Talk:List of twists: Difference between revisions
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*>NightmareciBot m Robot: Converting to new playfield syntax... |
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(5 intermediate revisions by 5 users not shown) | |||
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{| | {| | ||
| | |<playfield> | ||
....LGGGGG | |||
GGG.L.GGGG | |||
GGG.LLGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.....GGGGG | |||
GGG..LGGGG | |||
GGGLLLGGGG | |||
</playfield> | |||
|} | |} | ||
Does this work in SRS? I know it does in TGM... --[[User:Lardarse|Lardarse]] 10:09, 3 August 2007 (EDT) | Does this work in SRS? I know it does in TGM... --[[User:Lardarse|Lardarse]] 10:09, 3 August 2007 (EDT) | ||
:Negative, the L needs to stay once left, then it'll fit. [[User:72.150.10.49|72.150.10.49]] 13:27, 3 August 2007 (EDT) | :Negative, the L needs to stay once left, then it'll fit. [[User:72.150.10.49|72.150.10.49]] 13:27, 3 August 2007 (EDT) | ||
{| | |||
|<playfield> | |||
...L.GGGGG | |||
GGGL..GGGG | |||
GGGLL.GGGG | |||
</playfield> | |||
|<playfield> | |||
.....GGGGG | |||
GGG..LGGGG | |||
GGGLLLGGGG | |||
</playfield> | |||
|} | |||
Like this? --[[User:Lardarse|Lardarse]] 01:05, 4 August 2007 (EDT) | |||
:Yeah that works for sure. | |||
Is there any difference between these situations and which games they work for? | |||
''SRS:'' | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
GGGS.GGGGG | |||
GG.SC.GGGG | |||
GGG.SGGGGG | |||
</playfield> | |||
Rotate left<br>and soft drop | |||
| | |||
<playfield> | |||
GGG..GGGGG | |||
GG..CSGGGG | |||
GGGSSGGGGG | |||
</playfield> | |||
Rotate left | |||
|} | |||
''SRS, TGM, NES:'' | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
GGGGG.Z... | |||
GGGG.CZGGG | |||
GGGGGZ.GGG | |||
</playfield> | |||
Rotate right<br>and soft drop | |||
| | |||
<playfield> | |||
GGGGG..... | |||
GGGGZC.GGG | |||
GGGGGZZGGG | |||
</playfield> | |||
Rotate right | |||
|} | |||
I could have sworn the first situation works with TGM rotation, with NES i'm not sure. [[Jujubo|Jujubo]] 04:22, 4 August 2007 (EDT) | |||
:Yes, the first situation works with TGM, because it's identical to the situation presented immediately above it. I'm removing it as a duplicate. --[[User:Tepples|tepples]] 09:02, 4 August 2007 (EDT) |
Latest revision as of 03:50, 5 August 2009
Does this work in SRS? I know it does in TGM... --Lardarse 10:09, 3 August 2007 (EDT)
- Negative, the L needs to stay once left, then it'll fit. 72.150.10.49 13:27, 3 August 2007 (EDT)
Like this? --Lardarse 01:05, 4 August 2007 (EDT)
- Yeah that works for sure.
Is there any difference between these situations and which games they work for?
SRS:
Rotate left |
Rotate left |
SRS, TGM, NES:
Rotate right |
Rotate right |
I could have sworn the first situation works with TGM rotation, with NES i'm not sure. Jujubo 04:22, 4 August 2007 (EDT)
- Yes, the first situation works with TGM, because it's identical to the situation presented immediately above it. I'm removing it as a duplicate. --tepples 09:02, 4 August 2007 (EDT)