Hold piece: Difference between revisions

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'''Hold piece''' is a feature of most newer ''Tetris'' [[games]] starting with ''[[The New Tetris]]''.
'''Hold piece''' is a feature of most newer ''Tetris'' games starting with ''[[The New Tetris]]''. The top left of the [[tetrion]] has a window called the hold space that displays a [[tetromino]]. At any time starting when a tetromino enters the [[playfield]] until it [[drop|locks]], the player can press the Hold button on the controller to move the active tetromino into the hold space and move the tetromino that was in the hold space to the top of the [[playfield]]. A tetromino moved into the hold space is unavailable for switching out until the tetromino that was moved out of the hold space locks.
The top left of the [[tetrion]] has a window called the hold space that displays a [[tetromino]].
At any time starting when a tetromino enters the [[playfield]] until it [[drop|locks]], the player can press the Hold button on the controller to move the active tetromino into the hold space and move the tetromino that was in the hold space to the top of the [[playfield]].
A tetromino moved into the hold space is unavailable for switching out until the tetromino that was moved out of the hold space locks.


{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{tnetrow|Z|Z| | |G|G|G|G|G|G|G|G}}
ZZ..GGGGGGGG
{{tnetrow| |Z|Z| |G|G|G|G|G|G|G|G}}
.ZZ.GGGGGGGG
{{tnetrow|G|G|G|G|G|G|G|G|G|G|G|G}}
GGGGGGGGGGGG
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | |O|O| | | | |G}}
G....OO....G
{{tnetrow|G| | | | |O|O| | | | |G}}
G....OO....G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G|L|S| | | | | | |I| |G}}
GLS......I.G
{{tnetrow|G|L|S|S| | |T| |J|I| |G}}
GLSS..T.JI.G
{{tnetrow|G|L|L|S| |T|T|T|J|J|J|G}}
GLLS.TTTJJJG
{{pfend}}
</playfield>
What should I do<br>with this O tetromino?
What should I do<br>with this O tetromino?
|{{pfstart}}
|<playfield>
{{tnetrow| |-|-| |G|G|G|G|G|G|G|G}}
.--.GGGGGGGG
{{tnetrow| |-|-| |G|G|G|G|G|G|G|G}}
.--.GGGGGGGG
{{tnetrow|G|G|G|G|G|G|G|G|G|G|G|G}}
GGGGGGGGGGGG
{{tnetrow|G| | | |Z|Z| | | | | |G}}
G...ZZ.....G
{{tnetrow|G| | | | |Z|Z| | | | |G}}
G....ZZ....G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G|L|S| | | | | | |I| |G}}
GLS......I.G
{{tnetrow|G|L|S|S| | |T| |J|I| |G}}
GLSS..T.JI.G
{{tnetrow|G|L|L|S| |T|T|T|J|J|J|G}}
GLLS.TTTJJJG
{{pfend}}
</playfield>
Press the Hold button
Press the Hold button
|{{pfstart}}
|<playfield>
{{tnetrow| |-|-| |G|G|G|G|G|G|G|G}}
.--.GGGGGGGG
{{tnetrow| |-|-| |G|G|G|G|G|G|G|G}}
.--.GGGGGGGG
{{tnetrow|G|G|G|G|G|G|G|G|G|G|G|G}}
GGGGGGGGGGGG
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G|L|S| | |Z| | | |I| |G}}
GLS..Z...I.G
{{tnetrow|G|L|S|S|Z|Z|T| |J|I| |G}}
GLSSZZT.JI.G
{{tnetrow|G|L|L|S|Z|T|T|T|J|J|J|G}}
GLLSZTTTJJJG
{{pfend}}
</playfield>
Drop Z
Drop Z
|{{pfstart}}
|<playfield>
{{tnetrow| |O|O| |G|G|G|G|G|G|G|G}}
.OO.GGGGGGGG
{{tnetrow| |O|O| |G|G|G|G|G|G|G|G}}
.OO.GGGGGGGG
{{tnetrow|G|G|G|G|G|G|G|G|G|G|G|G}}
GGGGGGGGGGGG
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | | | |G}}
G..........G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G| | | | | | | | |I| |G}}
G........I.G
{{tnetrow|G|L|S| | |Z| | | |I| |G}}
GLS..Z...I.G
{{tnetrow|G|L|S|S|Z|Z|T| |J|I| |G}}
GLSSZZT.JI.G
{{tnetrow|G|-|-|-|-|-|-|-|-|-|-|G}}
G----------G
{{pfend}}
</playfield>
O becomes available<br>after Z locks
O becomes available<br>after Z locks
|}
|}


Hold piece was introduced as part of the development of Square Tetris mode (introduced in ''[[The New Tetris]]''; also appears in ''[[Tetris Worlds]]''), making it easier for the player to assemble squares.
Hold piece was introduced as part of the development of Square Tetris mode (introduced in ''[[The New Tetris]]''; also appears in ''[[Tetris Worlds]]''), making it easier for the player to assemble squares.
Its inclusion in standard Tetris is controversial, as some players have claimed that it makes the game too easy.
Its inclusion in standard Tetris games, particularly those based on the [[Tetris Guideline|Guideline]], was initially controversial, as some critics had claimed that it makes the game too easy.[http://the-inbetween.com/archives/000502.php] [http://www.kotaku.com/gaming/tetris/tetris-ds-just-like-a-stroke-193293.php] [http://www.ugo.com/channels/games/features/tetrisds/default.asp][http://www.rewiredmind.com/review/tetrisworlds]


== Initial hold ==
== Variants ==
[[Arika]]'s first [[TGM series]] games did not include hold piece.
Most games rotate tetrominoes back to the starting orientation when moving them to the hold space. ''[[Tetris Worlds|Tetris Worlds on Game Boy Advance]]'' and ''[[Tetris Elements]]'', on the other hand, retain their current orientations when swapping them into Hold.
 
In ''[[Fliptop Tetris]]'' by [[Radica]], the [[piece preview]] doubles as the hold space. <br>
[[Tetris Blitz]] is currently the only Guideline-based game with two Hold pieces available.
 
=== <span id="IHS"></span>Initial hold ===
[[Image:TGM_Legend_IHS.gif|right|frame|Initial hold from TGM3.]]
[[Arika]]'s first [[Tetris The Grand Master (series)|TGM series]] games did not include the hold piece.
''[[Tetris The Grand Master 3 Terror-Instinct]]'', on the other hand, was released during The Tetris Company's campaign to apply the [[Tetris Guideline]] to new games.
''[[Tetris The Grand Master 3 Terror-Instinct]]'', on the other hand, was released during The Tetris Company's campaign to apply the [[Tetris Guideline]] to new games.
Both modes of ''TGM3'' (Classic and World) include a feature called "initial hold" or [[TGM legend#IHS|IHS]], which allows the player to press and hold the Hold button during [[ARE|entry delay]], and the tetromino will be swapped as soon as it enters the matrix, just as with [[TGM legend#IRS|IRS]].
Both modes of ''TGM3'' (Classic and World) include a feature called "initial hold system" or IHS, which allows the player to press and hold the Hold button during [[ARE|entry delay]], and the tetromino will be swapped as soon as it enters the matrix, just as with [[TGM legend#IRS|IRS]].
 
''[[Lockjaw]]'' interprets a slightly different form of initial hold. At any time when no tetromino is falling (such as entry delay or [[line clear]] delay), the Hold button switches the hold piece with the [[piece preview|next piece]] to come out.


''Lockjaw'' interprets a slightly different form of initial hold. At any time when no tetromino is falling (such as entry delay or [[line clear]] delay), the Hold button switches the hold piece with the first [[next piece]].
[[Category:Gameplay]]

Latest revision as of 10:47, 28 May 2020

Hold piece is a feature of most newer Tetris games starting with The New Tetris. The top left of the tetrion has a window called the hold space that displays a tetromino. At any time starting when a tetromino enters the playfield until it locks, the player can press the Hold button on the controller to move the active tetromino into the hold space and move the tetromino that was in the hold space to the top of the playfield. A tetromino moved into the hold space is unavailable for switching out until the tetromino that was moved out of the hold space locks.

ZZ..GGGGGGGG
.ZZ.GGGGGGGG
GGGGGGGGGGGG
G..........G
G..........G
G..........G
G..........G
G..........G
G....OO....G
G....OO....G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G........I.G
G........I.G
GLS......I.G
GLSS..T.JI.G
GLLS.TTTJJJG

What should I do
with this O tetromino?

.--.GGGGGGGG
.--.GGGGGGGG
GGGGGGGGGGGG
G...ZZ.....G
G....ZZ....G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G........I.G
G........I.G
GLS......I.G
GLSS..T.JI.G
GLLS.TTTJJJG

Press the Hold button

.--.GGGGGGGG
.--.GGGGGGGG
GGGGGGGGGGGG
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G........I.G
G........I.G
GLS..Z...I.G
GLSSZZT.JI.G
GLLSZTTTJJJG

Drop Z

.OO.GGGGGGGG
.OO.GGGGGGGG
GGGGGGGGGGGG
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G..........G
G........I.G
G........I.G
GLS..Z...I.G
GLSSZZT.JI.G
G----------G

O becomes available
after Z locks

Hold piece was introduced as part of the development of Square Tetris mode (introduced in The New Tetris; also appears in Tetris Worlds), making it easier for the player to assemble squares. Its inclusion in standard Tetris games, particularly those based on the Guideline, was initially controversial, as some critics had claimed that it makes the game too easy.[1] [2] [3][4]

Variants

Most games rotate tetrominoes back to the starting orientation when moving them to the hold space. Tetris Worlds on Game Boy Advance and Tetris Elements, on the other hand, retain their current orientations when swapping them into Hold.

In Fliptop Tetris by Radica, the piece preview doubles as the hold space.
Tetris Blitz is currently the only Guideline-based game with two Hold pieces available.

Initial hold

Initial hold from TGM3.

Arika's first TGM series games did not include the hold piece. Tetris The Grand Master 3 Terror-Instinct, on the other hand, was released during The Tetris Company's campaign to apply the Tetris Guideline to new games. Both modes of TGM3 (Classic and World) include a feature called "initial hold system" or IHS, which allows the player to press and hold the Hold button during entry delay, and the tetromino will be swapped as soon as it enters the matrix, just as with IRS.

Lockjaw interprets a slightly different form of initial hold. At any time when no tetromino is falling (such as entry delay or line clear delay), the Hold button switches the hold piece with the next piece to come out.