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{{image requested|Physical device boxart}}
{{Infobox |title = Tetris Jr.
{{Infobox |title = Tetris Jr.
|developer = Blue Planet Software<br>Hiro
|developer = Hiro<br>Blue Planet Software
|publisher = Squaresoft
|publisher = Hiro<br>Squaresoft
|released = 1996
|released = 1996
|platform = Windows<br>Dedicated handheld
|platform = Dedicated device<br />Windows
|preview = 1
|preview = 1
|playfield = 8w &times; 12h
|playfield = 8 &times; 12
|hold = No
|hold = No
|hard = No
|hard = No
|system =  
|system = ?
|boxart =  
|boxart = Tetris Jr. (Windows) boxart.jpg
|title-scrn =  
|title-scrn = Tetris_Jr_title.png
|ingame-scrn =  
|ingame-scrn = Tetris_Jr_ingame.png
}}
}}
'''''Tetris Jr.''''' is a keychain Tetris game. It was also released for Windows as the first shareware version of Tetris. The Windows version is skinned to look like the keychain device.
'''''Tetris Jr.''''' is a keychain Tetris game. It was also released for Windows as the first shareware version of Tetris. The Windows version is skinned to look like the keychain device.
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The manual of Tetris Jr. describes eight modes.
The manual of Tetris Jr. describes eight modes.
=== Game 1 and Game 5 ===
=== Game 1 and Game 5 ===
Special blinking pieces are present, similar to some of the blocks from [[DuelTris]]. They can add or remove blocks until they lock.
Special blinking pieces are present, similar to some of the blocks from [[Bloxeed]]. They can add or remove blocks until they lock.
;I tromino, vertically oriented: Press rotate to drop a single block below the piece.
;I tromino, vertically oriented: Press rotate to drop a single block below the piece.
;Domino, vertically oriented: Press rotate to remove a single block below the piece.
;Domino, vertically oriented: Press rotate to remove a single block below the piece.
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*Tetris: 1500
*Tetris: 1500
*Level up: 400
*Level up: 400
== See also ==
*[[Tetris Jr. 2]]
*[[Tetris Jr. III]]
== External links ==
== External links ==
* [https://web.archive.org/web/19990218170730/http://www.tetris.com:80/FR_BOg6.html Archive of homepage]
* [https://web.archive.org/web/19990218170730/http://www.tetris.com:80/FR_BOg6.html Archive of homepage]
* [http://www.digitpress.com/faq/keychain.htm Information on digitpress.com, this information may be wrong]
* [http://www.digitpress.com/faq/keychain.htm Information on digitpress.com, this information may be wrong]
* [https://www.youtube.com/watch?v=xrVvHiIPrls Gameplay video]
* [https://archive.org/details/TetrisJr.PC_1020 Download]


[[Category:Games List]]
[[Category:Official Tetris games]]
[[Category:Windows games]]
[[Category:Dedicated device games]]

Latest revision as of 14:02, 15 June 2023

Image requested
It is requested that an image or photograph be included in this article to improve its quality.
Physical device boxart


Tetris Jr.
Developer(s)Hiro
Blue Planet Software
Publisher(s)Hiro
Squaresoft
Platform(s)Dedicated device
Windows
Release1996
Gameplay info
Next pieces1
Playfield size8 × 12
Hold pieceNo
Hard dropNo
Rotation system?

Tetris Jr. is a keychain Tetris game. It was also released for Windows as the first shareware version of Tetris. The Windows version is skinned to look like the keychain device.

Gameplay

One rotation direction.

Modes

The manual of Tetris Jr. describes eight modes.

Game 1 and Game 5

Special blinking pieces are present, similar to some of the blocks from Bloxeed. They can add or remove blocks until they lock.

I tromino, vertically oriented
Press rotate to drop a single block below the piece.
Domino, vertically oriented
Press rotate to remove a single block below the piece.
Single block
Press rotate to drop a single block below the piece. This piece also has deep drop, meaning it passes through layers of blocks to fill gaps.

Game 2 and Game 6

Playfield starts with garbage. Each round ends when a line is cleared in the bottom row, as in The Next Tetris.

Game 3 and Game 7

Blinking tetrominoes break into individual blocks when they lock, much like the multiminos of The Next Tetris.

Game 4 and Game 8

Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.

Games 5-8

Every 60 seconds, a garbage line is added.

Scoring

Scoring is similar to the system LJ65 used before switching to combo-based scoring.

  • Single: 100
  • Double: 300
  • Triple: 700
  • Tetris: 1500
  • Level up: 400

See also

External links