UGM: Difference between revisions

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== Gameplay ==
== Gameplay ==


There are two modes, Master, and 20G. Gameplay rules seem to match those of ''[[TAP]]'', however there is no evident credit roll, or way to attain GM.
There are two modes, Master, and 20G. Gameplay rules seem to match those of ''[[TAP]]'', such as having [[drop|sonic drop]] and faster timings as the game progresses. However there is no evidence of a credit roll.
 
Unlike games from the [[TGM series]], it is possible to attain the GM grade before reaching level 999.
 
The game has an account system, replays, and a developer console. It supports keyboard input and key remapping, or a fixed joystick layout.


== External links ==
== External links ==

Latest revision as of 15:47, 1 May 2022

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UGM
Developer(s)LOst
Artist(s)Simon Stålenhag
Composer(s)Simon Stålenhag
Platform(s)Windows
Releasec. 2006
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes (sonic)
Rotation systemARS

UGM is a fan game by LOst—developer of LTAP—featuring art and music by Simon Stålenhag. The title UGM is short for Unofficial Grand Master.

Gameplay

There are two modes, Master, and 20G. Gameplay rules seem to match those of TAP, such as having sonic drop and faster timings as the game progresses. However there is no evidence of a credit roll.

Unlike games from the TGM series, it is possible to attain the GM grade before reaching level 999.

The game has an account system, replays, and a developer console. It supports keyboard input and key remapping, or a fixed joystick layout.

External links