Tetrinet: Difference between revisions

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Carrying out merger from Tetrinet Rotation System, which had been suggested a while back. Being that the system (which is just a variant of Atari rotation) is used in only this one game, it doesn't really need a separate article.
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|hold = No
|hold = No
|hard = Yes
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|system = [[TetriNet Rotation System]]
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'''Tetrinet''' is a PC based online multiplayer [[tetromino]] game, similar to ''[[Tetris]]'', available as a free download. It is notable for its 12-block-wide [[playfield]], which is wider than the average tetromino game's playfield, as well as its items, which players can use to attack other players.
'''Tetrinet''' is a PC based online multiplayer [[tetromino]] game, similar to ''[[Tetris]]'', available as a free download. It is notable for its 12-block-wide [[playfield]], which is wider than the average tetromino game's playfield, as well as its items, which players can use to attack other players.
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[[Category:Fan games]]
[[Category:Fan games]]
[[Category:Windows games]]
[[Category:MacOS games]]
[[Category:Multiplayer games]]

Latest revision as of 07:21, 16 January 2023

Tetrinet
Developer(s)St0rmCat
Platform(s)PC (Windows, Unix compatible (Linux, Mac OS, etc...)
Release1997
Gameplay info
Next pieces1
Playfield size12w x 22h visible
Hold pieceNo
Hard dropYes
Rotation systemcustom

Tetrinet is a PC based online multiplayer tetromino game, similar to Tetris, available as a free download. It is notable for its 12-block-wide playfield, which is wider than the average tetromino game's playfield, as well as its items, which players can use to attack other players.

............
............
...........J
...........J
...........J
TOOS.......J
TOOS.JJOZZ..
TTSSJJOOOZZ.


Rotation System

Tetrinet uses its own rotation system based on that of Tengen's game. Tetriminos spawn with a random initial rotation, below the ceiling, in the center (rounded to the right if needed).

Basic rotation

Basic rotations in TetriNet.

The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).

Wall kicks

Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.

External links