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{{Infobox |title = Tetris The Grand Master Ace
|developer = Arika
|developer = AQ Interactive, [[Arika]]
|publisher = AQ INTERACTIVE
|publisher = AQ Interactive
|released = December 10, 2005 (Japan)
|released = {{release|JP|December 10, 2005}}
|platform = Xbox 360
|platform = Xbox 360
|boxart = TGM_ACE_boxart_scan.jpg
|caption = Xbox 360 cover for ''Tetris The Grand Master Ace''
|title-scrn = Arika_ACE_title.jpg
|ingame-scrn = Arika_ACE_ingame.jpg
|preview = 3
|preview = 3
|playfield = 10w x 22h
|playfield = 10 × 22
|hold = Yes, with IHS
|hold = Yes, with [[IHS]]
|hard = Yes, with optional sonic drop only with TGM wallkicks (ARS2)
|hard = Yes, with optional sonic drop only with TGM wallkicks ([[ARS|ARS2]])
|SRS = TGM style wallkick<br>Symmetry SRS
|system = TGM style wallkick<br>Symmetry [[SRS]]
}}
}}
'''Tetris The Grand Master Ace''', sometimes abbreviated '''TGM Ace''' or '''TGMA''' is Arika's second console Tetris game, and the first (and so far, only) [[TGM series|TGM]] brand console game.


== Changes from previous entries in the series ==
{{nihongo foot|'''''Tetris The Grand Master Ace'''''|テトリス ザ・グランドマスター エース|''Tetorisu za Gurandomasutaa Eesu''||lead=yes|group=lower-alpha}} (also known as '''''TGM Ace''''', and abbreviated as '''''TGMA''''') is [[Arika]]'s second ''Tetris'' game released for a console in December 10, 2005. It is the first game in the [[TGM series|''TGM'' series]] to be released for a home console.
Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to [[The Tetris Company]]'s [[Tetris Guideline]].
 
The game reuses several elements from ''[[TGM3|Terror-Instinct]]'', a game from the main series which was released the same year. Block graphics are identical, with different block surfaces between SRS and ARS, and the backgrounds share a space theme, though new images appear in ''Ace''. Many musical tracks from ''Terror-Instinct'' also appear in ''Ace'', in addition to having new remixes of Korobeiniki, Kalinka, and Katyusha.
 
== Gameplay ==
Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to [[The Tetris Company]]'s [[Tetris Guideline|''Tetris'' Guideline]].


=== Main mode ===
=== Main mode ===
While the main modes of the TGM series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the player fails to get through the section in time.
While the main modes of the ''TGM'' series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the time runs out. Unlike other games, TGM Ace does not have a [[scoring]] system.


=== Rotation ===
=== Rotation ===
TGM Ace originally featured a selection of two rotation rule options, [[SRS]] and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as [[TGM3]], it also featured tetromino colors compliant with SRS instead of the Sega colors used in previous games. ARS also included a locking hard drop and a non-locking soft drop, instead of the non-locking hard drop and locking soft drop in [[TGM2]] and 3. In addition to this, soft drop speeds were reduced to around 0.5[[TGM legend#Gravity_Unit_.28G.29|G]] as well. These two changes essentially made [[Zangi-move]]s impossible. Finally, the lockdown behavior of the tetrominoes adhered to the [[Infinity]] behavior, allowing virtually unlimited lock delay resets. (The game had a limit, though, of 128 rotations or movements per piece before the piece automatically locked down.)  
TGM Ace originally featured a selection of two rotation rule options, [[SRS]] and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as ''Terror-Instinct'', it also featured tetromino colors compliant with SRS instead of the Sega colors used in previous games. ARS also included a locking hard drop and a non-locking soft drop, instead of the non-locking hard drop and locking soft drop in ''[[TGM2]]'' and 3. In addition to this, soft drop speeds were reduced to around 0.5[[TGM legend#Gravity_Unit_.28G.29|G]] as well. These two changes essentially made [[Zangi-move]]s impossible. Finally, the lockdown behavior of the tetrominoes adhered to the [[Infinity]] behavior, allowing virtually unlimited lock delay resets. (The game had a limit, though, of 128 rotations or movements per piece before the piece automatically locked down.)  


Ichiro Mihara, developer of the TGM series, had connoted closely before the release of the game that another ruleset existed within the game. The hidden rule option, ARS2, was essentially ARS except with the locking roles of the hard and soft drops reversed. This allowed players to play in a similar manner to the previous games, with Zangi-moves reenabled, although the Infinity behavior and the block colors still could not be changed.
[[Ichiro Mihara]], producer of the ''TGM'' series, had hundred strongly before the release of the game that another ruleset existed within the game. The hidden rule option, ARS2, was essentially ARS except with the locking roles of the hard and soft drops reversed. This allowed players to play in a similar manner to the previous games, with Zangi-moves reenabled, although the Infinity behavior and the block colors still could not be changed.


According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update.
According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update.


== Online Exclusivity ==
== Online exclusivity ==
{{expand section}}
== Offline modes==
 
=== Tetris (テトリス) ===
Tetris is the main single-player mode. The objective of all modes under this category is to clear 150 lines.
 
==== Normal (ノーマル)====
Normal begins with low gravity and eventually reaches 20G around level 14. The lock delay is constant.
 
==== High Speed 1 (ハイスピード1)====
High Speed 1 begins with higher gravity than that of Normal and reaches 20G around level 6. The lock delay is constant.
 
==== High Speed 2 (ハイスピード2)====
In High Speed 2, gravity is fixed at 20G with a constant lock delay. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked.
 
==== Big (ビッグ)====
In Big, all tetrominoes are twice their regular size. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks.
 
==== Another (アナザー)====
In Another, gravity starts at 20G and lock delay decreases as the mode progresses. Another is said to be the equivalent of Death in ''TGM2'' or Shirase in ''TGM3'', although the difficulty is lower due to the game's lock delay [[move reset]] behavior.
 
==== Another 2 (アナザー2)====
Another 2 is the last known mode unlocked in ''TGMA''; it is opened up once all other modes have been unlocked and completed. Gravity is fixed at 20G. The lock delay is fixed to the lowest lock delay value of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence unknown to players who haven't unlocked it themselves.
 
=== Doubles (ダブルス)===
A cooperative mode similar to the Doubles mode in ''TAP''.
 
=== Match (マッチ)===
 
=== Eraser (イレイサー)===
A mode where certain lines are marked with a laser, and the player must clear the specified lines. The marked lines do not drop with the stack.
=== Level Star (レベルスター)===
 
=== Target (ターゲット)===
Uses the jewel blocks and mechanic from ''TGM3'''s Sakura mode, with different board layouts.
 
== Online modes==
These modes all require an Xbox Live membership to play.
 
=== Versus (対戦テトリス)===
Similar to Match mode, but allows the player to play versus an online opponent.
 
=== Tetris Road (テトリスロード) ===
'''EX Stage:''' (EXステージ) <br/>
To play an EX Stage, finish a multiple-of-5 stage with a [[line clear#Double|2-line clear]]. Completing EX Stages will open up certain modes for offline play. (ex: Completing Star Road EX will unlock Level Star offline.)


== Modes ==
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Big Road''' (ビッグロード)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|10
|-
! 2
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 3
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 4
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|20
|-
! 5
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|15
|-
! bgcolor="#D4D4D4"|EX
| bgcolor="#D4D4D4"|Big || bgcolor="#D4D4D4"|10 || bgcolor="#D4D4D4"|2:00 || bgcolor="#D4D4D4"|20
|}


=== Offline ===
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Tricky Road''' (トリッキーロード)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 2
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|3 || bgcolor="#D7ECC6"|4:00 || bgcolor="#FFFF88"|5
|-
! 3
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 4
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|4:00 || bgcolor="#FFFF88"|5
|-
! 5
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! bgcolor="#D4D4D4"|EX
| bgcolor="#D4D4D4"|Eraser || bgcolor="#D4D4D4"|7 || bgcolor="#D4D4D4"|1:50 || bgcolor="#D4D4D4"|5
|}


==== Tetris ====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
The main single-player mode. The objective in all modes in this category is to clear 150 lines.
|+'''Grand Road''' (グランドロード)
===== Normal =====
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
Starts off slow, eventually reaches 20G around level 14 and stays at a fixed lock time.
|-
! 1
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|3
|-
! 2
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|4
|-
! 3
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|20
|-
! 4
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 5
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! 6
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|20
|-
! 7
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|3
|-
! 8
| bgcolor="#FFD3AC"| Triple || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|5
|-
! 9
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 10
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|1:20 || bgcolor="#FFFF88"|20
|-
! bgcolor="#D4D4D4"|EX
| bgcolor="#D4D4D4"|Level Star || bgcolor="#D4D4D4"|8 || bgcolor="#D4D4D4"|1:10 || bgcolor="#D4D4D4"|20
|}


===== High Speed 1 =====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
Starts off faster than the beginning of Normal mode, reaches 20G around level 6 and stays at a fixed lock time.
|+'''Star Road''' (スターロード)
===== High Speed 2 =====
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
Fall speed is fixed at 20G, with a fixed lock time. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked.
|-
! 1
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 2
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 3
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|3
|-
! 4
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! 5
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|9 || bgcolor="#D7ECC6"|2:10 || bgcolor="#FFFF88"|40
|-
! 6
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|20
|-
! 7
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|2:10 || bgcolor="#FFFF88"|3
|-
! 8
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 9
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|12 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! 10
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|0:40 || bgcolor="#FFFF88"|10
|-
! bgcolor="#D4D4D4"|EX
| bgcolor="#D4D4D4"|High Speed 2 || bgcolor="#D4D4D4"|1 || bgcolor="#D4D4D4"|2:00 || bgcolor="#D4D4D4"|35
|}


===== Big =====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
All pieces are twice their normal sizes. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks.
|+'''Another Road''' (アナザーロード)
===== Another =====
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
Fall speed starts at 20G, with a decreasing lock time. This mode can be said to be the equivalent of Death or Shirase in TGM2/3, although the difficulty is lower due to the game's lock delay behavior. Clearing this mode will unlock Another 2.
|-
===== Another 2 =====
! 1
The final mode currently known. The fall speed is fixed at 20G, with the lock time also fixed at the top speed of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence invisible to players who haven't unlocked them themselves.
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|1:10 || bgcolor="#FFFF88"|20
|-
! 2
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! 3
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|3 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|3
|-
! 4
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|3
|-
! 5
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|1:10 || bgcolor="#FFFF88"|20
|-
! 6
| bgcolor="#FFD3AC"| Triple || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|5
|-
! 7
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|20
|-
! 8
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|4
|-
! 9
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|3
|-
! 10
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|10
|-
! 11
| bgcolor="#FFD3AC"| Double || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 12
| bgcolor="#FFD3AC"| Triple || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|5
|-
! 13
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|5
|-
! 14
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! 15
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|20
|-
! 16
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|15 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|20
|-
! 17
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|8
|-
! 18
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|40
|-
! 19
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|15 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|5
|-
! 20
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|40
|-
! bgcolor="#D4D4D4"|EX
| bgcolor="#D4D4D4"|Another || bgcolor="#D4D4D4"|7 || bgcolor="#D4D4D4"|1:00 || bgcolor="#D4D4D4"|10
|}


==== Doubles ====
=== Promotional Exam (昇段審査) ===
==== Match ====
The notation of the grades are similar to those of the past TGM games.
==== Eraser ====
 
==== Levelstar ====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
==== Target ====
|+'''Grade 9''' (九級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|10
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 8''' (八級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|1
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 7''' (七級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|20
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 6''' (六級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 5''' (五級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|3 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|3
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 4''' (四級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|3
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 3''' (三級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|20
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 2''' (二級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|5
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade 1''' (一級)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|1:10 || bgcolor="#FFFF88"|10
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S1''' (初段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|20
|-
! 2
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|12
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S2''' (ニ段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|3 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|3
|-
! 2
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 3
| bgcolor="#FFD3AC"| Level Star || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|15
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S3''' (三段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|3
|-
! 2
| bgcolor="#FFD3AC"| Cycle ||bgcolor="#C4E8E8"| 5 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|4
|-
! 3
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|4
|-
! 4
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|15
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S4''' (四段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|20
|-
! 2
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|5 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|4
|-
! 3
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|4
|-
! 4
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|35
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S5''' (五段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|6 || bgcolor="#D7ECC6"|2:30 || bgcolor="#FFFF88"|4
|-
! 2
| bgcolor="#FFD3AC"| Triple || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 3
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|2 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|20
|-
! 4
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|50
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S6''' (六段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Target ||bgcolor="#C4E8E8"| 7 || bgcolor="#D7ECC6"|2:40 || bgcolor="#FFFF88"|5
|-
! 2
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|35
|-
! 3
| bgcolor="#FFD3AC"| Eraser ||bgcolor="#C4E8E8"| 8 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|6
|-
! 4
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|5
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S7''' (七段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Double || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|5
|-
! 2
| bgcolor="#FFD3AC"| Tetris || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 3
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|8
|-
! 4
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|40
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+ '''Grade S8''' (八段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|1:00 || bgcolor="#FFFF88"|20
|-
! 2
| bgcolor="#FFD3AC"| Triple || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|5
|-
! 3
| bgcolor="#FFD3AC"| Cycle || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|4
|-
! 4
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|4 || bgcolor="#D7ECC6"|1:40 || bgcolor="#FFFF88"|40
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S9''' (九段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|1:50 || bgcolor="#FFFF88"|5
|-
! 2
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|80
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade S10''' (十段)
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| High Speed 2 || bgcolor="#C4E8E8"|1 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|40
|-
! 2
| bgcolor="#FFD3AC"| Target || bgcolor="#C4E8E8"|9 || bgcolor="#D7ECC6"|3:00 || bgcolor="#FFFF88"|4
|-
! 3
| bgcolor="#FFD3AC"| Big || bgcolor="#C4E8E8"|8 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|20
|-
! 4
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|40
|}
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
|+'''Grade TM'''
! bgcolor="#BBBBBB"|Stage !! bgcolor="#FFA069"|Subject !! bgcolor="#80A3F8"|LV !! bgcolor="#66BB55"|Time Limit !! bgcolor="#FFFF55"|Norm
|-
! 1
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|1:10 || bgcolor="#FFFF88"|30
|-
! 2
| bgcolor="#FFD3AC"| Eraser || bgcolor="#C4E8E8"|10 || bgcolor="#D7ECC6"|2:00 || bgcolor="#FFFF88"|8
|-
! 3
| bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|7 || bgcolor="#D7ECC6"|0:40 || bgcolor="#FFFF88"|20
|-
! 4
| bgcolor="#FFD3AC"| Double || bgcolor="#C4E8E8"|15 || bgcolor="#D7ECC6"|1:30 || bgcolor="#FFFF88"|5
|-
! 5
|bgcolor="#FFD3AC"| Another || bgcolor="#C4E8E8"|13 || bgcolor="#D7ECC6"|0:40 || bgcolor="#FFFF88"|20
|}
 
=== Time Attack (タイムアタック)===
{{expand section}}
 
== Physical scans ==
{{Scanbox
|console = Xbox 360
|region = JP
|front = TGM_ACE_boxart_scan.jpg
|back = TGM_ACE_back_scan.jpg
|square =
|spinecard =
|disc = TGM_ACE_disc_scan.jpg
|inlay =
}}


=== Online ===
== Notes ==
==== Versus (Match) ====
{{notelist}}
==== Tetris Road ====
==== Promotional Exam (Japanese: 昇段審査) ====
==== Time Attack ====


== Aesthetics ==
== External links ==
The game reuses several elements from [[TGM3]], the previous entry in the series. Block graphics are identical, with different block surfaces between SRS and ARS, and the backgrounds share a space theme also used in TGM3, although different images than the ones in TGM3 are used. Many musical tracks used in TGM3 also appear in TGM Ace.
* Archive of [https://web.archive.org/web/20090224191506/http://www.aqi.co.jp/product/tetris/ official website]


{{Arika games}}
{{Arika games}}


[[Category:Games List]]
[[Category:Official Tetris games]]
[[Category:Games with cooperative mode]]
[[Category:Xbox 360 games]]

Latest revision as of 02:56, 11 January 2024

Tetris The Grand Master Ace
Xbox 360 cover for Tetris The Grand Master Ace
Developer(s)AQ Interactive, Arika
Publisher(s)AQ Interactive
Platform(s)Xbox 360
Release
  • JP: December 10, 2005
Gameplay info
Next pieces3
Playfield size10 × 22
Hold pieceYes, with IHS
Hard dropYes, with optional sonic drop only with TGM wallkicks (ARS2)
Rotation systemTGM style wallkick
Symmetry SRS

Tetris The Grand Master Ace[a] (also known as TGM Ace, and abbreviated as TGMA) is Arika's second Tetris game released for a console in December 10, 2005. It is the first game in the TGM series to be released for a home console.

The game reuses several elements from Terror-Instinct, a game from the main series which was released the same year. Block graphics are identical, with different block surfaces between SRS and ARS, and the backgrounds share a space theme, though new images appear in Ace. Many musical tracks from Terror-Instinct also appear in Ace, in addition to having new remixes of Korobeiniki, Kalinka, and Katyusha.

Gameplay

Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to The Tetris Company's Tetris Guideline.

Main mode

While the main modes of the TGM series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the time runs out. Unlike other games, TGM Ace does not have a scoring system.

Rotation

TGM Ace originally featured a selection of two rotation rule options, SRS and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as Terror-Instinct, it also featured tetromino colors compliant with SRS instead of the Sega colors used in previous games. ARS also included a locking hard drop and a non-locking soft drop, instead of the non-locking hard drop and locking soft drop in TGM2 and 3. In addition to this, soft drop speeds were reduced to around 0.5G as well. These two changes essentially made Zangi-moves impossible. Finally, the lockdown behavior of the tetrominoes adhered to the Infinity behavior, allowing virtually unlimited lock delay resets. (The game had a limit, though, of 128 rotations or movements per piece before the piece automatically locked down.)

Ichiro Mihara, producer of the TGM series, had hundred strongly before the release of the game that another ruleset existed within the game. The hidden rule option, ARS2, was essentially ARS except with the locking roles of the hard and soft drops reversed. This allowed players to play in a similar manner to the previous games, with Zangi-moves reenabled, although the Infinity behavior and the block colors still could not be changed.

According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update.

Online exclusivity

This section needs expansion. You can help TetrisWiki by expanding it.

Offline modes

Tetris (テトリス)

Tetris is the main single-player mode. The objective of all modes under this category is to clear 150 lines.

Normal (ノーマル)

Normal begins with low gravity and eventually reaches 20G around level 14. The lock delay is constant.

High Speed 1 (ハイスピード1)

High Speed 1 begins with higher gravity than that of Normal and reaches 20G around level 6. The lock delay is constant.

High Speed 2 (ハイスピード2)

In High Speed 2, gravity is fixed at 20G with a constant lock delay. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked.

Big (ビッグ)

In Big, all tetrominoes are twice their regular size. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks.

Another (アナザー)

In Another, gravity starts at 20G and lock delay decreases as the mode progresses. Another is said to be the equivalent of Death in TGM2 or Shirase in TGM3, although the difficulty is lower due to the game's lock delay move reset behavior.

Another 2 (アナザー2)

Another 2 is the last known mode unlocked in TGMA; it is opened up once all other modes have been unlocked and completed. Gravity is fixed at 20G. The lock delay is fixed to the lowest lock delay value of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence unknown to players who haven't unlocked it themselves.

Doubles (ダブルス)

A cooperative mode similar to the Doubles mode in TAP.

Match (マッチ)

Eraser (イレイサー)

A mode where certain lines are marked with a laser, and the player must clear the specified lines. The marked lines do not drop with the stack.

Level Star (レベルスター)

Target (ターゲット)

Uses the jewel blocks and mechanic from TGM3's Sakura mode, with different board layouts.

Online modes

These modes all require an Xbox Live membership to play.

Versus (対戦テトリス)

Similar to Match mode, but allows the player to play versus an online opponent.

Tetris Road (テトリスロード)

EX Stage: (EXステージ)
To play an EX Stage, finish a multiple-of-5 stage with a 2-line clear. Completing EX Stages will open up certain modes for offline play. (ex: Completing Star Road EX will unlock Level Star offline.)

Big Road (ビッグロード)
Stage Subject LV Time Limit Norm
1 Big 2 1:00 10
2 Tetris 4 2:00 5
3 Cycle 4 2:00 4
4 Big 5 2:00 20
5 Level Star 6 1:30 15
EX Big 10 2:00 20
Tricky Road (トリッキーロード)
Stage Subject LV Time Limit Norm
1 Eraser 5 2:00 4
2 Target 3 4:00 5
3 Cycle 7 2:00 4
4 Target 5 4:00 5
5 Eraser 4 1:30 4
EX Eraser 7 1:50 5
Grand Road (グランドロード)
Stage Subject LV Time Limit Norm
1 Target 8 2:00 3
2 Tetris 5 1:40 4
3 Big 5 1:40 20
4 Eraser 7 2:00 5
5 Cycle 6 1:30 4
6 Level Star 6 1:30 20
7 Target 4 3:00 3
8 Triple 6 1:40 5
9 Eraser 6 2:00 4
10 Level Star 7 1:20 20
EX Level Star 8 1:10 20
Star Road (スターロード)
Stage Subject LV Time Limit Norm
1 Tetris 5 2:00 5
2 Eraser 5 2:00 4
3 Target 2 1:30 3
4 Cycle 10 1:30 4
5 Level Star 9 2:10 40
6 Big 6 1:30 20
7 Target 6 2:10 3
8 Eraser 6 2:00 4
9 Cycle 12 1:30 4
10 High Speed 2 1 0:40 10
EX High Speed 2 1 2:00 35
Another Road (アナザーロード)
Stage Subject LV Time Limit Norm
1 Level Star 8 1:10 20
2 Eraser 4 1:30 4
3 Eraser 3 1:30 3
4 Target 4 1:30 3
5 High Speed 2 1 1:10 20
6 Triple 6 1:40 5
7 Big 5 1:40 20
8 Eraser 6 1:40 4
9 Target 10 3:00 3
10 Another 1 1:00 10
11 Double 8 2:00 5
12 Triple 8 1:40 5
13 Tetris 10 1:40 5
14 Cycle 10 1:30 4
15 Another 2 1:30 20
16 Big 15 2:00 20
17 Eraser 10 2:00 8
18 High Speed 2 1 2:00 40
19 Tetris 15 1:40 5
20 Another 4 2:00 40
EX Another 7 1:00 10

Promotional Exam (昇段審査)

The notation of the grades are similar to those of the past TGM games.

Grade 9 (九級)
Stage Subject LV Time Limit Norm
1 Level Star 2 2:00 10
Grade 8 (八級)
Stage Subject LV Time Limit Norm
1 Tetris 4 1:00 1
Grade 7 (七級)
Stage Subject LV Time Limit Norm
1 Level Star 5 3:00 20
Grade 6 (六級)
Stage Subject LV Time Limit Norm
1 Cycle 5 2:00 4
Grade 5 (五級)
Stage Subject LV Time Limit Norm
1 Eraser 3 1:30 3
Grade 4 (四級)
Stage Subject LV Time Limit Norm
1 Target 2 1:30 3
Grade 3 (三級)
Stage Subject LV Time Limit Norm
1 Big 2 2:00 20
Grade 2 (二級)
Stage Subject LV Time Limit Norm
1 Tetris 4 3:00 5
Grade 1 (一級)
Stage Subject LV Time Limit Norm
1 High Speed 2 1 1:10 10
Grade S1 (初段)
Stage Subject LV Time Limit Norm
1 Big 2 2:00 20
2 Level Star 8 1:00 12
Grade S2 (ニ段)
Stage Subject LV Time Limit Norm
1 Eraser 3 1:40 3
2 Tetris 4 2:00 5
3 Level Star 8 1:00 15
Grade S3 (三段)
Stage Subject LV Time Limit Norm
1 Target 4 1:30 3
2 Cycle 5 1:40 4
3 Eraser 5 1:30 4
4 High Speed 2 1 1:00 15
Grade S4 (四段)
Stage Subject LV Time Limit Norm
1 Big 2 2:00 20
2 Cycle 5 1:40 4
3 Eraser 6 2:00 4
4 High Speed 2 1 2:00 35
Grade S5 (五段)
Stage Subject LV Time Limit Norm
1 Target 6 2:30 4
2 Triple 4 2:00 5
3 Big 2 2:00 20
4 High Speed 2 1 3:00 50
Grade S6 (六段)
Stage Subject LV Time Limit Norm
1 Target 7 2:40 5
2 High Speed 2 1 2:00 35
3 Eraser 8 2:00 6
4 Target 8 3:00 5
Grade S7 (七段)
Stage Subject LV Time Limit Norm
1 Double 4 1:30 5
2 Tetris 4 2:00 5
3 Eraser 10 2:00 8
4 High Speed 2 1 1:30 40
Grade S8 (八段)
Stage Subject LV Time Limit Norm
1 High Speed 2 1 1:00 20
2 Triple 8 2:00 5
3 Cycle 8 1:40 4
4 Another 4 1:40 40
Grade S9 (九段)
Stage Subject LV Time Limit Norm
1 Eraser 7 1:50 5
2 Another 7 3:00 80
Grade S10 (十段)
Stage Subject LV Time Limit Norm
1 High Speed 2 1 2:00 40
2 Target 9 3:00 4
3 Big 8 1:30 20
4 Another 10 1:30 40
Grade TM
Stage Subject LV Time Limit Norm
1 Another 7 1:10 30
2 Eraser 10 2:00 8
3 Another 7 0:40 20
4 Double 15 1:30 5
5 Another 13 0:40 20

Time Attack (タイムアタック)

This section needs expansion. You can help TetrisWiki by expanding it.

Physical scans

Xbox 360, JP
Cover
Disc

Notes

  1. Japanese: テトリス ザ・グランドマスター エース, Hepburn: Tetorisu za Gurandomasutaa Eesu

External links