Heboris (FM Towns): Difference between revisions

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stub made, more info to come soon
 
Svp (talk | contribs)
Special thanks to Arcorann#7343 for providing some footage on the discord server. Not much to add but more will come eventually
 
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| publisher = Kenji Hosimoto
| publisher = Kenji Hosimoto
| released = 1999
| released = 1999
| latestrelease = 0.6
| latestrelease = 0.6 (1999-06-02)
| platform = FM Towns, FM Towns Marty
| platform = FM Towns, FM Towns Marty
| preview = 1
| preview = 1
| playfield = 10w x 22h (22h visible)
| playfield = 10w x 24h (24h visible)
| hold = No
| hold = No
| hard = ???
| hard = No
| system = (Sega '88?)
| system = Custom
| boxart =  
| boxart =  
| title-scrn = Heboris_FMT_Title.png
| title-scrn = Heboris_FMT_Title.png
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{{stub}}
{{stub}}
== Gameplay ==
After the title screen, the game starts immediately, playing not unlike [[Tetris_(Sega)|Sega Tetris '88]].
The rotation system is BPS-like with two states for the S, Z and I pieces (Only down and left states are used for the I and Z pieces, and only down and right for S).
The game saves scores for the first 50 leaderboard entries.


== External links ==
== External links ==


* [http://hosiken.jp/dev/towns/heboris.html Official site] (Japanese)
* [http://hosiken.jp/dev/towns/heboris.html Official site] (Japanese)

Latest revision as of 19:24, 9 August 2022

This article is about the FM Towns version. For the completely different and much more known Microsoft Windows version, see Heboris.
Heboris (FM Towns)
Developer(s)Kenji Hosimoto
Publisher(s)Kenji Hosimoto
Platform(s)FM Towns, FM Towns Marty
Release1999
Latest release0.6 (1999-06-02)
Gameplay info
Next pieces1
Playfield size10w x 24h (24h visible)
Hold pieceNo
Hard dropNo
Rotation systemCustom

Heboris is a game developed for the FM Towns by Kenji Hosimoto, aka Hosiken. It is also compatible with the FM Towns Marty.

This article is a stub. You can help TetrisWiki by expanding it.


Gameplay

After the title screen, the game starts immediately, playing not unlike Sega Tetris '88.

The rotation system is BPS-like with two states for the S, Z and I pieces (Only down and left states are used for the I and Z pieces, and only down and right for S).

The game saves scores for the first 50 leaderboard entries.

External links