User:Nightmareci/Detailed description of Tetris The Grand Master: Difference between revisions
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This example shows the maximum amount of delay, starting with lock delay: | This example shows the maximum amount of delay, starting with lock delay: | ||
<playfield> | |||
..L....... | |||
.GL.G..... | |||
GGLLGGGGGG | |||
</playfield> | |||
29 frames of lock delay | 29 frames of lock delay | ||
<playfield> | |||
..-....... | |||
.G-.G..... | |||
GG--GGGGGG | |||
</playfield> | |||
Last frame of lock delay (looks like lock flash) | Last frame of lock delay (looks like lock flash) | ||
<playfield> | |||
..-....... | |||
.G-.G..... | |||
GG--GGGGGG | |||
</playfield> | |||
2 frames of lock flash | 2 frames of lock flash | ||
<playfield> | |||
..B....... | |||
.GB.G..... | |||
GGBBGGGGGG | |||
</playfield> | |||
1 frame of no-borders | 1 frame of no-borders | ||
<playfield> | |||
..G....... | |||
.GG.G..... | |||
.......... | |||
</playfield> | |||
41 frames of line clear (correct borders on everything) | 41 frames of line clear (correct borders on everything) | ||
<playfield> | |||
.......... | |||
..G....... | |||
.GG.G..... | |||
</playfield> | |||
27 frames of ARE (correct borders on everything) | 27 frames of ARE (correct borders on everything) | ||
Line 97: | Line 97: | ||
This example shows what happens without any line clear: | This example shows what happens without any line clear: | ||
<playfield> | |||
..L....... | |||
..L....... | |||
G.LL.GGGGG | |||
</playfield> | |||
29 frames of lock delay | 29 frames of lock delay | ||
<playfield> | |||
..-....... | |||
..-....... | |||
G.--.GGGGG | |||
</playfield> | |||
Last frame of lock delay (looks like lock flash) | Last frame of lock delay (looks like lock flash) | ||
<playfield> | |||
..-....... | |||
..-....... | |||
G.--.GGGGG | |||
</playfield> | |||
2 frames of lock flash | 2 frames of lock flash | ||
<playfield> | |||
..B....... | |||
..B....... | |||
G.BB.GGGGG | |||
</playfield> | |||
1 frame of no-borders | 1 frame of no-borders | ||
<playfield> | |||
..G....... | |||
..G....... | |||
G.GG.GGGGG | |||
</playfield> | |||
27 frames of ARE (correct borders on everything) | 27 frames of ARE (correct borders on everything) | ||
Then the first frame of the next piece begins. | Then the first frame of the next piece begins. |
Latest revision as of 03:49, 5 August 2009
Directly from Tetris The Grand Master, here is the gravity curve:
Level | Interal Gravity (1/256 G) |
Level | Internal Gravity (1/256 G) |
---|---|---|---|
0 | 4 | 220 | 32 |
30 | 6 | 230 | 64 |
35 | 8 | 233 | 96 |
40 | 10 | 236 | 128 |
50 | 12 | 239 | 160 |
60 | 16 | 243 | 192 |
70 | 32 | 247 | 224 |
80 | 48 | 251 | 256 (1G) |
90 | 64 | 300 | 512 (2G) |
100 | 80 | 330 | 768 (3G) |
120 | 96 | 360 | 1024 (4G) |
140 | 112 | 400 | 1280 (5G) |
160 | 128 | 420 | 1024 (4G) |
170 | 144 | 450 | 768 (3G) |
200 | 4 | 500 | 5120 (20G) |
This is also based on a timings table in Tetris The Grand Master, but is modified to better fit observations I've made:
Level | DAS (frames) |
Lock (frames) |
Lock flash (frames) |
Line clear (frames) |
ARE (frames) |
---|---|---|---|---|---|
000 - 999 | 14 | 30 | See below | 41 | 27 |
It's hard to describe how lock flash looks, so look at these examples to understand:
This example shows the maximum amount of delay, starting with lock delay:
29 frames of lock delay
Last frame of lock delay (looks like lock flash)
2 frames of lock flash
1 frame of no-borders
41 frames of line clear (correct borders on everything)
27 frames of ARE (correct borders on everything)
Then the first frame of the next piece begins.
This example shows what happens without any line clear:
29 frames of lock delay
Last frame of lock delay (looks like lock flash)
2 frames of lock flash
1 frame of no-borders
27 frames of ARE (correct borders on everything)
Then the first frame of the next piece begins.