VS. Tetris: Difference between revisions
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{{Infobox |title = Vs. Tetris | {{Infobox |title = Vs. Tetris | ||
|developer = [[Tengen]] | |developer = [[Tengen]] | ||
Line 4: | Line 6: | ||
|released = 1988 | |released = 1988 | ||
|platform = Arcade | |platform = Arcade | ||
|preview = 1 | |||
|playfield = 10 × 20 | |||
|hold = No | |||
|hard = No | |||
|system = Atari | |||
|boxart = Vs_Tetris_arcade.jpg | |||
|caption = ''VS. Tetris'' running on a Nintendo VS. Unisystem | |||
|title-scrn = Vs Tetris title.png | |||
|ingame-scrn = Vs Tetris ingame.png | |||
}} | }} | ||
''''' | '''''VS. Tetris''''' is a game developed by Tengen for the Nintendo VS. System arcade platform. The game would be the basis for [[Tetris (NES, Tengen)]] released some time later, and is noticeably less developed (e.g. the piece graphics use only solid colored or striped blocks). | ||
== Gameplay == | |||
=== Modes === | |||
*1-player: Standard endless mode. | |||
*2-player Cooperative: Co-operate to clear lines on a common playfield. Both players will get the same sequence of pieces. | |||
*2-player Competitive: Simultaneous endless mode, aim to outlast the other player. Both players receive the same sequence of pieces. | |||
=== Levels === | |||
The level up points are fixed regardless of starting level. | |||
{| class="wikitable" | |||
! Level | |||
! Lines | |||
! Gravity (frames per row) | |||
|- | |||
|0 || 0 || 20 | |||
|- | |||
|1 || 5 || 17 | |||
|- | |||
|2 || 10 || 14 | |||
|- | |||
|3 || 15 || 11 | |||
|- | |||
|4 || 20 || 9 | |||
|- | |||
|5 || 30 || 7 | |||
|- | |||
|6 || 50 || 6 | |||
|- | |||
|7 || 75 || 5.5 | |||
|- | |||
|8 || 100 || 5 | |||
|- | |||
|9 || 200 || 4.5 | |||
|} | |||
ARE is 20 frames. | |||
=== Scoring === | |||
The score for each [[tetromino]] that the player places is <math>d \times \min(r \times (r + h), 250)</math>, where | |||
*''d'' = 1 for normal gravity or 2 for soft [[drop]] when the tetromino lands | |||
*''r'' = the level number plus 1 | |||
*''h'' = the row on which the tetromino was placed, minus 1 (0 = bottom) | |||
Note that the tetromino must have been accelerating for a certain number of rows (~6) for the soft drop bonus to count. | |||
There are no extra points for clearing lines. | |||
=== Rotation === | |||
Rotation is the same as in [[Tetris (Atari)]], however there is no wallkick. | |||
==See also== | ==See also== | ||
[[ | *[[Tetris (Atari)]] | ||
[[Category:Official Tetris games]] | |||
[[Category:Arcade games]] | |||
[[Category:Arcade-only games]] |
Latest revision as of 05:44, 12 November 2023
Vs. Tetris | |
---|---|
VS. Tetris running on a Nintendo VS. Unisystem | |
Developer(s) | Tengen |
Publisher(s) | Tengen |
Platform(s) | Arcade |
Release | 1988 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | No |
Rotation system | Atari |
VS. Tetris is a game developed by Tengen for the Nintendo VS. System arcade platform. The game would be the basis for Tetris (NES, Tengen) released some time later, and is noticeably less developed (e.g. the piece graphics use only solid colored or striped blocks).
Gameplay
Modes
- 1-player: Standard endless mode.
- 2-player Cooperative: Co-operate to clear lines on a common playfield. Both players will get the same sequence of pieces.
- 2-player Competitive: Simultaneous endless mode, aim to outlast the other player. Both players receive the same sequence of pieces.
Levels
The level up points are fixed regardless of starting level.
Level | Lines | Gravity (frames per row) |
---|---|---|
0 | 0 | 20 |
1 | 5 | 17 |
2 | 10 | 14 |
3 | 15 | 11 |
4 | 20 | 9 |
5 | 30 | 7 |
6 | 50 | 6 |
7 | 75 | 5.5 |
8 | 100 | 5 |
9 | 200 | 4.5 |
ARE is 20 frames.
Scoring
The score for each tetromino that the player places is , where
- d = 1 for normal gravity or 2 for soft drop when the tetromino lands
- r = the level number plus 1
- h = the row on which the tetromino was placed, minus 1 (0 = bottom)
Note that the tetromino must have been accelerating for a certain number of rows (~6) for the soft drop bonus to count.
There are no extra points for clearing lines.
Rotation
Rotation is the same as in Tetris (Atari), however there is no wallkick.