Heboris (FM Towns): Difference between revisions
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stub made, more info to come soon |
Special thanks to Arcorann#7343 for providing some footage on the discord server. Not much to add but more will come eventually |
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| publisher = Kenji Hosimoto | | publisher = Kenji Hosimoto | ||
| released = 1999 | | released = 1999 | ||
| latestrelease = 0.6 | | latestrelease = 0.6 (1999-06-02) | ||
| platform = FM Towns, FM Towns Marty | | platform = FM Towns, FM Towns Marty | ||
| preview = 1 | | preview = 1 | ||
| playfield = 10w x | | playfield = 10w x 24h (24h visible) | ||
| hold = No | | hold = No | ||
| hard = | | hard = No | ||
| system = | | system = Custom | ||
| boxart = | | boxart = | ||
| title-scrn = Heboris_FMT_Title.png | | title-scrn = Heboris_FMT_Title.png | ||
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{{stub}} | {{stub}} | ||
== Gameplay == | |||
After the title screen, the game starts immediately, playing not unlike [[Tetris_(Sega)|Sega Tetris '88]]. | |||
The rotation system is BPS-like with two states for the S, Z and I pieces (Only down and left states are used for the I and Z pieces, and only down and right for S). | |||
The game saves scores for the first 50 leaderboard entries. | |||
== External links == | == External links == | ||
* [http://hosiken.jp/dev/towns/heboris.html Official site] (Japanese) | * [http://hosiken.jp/dev/towns/heboris.html Official site] (Japanese) |
Latest revision as of 19:24, 9 August 2022
- This article is about the FM Towns version. For the completely different and much more known Microsoft Windows version, see Heboris.
Heboris (FM Towns) | |
---|---|
Developer(s) | Kenji Hosimoto |
Publisher(s) | Kenji Hosimoto |
Platform(s) | FM Towns, FM Towns Marty |
Release | 1999 |
Latest release | 0.6 (1999-06-02) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10w x 24h (24h visible) |
Hold piece | No |
Hard drop | No |
Rotation system | Custom |
Heboris is a game developed for the FM Towns by Kenji Hosimoto, aka Hosiken. It is also compatible with the FM Towns Marty.
Gameplay
After the title screen, the game starts immediately, playing not unlike Sega Tetris '88.
The rotation system is BPS-like with two states for the S, Z and I pieces (Only down and left states are used for the I and Z pieces, and only down and right for S).
The game saves scores for the first 50 leaderboard entries.
External links
- Official site (Japanese)