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(5 intermediate revisions by 5 users not shown) |
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| ==That's TGM, not SRS==
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| In the 20g section, colour_thief added the example:
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| {|
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | |}}
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| {{pfrow|G|G| | |L| | | | | |}}
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| {{pfrow|G|G|L|L|L| | | | | |}}
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| {{pfrow|G|G|G| | | | | | | |}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | |L|L| | | | | | |}}
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| {{pfrow|G|G| |L| | | | | | |}}
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| {{pfrow|G|G| |L| | | | | | |}}
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| {{pfrow|G|G|G| | | | | | | |}}
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| {{pfend}}
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| |}
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| That's [[TGM rotation]], not SRS. SRS would process it like this:
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| {|
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | |}}
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| {{pfrow|G|G| | |L| | | | | |}}
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| {{pfrow|G|G|L|O|L| | | | | |}}
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| {{pfrow|G|G|G| | | | | | | |}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | |}}
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| {{pfrow|G|G|L|L| | | | | | |}}
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| {{pfrow|G|G| |O| | | | | | |}}
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| {{pfrow|G|G|G|L| | | | | | |}}
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| {{pfend}}
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| |}
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| where the L tetromino rotates around its center (represented here as a yellow block). --[[User:Tepples|Tepples]] 12:57, 21 June 2006 (EDT)
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| :Thanks CT for fixing it. But in my experience even at slower levels (TDS standard marathon level 1 and 11), the difference seems to be related to the game's slow ass DAS rather than a difference in processing order, as I get one or two frames of the "intermediate" state visible on the screen. --[[User:Tepples|Tepples]] 15:08, 21 June 2006 (EDT)
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