Nintendo Wi-Fi Connection: Difference between revisions
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== Tetris DS Nintendo Wifi Connection == | == Tetris DS Nintendo Wifi Connection == | ||
This is primarily a technical document describing the servers that the Nintendo DS connects to to perform Nintendo Wifi. It would appear that at login, [[Tetris DS]] reports what it believes to be its rank to Nintendo. This also occurs every time you switch opponents. This process is done via a handshake between the DS and Gamespy. This is also what allows the wonderful device known as action replay to be so nasty to the highscore board. | This is primarily a technical document describing the servers that the Nintendo DS connects to to perform Nintendo Wifi. It would appear that at login, [[Tetris DS]] reports what it believes to be its rank to Nintendo. This also occurs every time you switch opponents. This process is done via a handshake between the DS and Gamespy. This is also what allows the wonderful device known as action replay to be so nasty to the highscore board. | ||
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Sidenote: Many of the IP's listed below are also used by the Wii gaming system (not just the DS). | |||
Also found: | |||
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207.38.11.13:31100 UDP (exclusively for TX to Wii -as of Jan 31, 2009) | |||
125.199.254.50:80 TCP (outgoing) | |||
208.111.168.27:80 TCP (outgoing) | |||
210.147.13.193:443 TCP (outgoing) | |||
== Servers == | == Servers == | ||
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Metroid and Tetris seem to do this differently, hence this documentation. Metroid makes a connecton to port 29920, whereas Tetris seems to prefer to use HTTP (port 80). More details to come. | Metroid and Tetris seem to do this differently, hence this documentation. Metroid makes a connecton to port 29920, whereas Tetris seems to prefer to use HTTP (port 80). More details to come. | ||
Latest revision as of 12:21, 10 September 2019
Tetris DS Nintendo Wifi Connection
This is primarily a technical document describing the servers that the Nintendo DS connects to to perform Nintendo Wifi. It would appear that at login, Tetris DS reports what it believes to be its rank to Nintendo. This also occurs every time you switch opponents. This process is done via a handshake between the DS and Gamespy. This is also what allows the wonderful device known as action replay to be so nasty to the highscore board.
Sidenote: Many of the IP's listed below are also used by the Wii gaming system (not just the DS).
Also found:
207.38.11.13:31100 UDP (exclusively for TX to Wii -as of Jan 31, 2009)
125.199.254.50:80 TCP (outgoing) 208.111.168.27:80 TCP (outgoing) 210.147.13.193:443 TCP (outgoing)
Servers
Web Servers
These servers are used to display the score board: (nintendowifi.com)
- 192.195.204.176
- 205.166.76.176
Nintendo Connection Test
This is the server to which the DS connects in order to initiate its connection (conntest.nintendowifi.net)
- 192.195.204.176
NAS Servers
Not entirely sure why the DS makes a connection to these yet (nas.nintendowifi.net)
- 209.67.106.141 (SSL)
- 192.195.204.40 (SSL)
Gamespy Servers
These are the gaming servers
- 207.38.11.49 (gamestats.gs.nintendowifi.net)
- 207.38.11.34 (gpcm.gs.nintendowifi.net)
- 207.38.11.14 (tetrisds.ms2.gs.nintendowifi.net)
- 207.38.11.13 (tetrisds.natneg1.gs.nintendowifi.net)
- 207.38.11.12 (tetrisds.natneg2.gs.nintenowifi.net)
- 207.38.8.15
Unknown in packet stream
- 125.199.254.50 (rcw.wc24.wii.com)
Gamestats server
Metroid and Tetris seem to do this differently, hence this documentation. Metroid makes a connecton to port 29920, whereas Tetris seems to prefer to use HTTP (port 80). More details to come.