Minna no Tetris: Difference between revisions
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Latest revision as of 07:47, 28 November 2020
Minna no Tetris | |
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Front of box | |
Developer(s) | EPOCH |
Publisher(s) | EPOCH |
Platform(s) | Dedicated device |
Release | 2007 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 (standard) 8 × 12 (Easy) |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Minna no Tetris [a] is a handheld plug-and-play TV game developed and published by EPOCH in Japan. It includes 11 different modes, including single and 2-player modes.
Gameplay
Minna no Tetris uses the standard Tetris Guideline ruleset for gameplay; Auto-repeat speed is slightly slower than other modern games. Ghost piece, hard drop, starting level, Endless mode, and handicaps can be toggled in most in-game modes.
Game modes
Single-player
- Standard rules
- Marathon – Fixed-goal mode. Clear at least 150 lines to complete the mode (unless Endless is toggled on).
- Easy – Uses a smaller playfield; also has a lower gravity curve and a shorter line goal (100 lines). Three difficulty levels can be selected:
- Level 1 (Green) – Uses only 1-block and 2-block pieces.
- Level 2 (Yellow) – Uses 1-block, 2-block, and 3-block pieces.
- Level 3 (Red) – Uses standard tetromino pieces.
- Relax – Same as Marathon, but with a different gravity curve that slows down after reaching level 7.
- Special rules
Multiplayer
- Standard Battle – Versus mode with garbage line attack system.
- Mischievous Battle – Versus mode with different attack types.
- Team – Co-op mode, in which each player must clear a total of 20 lines per level in Marathon mode. Game ends if both players top out within 30 seconds of each other.
Notes
- ↑ みんなのテトリス Min'na no tetorisu - Translation: Tetris for everyone