Garbage: Difference between revisions

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Make the example second player suck slightly less
 
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'''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since the days of the Game Boy. The basic gist of it is that if you clear multiple rows of [[tetromino]]es at one time, extra rows, with a [[gap]] will add to the bottom of your opponent's [[playfield]].
'''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since [[Tetris (Game Boy)]]. Sending garbage is done by clearing multiple lines, which causes rows with holes to appear at the bottom of your opponent's [[playfield]]. Games with color graphics typically show garbage rows in gray as opposed to the rest of the playfield having colored blocks
 
== Garbage System ==
== Garbage System ==
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent. Generally, clearing a single will send nothing, clearing a double sends a garbage line, clearing a triple sends two, and clearing a tetris sends four. Some games will deviate from this.  For example, sending more than one gap per row (''[[Tetris The Grand Master Ace]]''), having 1:1 clear to send ratio (''[[Super Tetris 3]]''), or added bonuses for [[Line clear|Back to Back line clears]] and the different [[Twists|T-Spin]] clears (''[[Tetris DS]]'').
In most instances, when a player makes certain line clear types, a corresponding amount of garbage lines is then sent to an opponent's receiving queue. The incoming amount of garbage lines is then added to the bottom of an opponent's playfield on the latter's next piece drop or non-line-clear. An opponent can also counter-attack by performing line clears to reduce or eliminate the incoming garbage in the receiving queue; any leftover counter-attack amount is then sent back as garbage lines to the first player.
 
Garbage lines can appear as broken rows with holes, solid rows, etc. For games with broken-line garbage, the random rate of the hole(s)' alignment varies per game.
 
{| class="wikitable"
'''General Garbage System in [[Tetris Guideline|Guideline]] Games:'''
! Clear Type
! Rows Cleared
! Garbage Rows Sent
|-
| Single || 1 || 0
|-
| Double || 2 || 1
|-
| Triple || 3 || 2
|-
| Tetris || 4 || 4
|-
| Mini [[T-Spin]] Single (wherever available) || 1 || 0
|-
| Mini T-Spin Double (wherever available) || 2 || 1
|-
| T-Spin Single || 1 || 2
|-
| T-Spin Double || 2 || 4
|-
| T-Spin Triple || 3 || 6
|-
| [[Line clear|Back-to-Back Bonus]] || 0 || +1 (MTSS, MTSD; TSS), +2 (TSD; Tetris); +3 (TST)
|-
| [[Perfect clear]] || 1-4 || 10 (+ last line clear type if applicable)
|}
 
Several Guideline-based Tetris games can also reward additional garbage rows when making [[Combo|combos]].
 
For games with multiplayer modes that support more than 2 players, the player cycles through each of the opponents for sending garbage to (known as targeting), which is done either with a fixed-time distribution cycle method or through manual / pre-set targeting options.
 
Some games will deviate from this.  For example, sending more than one gap per row (''[[Tetris The Grand Master Ace]]'') or having 1:1 clear to send ratio (''[[Super Tetris 3]]'').
 
Games with random garbage, like ''[[Tetris Worlds]]'', will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:1000.
 
Some games, like ''[[Tetris DS]]'' feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 10% of the time. Empirical data suggests ''Tetris DS'' leans closer to 72%.
 
Early games like ''[[Tetris (Game Boy)]]'' will switch the garbage's hole column every nine rows or so.
 
Some players prefer pure random garbage because aligned garbage tends to "see-saw" back and forth wildly. Others enjoy the depth and challenge presented by random garbage.
 
''Tetris Worlds'' is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue deprives the game of some depth.
 
== Gameplay Example ==
== Gameplay Example ==
The left diagram shows the player's field while the right shows his opponent.
The left diagram shows the player's field while the right shows their opponent.


If a player drops a "T" here:
If a player drops a "T" here:
Line 9: Line 58:
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | |t|t|t| | | |=
....TTT...
| | | | | |t| | | | |=
.....T....
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
|j|j|j|l| | | | | | |=
JJJL......
|j|s|s|l| | | |o|o|j|=
JSSL...OOJ
|s|s|j|j|l| |z|o|o|j|=
SSJJL.ZOOJ
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
}}
</playfield>
|}
|}
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | |l| | | | | | | |=
..L.......
|l|l|l|s| |j|j| | | |=
LLLS.JJ...
|i|z|z|s|s|j|o|o| | |=
IZZSSJOO..
|i| |z|z|s|j|o|o| | |=
I.ZZSJOO..
|i|j|l|l|l|t|t|t| | |=
IJLLLTTT..
|i|j|l|s|s| |t|t|t|t|=
IJLSS.TTTT
|j|j|s|s|i|i|i|i|t| |=
JJSSIIIIT.
}}
</playfield>
|}
|}
|}
|}
Line 66: Line 115:
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
|j|j|j|l| | | | | | |=
JJJL......
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
}}
</playfield>
|}
|}
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | |l| | | | | | | |=
..L.......
|l|l|l|s| |j|j| | | |=
LLLS.JJ...
|i|z|z|s|s|j|o|o| | |=
IZZSSJOO..
|i| |z|z|s|j|o|o| | |=
I.ZZSJOO..
|i|j|l|l|l|t|t|t| | |=
IJLLLTTT..
|i|j|l|s|s| |t|t|t|t|=
IJLSS.TTTT
|j|j|s|s|i|i|i|i|t| |=
JJSSIIIIT.
|g|g|g|g| |g|g|g|g|g|=
GGGG.GGGGG
}}
</playfield>
|}
|}
|}
|}
Line 123: Line 172:
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | |i|=
.........I
| | | | | | | | | |i|=
.........I
| | | | | | | | | |i|=
.........I
| | | | | | | | | |i|=
.........I
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
|j|j|j|l| | | | | | |=
JJJL......
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
}}
</playfield>
|}
|}
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | |l| | | | | | | |=
..L.......
|l|l|l|s| |j|j| | | |=
LLLS.JJ...
|i|z|z|s|s|j|o|o| | |=
IZZSSJOO..
|i| |z|z|s|j|o|o| | |=
I.ZZSJOO..
|i|j|l|l|l|t|t|t| | |=
IJLLLTTT..
|i|j|l|s|s| |t|t|t|t|=
IJLSS.TTTT
|j|j|s|s|i|i|i|i|t| |=
JJSSIIIIT.
|g|g|g|g| |g|g|g|g|g|=
GGGG.GGGGG
}}
</playfield>
|}
|}
|}
|}
Line 180: Line 229:
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
|j|j|j|l| | | | | | |=
JJJL......
|g|g|g|g|g|g|g|g|g| |=
GGGGGGGGG.
}}
</playfield>
|}
|}
|
|
{|
{|
|{{pos|=
|<playfield>
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | | | | | | | | | |=
..........
| | |l| | | | | | | |=
..L.......
|l|l|l|s| |j|j| | | |=
LLLS.JJ...
|i|z|z|s|s|j|o|o| | |=
IZZSSJOO..
|i| |z|z|s|j|o|o| | |=
I.ZZSJOO..
|i|j|l|l|l|t|t|t| | |=
IJLLLTTT..
|i|j|l|s|s| |t|t|t|t|=
IJLSS.TTTT
|j|j|s|s|i|i|i|i|t| |=
JJSSIIIIT.
|g|g|g|g| |g|g|g|g|g|=
GGGG.GGGGG
|g|g|g|g|g|g| |g|g|g|=
GGGGGG.GGG
|g|g|g|g|g|g| |g|g|g|=
GGGGGG.GGG
|g|g|g|g|g|g| |g|g|g|=
GGGGGG.GGG
|g|g|g|g|g|g| |g|g|g|=
GGGGGG.GGG
}}
</playfield>
|}
|}
|}
|}
==Garbage in depth==
Games with random garbage, like ''[[Tetris Worlds]]'', will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:900. A person can find the latter by 1 / (1/1000+10^4+10^5+...10^18) = (1 / 900). Some games, like ''[[Tetris DS]]'' feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 11.1% of the time. Empirical data suggests ''Tetris DS'' leans closer to 72%. Early games like ''[[Tetris (Game Boy)]]'' will switch the garbage's hole column every nine rows or so. Some players prefer truly random garbage because otherwise the garbage tends to "see-saw" back and forth, providing perhaps less depth. Or at the least, less challenge.


''Tetris Worlds'' is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue deprives the game of some depth.
[[Category:Gameplay]]

Latest revision as of 01:56, 8 March 2024

Garbage is a form of "attack" in multiplayer Tetris that has been around since Tetris (Game Boy). Sending garbage is done by clearing multiple lines, which causes rows with holes to appear at the bottom of your opponent's playfield. Games with color graphics typically show garbage rows in gray as opposed to the rest of the playfield having colored blocks

Garbage System

In most instances, when a player makes certain line clear types, a corresponding amount of garbage lines is then sent to an opponent's receiving queue. The incoming amount of garbage lines is then added to the bottom of an opponent's playfield on the latter's next piece drop or non-line-clear. An opponent can also counter-attack by performing line clears to reduce or eliminate the incoming garbage in the receiving queue; any leftover counter-attack amount is then sent back as garbage lines to the first player.

Garbage lines can appear as broken rows with holes, solid rows, etc. For games with broken-line garbage, the random rate of the hole(s)' alignment varies per game.

General Garbage System in Guideline Games:
Clear Type Rows Cleared Garbage Rows Sent
Single 1 0
Double 2 1
Triple 3 2
Tetris 4 4
Mini T-Spin Single (wherever available) 1 0
Mini T-Spin Double (wherever available) 2 1
T-Spin Single 1 2
T-Spin Double 2 4
T-Spin Triple 3 6
Back-to-Back Bonus 0 +1 (MTSS, MTSD; TSS), +2 (TSD; Tetris); +3 (TST)
Perfect clear 1-4 10 (+ last line clear type if applicable)

Several Guideline-based Tetris games can also reward additional garbage rows when making combos.

For games with multiplayer modes that support more than 2 players, the player cycles through each of the opponents for sending garbage to (known as targeting), which is done either with a fixed-time distribution cycle method or through manual / pre-set targeting options.

Some games will deviate from this. For example, sending more than one gap per row (Tetris The Grand Master Ace) or having 1:1 clear to send ratio (Super Tetris 3).

Games with random garbage, like Tetris Worlds, will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:1000.

Some games, like Tetris DS feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 10% of the time. Empirical data suggests Tetris DS leans closer to 72%.

Early games like Tetris (Game Boy) will switch the garbage's hole column every nine rows or so.

Some players prefer pure random garbage because aligned garbage tends to "see-saw" back and forth wildly. Others enjoy the depth and challenge presented by random garbage.

Tetris Worlds is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue deprives the game of some depth.

Gameplay Example

The left diagram shows the player's field while the right shows their opponent.

If a player drops a "T" here:

..........
..........
..........
..........
..........
..........
..........
....TTT...
.....T....
..........
..........
..........
..........
..........
JJJL......
JSSL...OOJ
SSJJL.ZOOJ
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..L.......
LLLS.JJ...
IZZSSJOO..
I.ZZSJOO..
IJLLLTTT..
IJLSS.TTTT
JJSSIIIIT.

It will clear two lines at once, sending one row of garbage to the opponent:

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
JJJL......
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..L.......
LLLS.JJ...
IZZSSJOO..
I.ZZSJOO..
IJLLLTTT..
IJLSS.TTTT
JJSSIIIIT.
GGGG.GGGGG

Then, if the player drops a tetris here:

..........
..........
..........
..........
..........
.........I
.........I
.........I
.........I
..........
..........
..........
..........
..........
..........
..........
JJJL......
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..L.......
LLLS.JJ...
IZZSSJOO..
I.ZZSJOO..
IJLLLTTT..
IJLSS.TTTT
JJSSIIIIT.
GGGG.GGGGG

It will clear four lines at once, sending four lines of garbage to his opponent.

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
JJJL......
GGGGGGGGG.
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..L.......
LLLS.JJ...
IZZSSJOO..
I.ZZSJOO..
IJLLLTTT..
IJLSS.TTTT
JJSSIIIIT.
GGGG.GGGGG
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG