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{{Infobox |title = Tetris Kiwamemichi | {{Infobox |title = Tetris Kiwamemichi | ||
|developer = Success | |developer = Success | ||
|publisher = Success | |publisher = Success | ||
|released = December 18, 2003 | |released = December 18, 2003 | ||
|platform = | |platform = PlayStation 2, Arcade | ||
|preview = Six (PS2, single-player)<br />3 (Arcade) | |preview = Six (PS2, single-player)<br />3 (Arcade) | ||
|playfield = 10 × 20 | |playfield = 10 × 20 | ||
|hold = Yes | |hold = Yes | ||
|hard = Yes | |hard = Yes | ||
|system = SRS | |system = [[Super Rotation System|SRS]] | ||
|boxart = Tetris_Kiwamemichi_boxart.jpg | |||
|caption = ''Tetris Kiwamemichi'' PS2 box art | |||
|ingame-scrn = Tetris Kiwamemichi ingame HQ.png | |||
|title-scrn = Tetris Kiwamemichi title HQ.png | |||
}} | }} | ||
'''''Tetris Kiwamemichi''''' (テトリス極道) is a Tetris game for the Sega Naomi arcade platform and the PlayStation 2. | |||
== Gameplay == | |||
''Tetris Kiwamemichi'' features the standard [[Tetris Guideline|Guideline]] ruleset for gameplay. However, there is also a 750ms delay between a piece spawning and said piece speeding up to the current gravity value, thus making it easier to maneuver a [[Tetromino|tetromino]] at [[20G]]. | |||
==Modes == | Two level systems are used in-game: | ||
*''Arcade'' – the level increases every piece drop or line clear, similar to the [[Tetris The Grand Master (series)|Grand Master series]]. This is the sole system in the arcade version, and is selectable in the PlayStation 2 version. | |||
*''Home'' – the level increases every 10 lines cleared. This is the default system in the PlayStation 2 version. | |||
== Modes == | |||
=== Tetris === | === Tetris === | ||
=== Chain | Endless [[Marathon]] mode. If using the Home level system, the starting level is selectable; the level cap is 20 (200 lines). The game ends when the player [[Top out|tops out]]. | ||
==== Scoring ==== | |||
Scoring for the Tetris mode is as follows:<br> | |||
'''(Base score) x (Level before clear + Lines cleared + 2) x (Back-to-Back bonus)'''<br> | |||
where: | |||
* The Back-to-Back bonus is 1.5x for back-to-back Tetrises, and 1x in all other cases | |||
* The base score is identical to the [[Tetris (NES, Nintendo)|Nintendo NES Tetris]] base scores: | |||
{| class="wikitable" | |||
|+ Tetris Kiwamemichi base scoring | |||
|- | |||
! Lines cleared !! Base score | |||
|- | |||
| 1 || 40 | |||
|- | |||
| 2 || 100 | |||
|- | |||
| 3 || 300 | |||
|- | |||
| 4 || 1200 | |||
|} | |||
In all cases, the maximum score per clear is capped at 100,000 points. This means there is a maximum score per line, and the optimal line clear changes as time goes on (as seen in [https://docs.google.com/spreadsheets/d/114ecFjOOtWCNYStill9dJBduRd1f376iQ8kYUFnQ6e8/edit?usp=sharing this spreadsheet].) | |||
On the PS2 version, all scoring is reduced to 1/10th of its arcade equivalent, with the cap still remaining at 100,000 points. This means that Tetrises are optimal for far longer than in the arcade version. | |||
=== Chain Colors === | |||
Any blocks of the same color as the same piece used to clear a line will collapse with [[Cascade mode|cascade gravity]]. Only available in the arcade version. | |||
=== Target === | === Target === | ||
The player must clear a set of garbage lines with blue gems in them, similar to [[Flash Point]]. | |||
=== Level Star === | === Level Star === | ||
=== Line Break === | The player must clear a set number of lines within a certain time period. The line goal increases per level. | ||
=== Line Break / Hotline === | |||
The player must clear lines inside a set of highlighted rows to complete a stage. | |||
=== Battle Mode === | |||
Standard versus gameplay with [[Garbage|garbage]] line attack system. The position of the garbage holes on the [[Playfield|playfield]] change for every line(s) sent, and all holes are aligned to a single column. Items are also available in-game. | |||
=== Co-Op Play === | |||
Two players (or up to four in the PlayStation 2 version) clear lines within a shared 20 × 20 playfield. Each player can freely move their piece across the entire width of the playfield. | |||
==External Links== | ==External Links== | ||
*[http:// | *[http://web.archive.org/web/20050505015243/http://www.success-corp.co.jp/software/ac/tetris/ Official website (archived)] | ||
*[http://www.din.or.jp/~koryan/tetris/d-tkm0.htm Koryan's ''Tetris Kiwamemichi'' page] (appears to be incomplete, some info left over from ''Tetris Plus 2'') | |||
*[http://www.din.or.jp/~koryan/tetris/d-tkm0.htm Koryan's page] (appears to be incomplete, some info left over from Tetris Plus 2) | |||
{{Success games}} | |||
[[Category: | [[Category:Official Tetris games]] | ||
[[Category:Games with cooperative mode]] | [[Category:Games with cooperative mode]] | ||
[[Category:Arcade games]] | |||
[[Category:PlayStation 2 games]] |
Latest revision as of 04:41, 17 June 2023
Tetris Kiwamemichi | |
---|---|
Tetris Kiwamemichi PS2 box art | |
Developer(s) | Success |
Publisher(s) | Success |
Platform(s) | PlayStation 2, Arcade |
Release | December 18, 2003 |
Gameplay info | |
Next pieces | Six (PS2, single-player) 3 (Arcade) |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Kiwamemichi (テトリス極道) is a Tetris game for the Sega Naomi arcade platform and the PlayStation 2.
Gameplay
Tetris Kiwamemichi features the standard Guideline ruleset for gameplay. However, there is also a 750ms delay between a piece spawning and said piece speeding up to the current gravity value, thus making it easier to maneuver a tetromino at 20G.
Two level systems are used in-game:
- Arcade – the level increases every piece drop or line clear, similar to the Grand Master series. This is the sole system in the arcade version, and is selectable in the PlayStation 2 version.
- Home – the level increases every 10 lines cleared. This is the default system in the PlayStation 2 version.
Modes
Tetris
Endless Marathon mode. If using the Home level system, the starting level is selectable; the level cap is 20 (200 lines). The game ends when the player tops out.
Scoring
Scoring for the Tetris mode is as follows:
(Base score) x (Level before clear + Lines cleared + 2) x (Back-to-Back bonus)
where:
- The Back-to-Back bonus is 1.5x for back-to-back Tetrises, and 1x in all other cases
- The base score is identical to the Nintendo NES Tetris base scores:
Lines cleared | Base score |
---|---|
1 | 40 |
2 | 100 |
3 | 300 |
4 | 1200 |
In all cases, the maximum score per clear is capped at 100,000 points. This means there is a maximum score per line, and the optimal line clear changes as time goes on (as seen in this spreadsheet.)
On the PS2 version, all scoring is reduced to 1/10th of its arcade equivalent, with the cap still remaining at 100,000 points. This means that Tetrises are optimal for far longer than in the arcade version.
Chain Colors
Any blocks of the same color as the same piece used to clear a line will collapse with cascade gravity. Only available in the arcade version.
Target
The player must clear a set of garbage lines with blue gems in them, similar to Flash Point.
Level Star
The player must clear a set number of lines within a certain time period. The line goal increases per level.
Line Break / Hotline
The player must clear lines inside a set of highlighted rows to complete a stage.
Battle Mode
Standard versus gameplay with garbage line attack system. The position of the garbage holes on the playfield change for every line(s) sent, and all holes are aligned to a single column. Items are also available in-game.
Co-Op Play
Two players (or up to four in the PlayStation 2 version) clear lines within a shared 20 × 20 playfield. Each player can freely move their piece across the entire width of the playfield.
External Links
- Official website (archived)
- Koryan's Tetris Kiwamemichi page (appears to be incomplete, some info left over from Tetris Plus 2)
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