against a human opponent.
The starting level in single player game modes can be adjusted from 1-15.
Options
The following game rules can be adjusted from their Guideline defaults in the Options menu:
- Next Piece: 0-3 (default: 3)
- Ghost Piece: On/Off (default: On)
- Hold: On/Off (default: On)
Scoring
- Line clear score: See Scoring#Original Nintendo scoring system. It is same as Nintendo's scoring system. Base score value is multiplied by current level.
- "LINE" awarded by line clear (This applies to all modes, including 40lines mode)
Single | Double | Triple | Tetris | Back-to-back Tetris |
---|---|---|---|---|
1 | 3 | 5 | 8 | 12 |
- Back-to-back Tetris has a bonus for total lines, but no bonus for the score.
- T-Spins have no bonus.
- A Perfect Clear has a big bonus of 1,000,000 points. This bonus is not multiplied by the current level, and is awarded equally for all types of line clears (i.e., a flat bonus without adding the points that otherwise would have been awarded for a normal line clear score).
- Maximum score is 999,999,999 points, while the line cap is 9999.
Timings
- DAS: 12 frames start-up, 4 frames period (= 1/4G)
- ARE: 0 frames
- Line clear delay: 38 frames (0.5 seconds)
- Soft drop: Varies by level.
The following table shows gravity and soft drop speeds for levels 1 to 15.
Level | Frames/row | Soft drop (G) |
---|---|---|
1 | 75 | 1/3 |
2 | 59 | 1/3 |
3 | 41 | 1/3 |
4 | 35 | 1/2 |
5 | 20 | 1/2 |
6 | 15 | 1/2 |
7 | 10 | 1/2 |
8 | 5 | 1/2 |
9 | 3 | 1/2 |
10 | 2 | 1 |
11 | 1 | 1 |
12 | 1 | 1 |
13 | 1 | 1 |
14 | 1 | 1 |
15 | 1 | 1 |
This game features "diagonal drop," and allows DAS to be preserved between pieces so long as the direction remains held when hard dropping.
Additionally, the design of the WonderSwan features separated directional keys (as opposed to a directional pad) and allows simultaneous opposite directions to be pressed. Pressing left+right cancels out to a "neutral" movement direction, however DAS remains charged when doing so.
Randomizer
This game uses a 7+1 Bag randomizer. It behaves similarly to the 7 Bag randomizer used in other games following the Tetris Guideline, but with a duplicate of one randomly selected piece shuffled in (resulting in a bag size of 8).
External Links
- Official Web Site of Tetris for WonderSwan (archive)
- テトリス(WSC) マラソンモード カンスト TAS (50:30) - Marathon score counterstop at 999,999,999 points. Demonstrates 1,000,000 point Perfect Clear bonus.
- テトリス(WSC) 40ラインモード TAS(00:05) - 40 "Lines" in 5 seconds. Demonstrates bonus lines from tetris/back-to-back; the mode is finished after four tetrises.