User talk:Ghett0: Difference between revisions
Jump to navigation
Jump to search
Mega Rotation System |
*>NightmareciBot m Robot: Converting to new playfield syntax... |
||
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
GL........ | |||
GL........ | |||
GXL....... | |||
GGGGG..... | |||
</playfield> | |||
L rotation fails | L rotation fails | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.L........ | |||
GL........ | |||
GLL....... | |||
GG........ | |||
GGGGG..... | |||
</playfield> | |||
Fixed by floor kick,<br> | Fixed by floor kick,<br> | ||
not wall kick | not wall kick | ||
Line 45: | Line 45: | ||
5. 180* rotation kicks SZI blocks even if it doesn't need to (bug) | 5. 180* rotation kicks SZI blocks even if it doesn't need to (bug) | ||
== L article == | |||
First, it's a J, not an L. Second, that's already covered by [[STSD Setups]], but thanks for trying. [[User:Nicholas|Nicholas]] 18:10, 22 April 2008 (EDT) |
Latest revision as of 03:52, 5 August 2009
Mega Rotation System
A derivative of the SRS created by "Ghett0" featuring infinity, powerful floorkicks and wallkicks.
Rules;
1. Floor kick rather than wall kick if given a choice.
L rotation fails |
Fixed by floor kick, |
2. Sonic drop, allowing Zangi-moves
3. SRS wall kicks
4. If standard rotation w/ kicks doesn't work, try moving the block over and then check rotation
5. 180* rotation kicks SZI blocks even if it doesn't need to (bug)
L article
First, it's a J, not an L. Second, that's already covered by STSD Setups, but thanks for trying. Nicholas 18:10, 22 April 2008 (EDT)