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| The PC based multiplayer game [[TetriNet]] uses its own [[rotation system]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).
| | #REDIRECT [[Tetrinet]] |
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| == Basic rotation ==
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| [[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]]
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| The tetriminos rotate as described in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).
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| == Wall kicks ==
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| Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.
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| [[Category:Rotation Systems]]
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