Talk:Tetris The Grand Master: Difference between revisions
*>Colour thief No edit summary |
*>DIGITAL →Timings: placed TODO in discussion |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
This is useful information for cloning a game, but the convention among players is that there is only active time, and ARE/line clear time. Nothing is said about the timing of the animations; Only the flow of time. It's unclear if these animation frames above are robbing other values of their full values. --[[User:Colour thief|Colour Thief]] 12:26, 27 October 2007 (EDT) | This is useful information for cloning a game, but the convention among players is that there is only active time, and ARE/line clear time. Nothing is said about the timing of the animations; Only the flow of time. It's unclear if these animation frames above are robbing other values of their full values. --[[User:Colour thief|Colour Thief]] 12:26, 27 October 2007 (EDT) | ||
I moved my data about timings and DAS charging to [[User_talk:Edo|my talk page]] as a lot of it wasn't even to do with the original TGM and I didn't feel that it belonged here. --[[User:Edo|Edo]] 12:06, 26 November 2007 (EST) | |||
:Do you even have a talk page? --[[User:Tepples|tepples]] 12:16, 26 November 2007 (EST) | |||
==Gameplay== | |||
TODO: I think we should possibly include one of those anatomy screenshot dealies that points everything out (score, grade, time, and level). Sort of like in the IRS patent. Maybe with a caption that says "beginners should care most about level, while advanced players care only about their time". Or something. --moved from main article |
Latest revision as of 19:02, 9 March 2008
levels are not normally referred to as "speed levels", tepples. mainly because the speeds usually remain the same throughout each section (that is, 100 levels). obviously that is not the case in the first 500 levels of TGM but... yeah, i dunno--sort of weird phrasing. otherwise thanks for getting this up here--Mat 16:41, 14 September 2006 (EDT)
i'd also like to mention that the whole "20g the precurser to Death mode" thing doesn't really make sense--it is true that death mode begins at 20g, and entering the cheat causes your game to begin at 20g, but seeing as instant drop is really a widespread game mechanic and not a mode, and seeng as 20g mode in TGM isn't even really a fully separate game mode, i'd consider just leaving this out. --Mat 17:04, 14 September 2006 (EDT)
Timings
Thanks for filling in the holes Edo. However with your timing data there is a small issue:
"there are also 3 frames of "lock-flash"; 3 frames of delay after ARE but before the appearance of the next tetromino (during which DAS will not charge); and 1 frame of delay before line clear animation begins"
This is useful information for cloning a game, but the convention among players is that there is only active time, and ARE/line clear time. Nothing is said about the timing of the animations; Only the flow of time. It's unclear if these animation frames above are robbing other values of their full values. --Colour Thief 12:26, 27 October 2007 (EDT)
I moved my data about timings and DAS charging to my talk page as a lot of it wasn't even to do with the original TGM and I didn't feel that it belonged here. --Edo 12:06, 26 November 2007 (EST)
- Do you even have a talk page? --tepples 12:16, 26 November 2007 (EST)
Gameplay
TODO: I think we should possibly include one of those anatomy screenshot dealies that points everything out (score, grade, time, and level). Sort of like in the IRS patent. Maybe with a caption that says "beginners should care most about level, while advanced players care only about their time". Or something. --moved from main article